Template:Sublevel technical: Difference between revisions

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(Since gates in caves are always bramble gates, linked to bramble gate instead of gate.)
 
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:''Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.''
{|class = "wikitable mw-collapsible mw-collapsed technicaltable"
{|class = "wikitable mw-collapsible mw-collapsed technicaltable"
! colspan = 6 | {{tt|Technical information|These values come directly from the internal game files.}}
! colspan = 6 | {{tt|Technical sublevel information|These values come directly from the game files.}}
|-
|-
! colspan = 3 style = "width: 288px;" | Internal cave name
! colspan = 3 style = "width: 288px;" | Internal cave name
| colspan = 3 style = "width: 288px;" | {{{cave}}}
| colspan = 3 style = "width: 288px;" | {{{cave}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f002}, 敵最大数}}</span> {{tt|Enemy maximum|Some unknown variables may make this value not correspond to the truth.}}
! colspan = 3 | "Main" object maximum <span style="font-size: 80%">{{tt|(?)|Typically, the 'main' category of objects contains enemies and vegetation. Comment in the game files: {f002}, 敵最大数}}</span>
| colspan = 3 | {{{enemymax}}}
| colspan = 3 | {{{enemymax}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f003}, アイテム最大数}}</span> Item maximum
! colspan = 3 | "Treasure" object maximum <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f003}, アイテム最大数}}</span>
| colspan = 3 | {{{itemmax}}}
| colspan = 3 | {{{itemmax}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f004}, ゲート最大数}}</span> [[Gate]] maximum
! colspan = 3 | "[[Bramble gate|Gate]]" object maximum <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f004}, ゲート最大数}}</span>
| colspan = 3 | {{{gatemax}}}
| colspan = 3 | {{{gatemax}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f014}, キャップ最大数}}</span> {{tt|Dead end [[Cave units|unit]] maximum|0 presumably means 'no limit'.}}
! colspan = 3 | Dead end [[Cave units|unit]] probability <span style="font-size: 80%">{{tt|(?)|0 to 100 probability of a cave unit's exit leading to a dead end. Comment in the game files: {f014}, キャップ最大数}}</span>
| colspan = 3 | {{{capmax}}}
| colspan = 3 | {{{capmax}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f005}, ルーム数}}</span> {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }}
! colspan = 3 | Number of rooms <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used when the game generates a random layout. Comment in the game files: {f005}, ルーム数}}</span>
| colspan = 3 | {{{rooms}}}
| colspan = 3 | {{{rooms}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f006}, ルートの割合}}</span> {{tt|Corridor-to-room ratio|The specifics on this aren't known.}}
! colspan = 3 | Corridor-to-room ratio <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f006}, ルートの割合}}</span>
| colspan = 3 | {{{ctrratio}}}
| colspan = 3 | {{{ctrratio}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|2={f007}, 帰還噴水(1=あり)}}</span> Escape [[geyser]]
! colspan = 3 | Escape [[geyser]] <span style="font-size: 80%">{{tt|(?)|2=Comment in the game files: {f007}, 帰還噴水(1=あり)}}</span>
| colspan = 3 | {{{geyser}}}
| colspan = 3 | {{{geyser}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|2={f010}, 階段を壊す岩で隠す(0=オフ 1=オン)}}</span> [[Clog]]ged hole
! colspan = 3 | [[Clog]]ged hole <span style="font-size: 80%">{{tt|(?)|2=Comment in the game files: {f010}, 階段を壊す岩で隠す(0=オフ 1=オン)}}</span>
| colspan = 3 | {{{clog}}}
| colspan = 3 | {{{clog}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f008}, 使用ユニット}}</span> {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }}
! colspan = 3 | Cave units file <span style="font-size: 80%">{{tt|(?)|In 2-Player Battle mode, this property is only used when the game generates a random layout. Comment in the game files: {f008}, 使用ユニット}}</span>
| colspan = 3 | {{{unitfile}}}
| colspan = 3 | {{{unitfile}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f009}, 使用ライト}}</span> Light file
! colspan = 3 | Lighting file <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f009}, 使用ライト}}</span>
| colspan = 3 | {{{lightfile}}}
| colspan = 3 | {{{lightfile}}}
|-
|-
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f00A}, VRBOX}}</span> Background
! colspan = 3 | Background <span style="font-size: 80%">{{tt|(?)|Comment in the game files: {f00A}, VRBOX}}</span>
| colspan = 3 | {{#if:{{{bg|}}}|<code>{{{bg}}}</code> ({{#switch:{{{bg}}}|vrbox|f010=none|#default=[[File:P2 VRBOX {{{bg}}}.png|x24px]] {{#switch:{{{bg}}}|ice=icy cavern|test=cavern|build=steel|hiroba=garden|flooring=wooden floor|tatami=carpet}}}}) | ''None''}}
| colspan = 3 | {{#if:{{{bg|}}}|<code>{{{bg}}}</code> ({{#switch:{{{bg}}}|vrbox|f010=none|#default=[[File:P2 VRBOX {{{bg}}}.png|x24px]] {{#switch:{{{bg}}}|ice=icy cavern|test=cavern|build=steel|hiroba=garden|flooring=wooden floor|tatami=carpet}}}}) | ''None''}}
|-
|-
! colspan = 6 | [[Cave unit]]s {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, the caves follow static patterns, picked and organized by a static list of units. Elsewhere, these units are picked and aligned at random.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }}
! colspan = 6 | [[Cave unit]]s {{#if:{{{2p|}}} | {{tt|(?)|In 2-Player Battle mode, caves can either use static patterns, picked and organized by a static list of units, or they can be created randomly by picking and aligning these units at random (like other caves in the game). Each stage has a different chance for what mode to pick.}} | {{tt|(?)|The floor is made up of the following units, organized and picked at random. Units with bold names are considered 'rooms'.}} }}
|-
|-
{{{units|}}}
{{{units|}}}
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|-
|-
! enemymax
! enemymax
| '''Yes''' ||  || Maximum number of enemies. This is property <code>{f002}</code> (敵最大数).
| '''Yes''' ||  || Maximum number of "main" category objects. This is property <code>{f002}</code> (敵最大数).
|-
|-
! itemmax
! itemmax
| '''Yes''' ||  || Maximum number of items. This is property <code>{f003}</code> (アイテム最大数).
| '''Yes''' ||  || Maximum number of "treasure" category objects. This is property <code>{f003}</code> (アイテム最大数).
|-
|-
! gatemax
! gatemax
| '''Yes''' ||  || Maximum number of gates. This is property <code>{f004}</code> (ゲート最大数).
| '''Yes''' ||  || Maximum number of "gate" category objects. This is property <code>{f004}</code> (ゲート最大数).
|-
|-
! capmax
! capmax
| '''Yes''' ||  || Maximum number of dead ends (caps). This is property <code>{f014}</code> (キャップ最大数).
| '''Yes''' ||  || Dead end unit probability. This is property <code>{f014}</code> (キャップ最大数).
|-
|-
! rooms
! rooms
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|-
|-
! unitfile
! unitfile
| '''Yes''' ||  || Unit definition file, with the ".txt". This is property <code>{f008}</code> (使用ユニット).
| '''Yes''' ||  || Unit definition file, with the ".txt" included. This is property <code>{f008}</code> (使用ユニット).
|-
|-
! lightfile
! lightfile
| '''Yes''' ||  || Lighting definition file, with the ".ini". This is property <code>{f009}</code> (使用ライト).
| '''Yes''' ||  || Lighting definition file, with the ".ini" included. This is property <code>{f009}</code> (使用ライト).
|-
|-
! bg
! bg
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|-
|-
! hiddenfloor
! hiddenfloor
| '''Yes''' ||  || Hidden floor? This is not shown on the table. This is property <code>{f013}</code> (隠し床).
| '''Yes''' ||  || Hidden floor? This property is not shown on the table. This is property <code>{f013}</code> (隠し床).
|-
|-
! units
! units

