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Valley of the Breeze: Difference between revisions

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|requirements      = Complete [[Fragrant Forest]]
|requirements      = Complete [[Fragrant Forest]]
|next              = [[Downpour Thicket]] (normal exit)<br>[[Gale-Force Glen]] ([[secret exit]])
|next              = [[Downpour Thicket]] (normal exit)<br>[[Gale-Force Glen]] ([[secret exit]])
|music            =  
|music            = ''[[Music in Hey! Pikmin#Leafswirl Lagoon area 2|Leafswirl Lagoon area 2]]''<br>''[[Music in Hey! Pikmin#Leafswirl Lagoon area 2 - back side|Leafswirl Lagoon area 2 - back side]]''
}}
}}


'''Valley of the Breeze''' is the second main [[area]] in the [[Leafswirl Lagoon]]. it takes place inside a cave with multiple vertical shafts. These shafts have [[Sparklium Seed]]s, [[treasure]]s, and [[enemies]] in them, so [[Captain Olimar]] has to be carried downward slowly by the [[Winged Pikmin]] in order to reach every nook and cranny. Some parts of the cave also have gusts of wind that throw Olimar in specific directions. At the final room of the area, if the player quickly makes their way to the left, they can land on a branch that takes them to a [[secret exit]], which opens up the path to [[Gale-Force Glen]]. If not, they will have to land on the floor and go through the normal exit, that leads to [[Downpour Thicket]].
'''Valley of the Breeze''' ({{j|風のふく谷|Kaze no Fuku Tani|Windy Valley}}) is the second main [[area]] in the [[Leafswirl Lagoon]]. it takes place inside a cave with multiple vertical shafts. These shafts have [[Sparklium Seed]]s, [[treasure]]s, and [[enemies]] in them, so [[Captain Olimar]] has to be carried downward slowly by the [[Winged Pikmin]] in order to reach every nook and cranny. Some parts of the cave also have gusts of wind that throw Olimar in specific directions. At the final room of the area, if the player quickly makes their way to the left, they can land on a branch that takes them to a [[secret exit]], which opens up the path to [[Gale-Force Glen]]. If not, they will have to land on the floor and go through the normal exit, that leads to [[Downpour Thicket]].


{{game help|hp|Fill in the infobox.}}
{{game help|hp|Fill in the infobox.}}
== Plot ==
{{game help|hp|Describe plot points in this area, if there are any.}}


== Description ==
== Description ==
Right at the start, the player can call 8 [[Winged Pikmin]], that are coming from two bushes. Those Pikmin are needed to go down a huge hole filled with [[Hydroe bramble]]s. During the descent, the player can call some Winged Pikmin, hiding in a bush placed on a wall of the hole. There are also some drafts, that deviate [[Olimar]] during his descent. However, the player needs to be close to the right wall of the hole to get access of the [[Slimmerized Cell]].


Right at the start, the player can call 8 [[Winged Pikmin]], that are coming from two bushes. Those Pikmin are needed to go down a huge hole filled with [[hydroe bramble]]s. During the descent, the player can call some Winged Pikmin, hiding in a bush placed on a wall of the hole. There is also some drafts, that deviate [[Olimar]] during his descent. However, the player needs to be close to the right wall of the hole to get access of the [[Slimmerized Cell]]. At the end of the hole stands a [[Mockiwi]]. After this, there is a second hole, filled this time with [[Coppeller]]s holding some [[Sparklium]] seeds. At some point in the descent stands a small aperture in the left, leading to a [[doorway]]. In the other side, there is a breeze that goes upwards, and allows to retrieve the [[Probable Teapot]]. After the hole stands a third hole and, once again, the player has to go down in order to make progress in the area. This gap is filled with [[Spiny Coppeller]]s and hydroe brambles, so the descent may be more difficult than the previous ones. If Olimar manages to enter the aperture in the right wall of the hole, he can call some Winged Pikmin and retrieve the [[King's Sanctum]], thanks to a breeze. After this, the player just has to keep going down until the end of the hole, while being careful of the many Spiny Coppellers that stands on Olimar's way.
At the end of the hole stands a [[Mockiwi]]. After this, there is a second hole, filled this time with [[Coppeller]]s holding some [[Sparklium Seed]]s. At some point in the descent stands a small aperture in the left, leading to a [[doorway]]. On the other side, there is a breeze that goes upwards, and allows the player to retrieve the [[Probable Teapot]]. After that hole is a third one and, once again, the player has to go down in order to make progress in the area. This gap is filled with [[Spiny Coppeller]]s and Hydroe brambles, so the descent may be more difficult than the previous ones. If Olimar manages to enter the aperture in the right wall of the hole, he can call some Winged Pikmin and retrieve the [[King's Sanctum]], thanks to a breeze. After this, the player just has to keep going down until the end of the hole, while being careful of the many Spiny Coppellers that stand in Olimar's way.


