Talk:Electrode: Difference between revisions
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Is the name "Electrode" conjectural? I'm pretty sure I've never seen the name "Electrode" in the game, but this article doesn't say it's conjecturual. If it's not, what's the source of the name?--[[User: Ben|Ben]] ([[User talk:Ben|talk]]) | Is the name "Electrode" conjectural? I'm pretty sure I've never seen the name "Electrode" in the game, but this article doesn't say it's conjecturual. If it's not, what's the source of the name?--[[User: Ben|Ben]] ([[User talk:Ben|talk]]) | ||
:Good question. Can't you lock-on to it in-game? Because the file <code>WorkObject_Nickname.msbt</code> has the names for the "workable" objects in the game, and Electrode is definitely there. I think this page was created before people started checking the Pikmin 3 game files... — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:58, 18 September 2018 (EDT) | :Good question. Can't you lock-on to it in-game? Because the file <code>WorkObject_Nickname.msbt</code> has the names for the "workable" objects in the game, and Electrode is definitely there. I think this page was created before people started checking the Pikmin 3 game files... — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:58, 18 September 2018 (EDT) | ||
::You can't lock on to electrodes. Also, what are "Workable" objects? --[[User: Ben|Ben]] ([[User talk:Ben|talk]]) | |||
:::"Workable" is just the term used in that file. I guess the developers call "workable" any object that the Pikmin can work on, whether to destroy it, or build it. Anyway, if you can't lock-on, I wonder if the name is written on a Prima Guide or something. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:35, 19 September 2018 (EDT) |
Latest revision as of 13:35, September 19, 2018
Is the name "Electrode" conjectural? I'm pretty sure I've never seen the name "Electrode" in the game, but this article doesn't say it's conjecturual. If it's not, what's the source of the name?--Ben (talk)
- Good question. Can't you lock-on to it in-game? Because the file
WorkObject_Nickname.msbt
has the names for the "workable" objects in the game, and Electrode is definitely there. I think this page was created before people started checking the Pikmin 3 game files... — {EspyoT} 14:58, 18 September 2018 (EDT)