Latest revision as of 22:35, October 21, 2023

Technical sublevel information
Internal cave name {{{cave}}}
"Main" object maximum (?) {{{enemymax}}}
"Treasure" object maximum (?) {{{itemmax}}}
"Gate" object maximum (?) {{{gatemax}}}
Dead end unit probability (?) {{{capmax}}}
Number of rooms (?) {{{rooms}}}
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) {{{geyser}}}
Clogged hole (?) {{{clog}}}
Cave units file (?) {{{unitfile}}}
Lighting file (?) {{{lightfile}}}
Background (?) None
Cave units (?)

Info

Used to describe the technical aspects of a cave's sublevel. This data can be found in /user/Mukki/mapunits/caveinfo.

Parameters

Parameter Mandatory Default Detailed description
2p No If it's a 2-Player Battle cave, give this a value, like "y".
cave Yes Internal name of the cave it's on.
enemymax Yes Maximum number of "main" category objects. This is property {f002} (敵最大数).
itemmax Yes Maximum number of "treasure" category objects. This is property {f003} (アイテム最大数).
gatemax Yes Maximum number of "gate" category objects. This is property {f004} (ゲート最大数).
capmax Yes Dead end unit probability. This is property {f014} (キャップ最大数).
rooms Yes Number of rooms. This is property {f005} (ルーム数).
ctrratio Yes Ratio between number of corridors and number of rooms. This is property {f006} (ルートの割合).
geyser Yes Does it have an escape geyser? Write "Yes" or "No". This is property {f007} (帰還噴水(1=あり)).
unitfile Yes Unit definition file, with the ".txt" included. This is property {f008} (使用ユニット).
lightfile Yes Lighting definition file, with the ".ini" included. This is property {f009} (使用ライト).
bg No Background model file. If none, omit it. This is property {f00A} (VRBOX).
clog Yes Is the next sublevel's hole clogged? Write "Yes" or "No". This is property {f010} (階段を壊す岩で隠す(0=オフ 1=オン)).
hiddenfloor Yes Hidden floor? This property is not shown on the table. This is property {f013} (隠し床).
units Yes List of cave units. Use {{sublevel units}} for this.

Skeleton

This template includes two templates for {{sublevel units}} in the correct place.

{{sublevel technical
|2p          = 
|cave        = 
|enemymax    = 
|itemmax     = 
|gatemax     = 
|capmax      = 
|rooms       = 
|ctrratio    = 
|geyser      = 
|unitfile    = 
|lightfile   = 
|bg          = 
|clog        = 
|hiddenfloor = 
|units       = 
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 {{sublevel units
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}}