== Cutscenes ==
== Cutscenes ==
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==Names in other languages==
==Names in other languages==
{{foreignname
{{foreignname
|Jap=
|Jap=風のふく谷
|JapR=
|JapR=Kaze no Fuku Tani
|JapM=
|JapM=Windy Valley
|Dut=Vluegelvallei
|Dut=Vleugelvallei
|DutM=Wing valley
|DutM=Wing valley
|Fra=Courants d'air
|Fra=Courants d'air

Latest revision as of 16:52, December 6, 2024

Valley of the Breeze
Sector 5 – Area B
Gusts of wind in the Valley of the Breeze.
Treasures 3
Pikmin available Winged Pikmin
Requirements Complete Fragrant Forest
Next area Downpour Thicket (normal exit)
Gale-Force Glen (secret exit)
Music Leafswirl Lagoon area 2
Leafswirl Lagoon area 2 - back side

Valley of the Breeze (風のふく谷?, lit.: "Windy Valley") is the second main area in the Leafswirl Lagoon. it takes place inside a cave with multiple vertical shafts. These shafts have Sparklium Seeds, treasures, and enemies in them, so Captain Olimar has to be carried downward slowly by the Winged Pikmin in order to reach every nook and cranny. Some parts of the cave also have gusts of wind that throw Olimar in specific directions. At the final room of the area, if the player quickly makes their way to the left, they can land on a branch that takes them to a secret exit, which opens up the path to Gale-Force Glen. If not, they will have to land on the floor and go through the normal exit, that leads to Downpour Thicket.


The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Fill in the infobox.

Description[edit]

Right at the start, the player can call 8 Winged Pikmin, that are coming from two bushes. Those Pikmin are needed to go down a huge hole filled with Hydroe brambles. During the descent, the player can call some Winged Pikmin, hiding in a bush placed on a wall of the hole. There are also some drafts, that deviate Olimar during his descent. However, the player needs to be close to the right wall of the hole to get access of the Slimmerized Cell.

At the end of the hole stands a Mockiwi. After this, there is a second hole, filled this time with Coppellers holding some Sparklium Seeds. At some point in the descent stands a small aperture in the left, leading to a doorway. On the other side, there is a breeze that goes upwards, and allows the player to retrieve the Probable Teapot. After that hole is a third one and, once again, the player has to go down in order to make progress in the area. This gap is filled with Spiny Coppellers and Hydroe brambles, so the descent may be more difficult than the previous ones. If Olimar manages to enter the aperture in the right wall of the hole, he can call some Winged Pikmin and retrieve the King's Sanctum, thanks to a breeze. After this, the player just has to keep going down until the end of the hole, while being careful of the many Spiny Coppellers that stand in Olimar's way.

Cutscenes[edit]

Cutscene Screenshot Trigger Description
Stuck Sparklium Seed The seed cutscene in the Valley of the Breeze. The player enters the first doorway, located in the second big drop. Two Winged Pikmin come out of the doorway, and notice there's a Sparklium Seed standing at the doorway. The two swoop in to get it, they grab on, and start tugging up, since the seed is a bit buried under the ground. Eventually, it pops out and is launched into the air. At this point, a third Winged Pikmin exits the doorway, and the seed lands right on its head. This throws the Pikmin to the ground, dizzy. One of the first Winged Pikmin grabs onto the seed, and the two look at their friend to check if it's all right. The Pikmin eventually gets up and starts flying like normal.

Pikmin locations[edit]

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Describe all the places you can get Pikmin at.

Spot Location Pikmin Requirements Notes

Objects[edit]

Treasures[edit]

Enemies[edit]

Obstacles[edit]

Others[edit]

Guide[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: Add a guide on how to clear the area.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 風のふく谷?
Kaze no Fuku Tani
Windy Valley
Flag of the Netherlands Dutch Vleugelvallei Wing valley
Flag of France French Courants d'air Air currents
Flag of Germany German Das stürmische Tal The stormy Valley
Flag of Italy Italian Vallata della brezza Valley of the breeze
Flag of Mexico Spanish (NoA) Fosa ventosa Windy pit
Flag of Spain Spanish (NoE) Fosa Ventosa Windy Pit