Template:Enemy stats: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
mNo edit summary
(Changed Carrying to Carry as carrying is a redirect.)
Tags: Mobile edit Advanced mobile edit
 
(45 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{| class="wikitable" style="margin: auto; text-align: center;"
{| class="wikitable" style="margin: 10px auto; text-align: center;"
{{#if:{{one|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}}} | | ! Game }}
{{#if:{{one|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}|{{{seedsh|}}}|{{{weight4|}}}}} | | ! Game }}
! style="min-width: 48px;" | [[Carrying|Weight]]
! style="min-width: 48px;" | [[Weight]]
! style="min-width: 48px;" | Max.<br>carriers
! style="min-width: 48px;" | Max.<br>[[Carry|carriers]]
! style="min-width: 48px;" | Seeds
! style="min-width: 48px;" | [[Sprout|Seed]]s
{{#if:{{only|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}}} | | ! style="min-width: 48px;" {{!}} Value }}
! style="min-width: 48px;" | Value
! style="min-width: 48px;" | [[Health]]
! style="min-width: 48px;" | [[Health]]
! style="min-width: 48px;" | [[Health regeneration|Regen.]]
{{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | ! style="min-width: 48px;" {{!}} [[Health regeneration|Regen.]] }}
|-
|-
{{#if:{{{weight1|}}}|
{{#if:{{{weight1|}}}|
{{#if:{{one|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}}} | | ! style="padding: 4px;" {{!}} [[File:Navigation Pikmin logo.png|96px|link=Pikmin (game)|Pikmin]] }}
{{#if:{{{weight2|}}}{{{weight3|}}}{{{seedsh|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Pikmin logo.png|96px|link=Pikmin (game)|Pikmin]] }}
{{!}} {{{weight1}}}
{{!}} {{{weight1}}}
{{!}} {{{carriers1}}}
{{!}} {{{carriers1}}}
{{!}} {{{seeds1}}}
{{!}} {{{seeds1}}}
{{#if:{{only|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}}} | | {{!}} N/A }}
{{!}} N/A
{{!}} {{ifnumber|{{{hp1|}}}|{{tt|{{{hp1}}}|For reference, in Pikmin, a Dwarf Red Bulborb has 130 HP, and a Red Bulborb has 1100.}}|{{{hp1}}}}}
{{!}} {{ifnumber|{{{hp1|}}}|{{tt|{{{hp1}}}|For reference, in Pikmin, a Dwarf Bulborb has 130 HP, and a Spotty Bulborb has 1100.}}|{{{hp1}}}}}
{{!}} {{#ifeq:{{{regen1}}}|0|No|{{ifnumber|{{{regen1|}}}|{{tt|{{{regen1}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp1|0}}}/{{{regen1|0}}}}} seconds.}}|{{{regen1}}}}}}}
{{!}} {{#ifeq:{{{regen1}}}|0|No|{{ifnumber|{{{regen1|}}}|{{tt|{{{regen1}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp1|0}}}/{{{regen1|0}}}}} seconds.}}|{{{regen1}}}}}}}
{{!}}-
{{!}}-
}}
}}
{{#if:{{{weight2|}}}|
{{#if:{{{weight2|}}}|
{{#if:{{one|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}}} | | ! style="padding: 4px;" {{!}} [[File:Navigation Pikmin 2 logo.png|96px|link=Pikmin 2|Pikmin 2]] }}
{{#if:{{{weight1|}}}{{{weight3|}}}{{{seedsh|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Pikmin 2 logo.png|96px|link=Pikmin 2|Pikmin 2]] }}
{{!}} {{{weight2}}}
{{!}} {{{weight2}}}
{{!}} {{{carriers2}}}
{{!}} {{{carriers2}}}
Line 25: Line 25:
{{!}} {{ifnumber|{{{value2|}}}|{{pokos|{{{value2}}}}}|{{{value2}}}}}
{{!}} {{ifnumber|{{{value2|}}}|{{pokos|{{{value2}}}}}|{{{value2}}}}}
{{!}} {{ifnumber|{{{hp2|}}}|{{tt|{{{hp2}}}|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}}|{{{hp2}}}}}
{{!}} {{ifnumber|{{{hp2|}}}|{{tt|{{{hp2}}}|For reference, in Pikmin 2, a Dwarf Red Bulborb has 200 HP, and a Red Bulborb has 750.}}|{{{hp2}}}}}
{{!}} {{#ifeq:{{{regen2}}}|0|No|{{ifnumber|{{{regen2|}}}|{{tt|{{{regen2}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp2|0}}}/{{{regen2|0}}}}} seconds.}}|{{{regen2}}}}}}}
{{!}} {{#ifeq:{{{regen2}}}|0|No|{{ifnumber|{{{regen2|}}}|{{tt|{{{regen2}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp2|0}}}/{{{regen2|0}}}}} seconds. Note that regeneration is not revival.}}|{{{regen2}}}}}}}
{{!}}-
{{!}}-
}}
}}
{{#if:{{{weight3|}}}|
{{#if:{{{weight3|}}}|
{{#if:{{one|{{{weight1|}}}|{{{weight2|}}}|{{{weight3|}}}}} | | ! style="padding: 4px;" {{!}} [[File:Pikmin 3 logo (red).png|96px|link=Pikmin 3|Pikmin 3]] }}
{{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Pikmin 3 logo.png|96px|link=Pikmin 3|Pikmin 3]] {{tt|(?)|These are the values defined in the game's files, but every specific instance of an enemy in an area can use specific values.}} }}
{{!}} {{{weight3}}}
{{!}} {{{weight3}}}
{{!}} {{ifnumber|{{{carriers3}}}|{{#ifexpr:{{{carriers3}}} < 2 | {{{carriers3}}} | {{tm|{{{carriers3}}}|{{#expr:{{{carriers3}}} + ({{{weight3}}} - 1)}}}}}}|{{{carriers3}}}}}
{{!}} {{ifnumber|{{{carriers3}}}|{{#ifexpr:{{{carriers3}}} < 2 | {{{carriers3}}} | {{{carriers3}}} ([[Carry#Winged Pikmin|<span title="Winged Pikmin can allow for more carriers.">normally</span>]])}}|N/A}}
{{!}} {{{seeds3}}}
{{!}} {{{seeds3}}}
{{!}} {{ifnumber|{{{value3|}}}|{{pokos|{{{value3}}}}}<br>{{icon|Spirit||12px|v=BE enemy|l=Battle Enemies!|n=Points}} &times; {{{value3}}}|{{{value3}}}}}
{{!}} {{ifnumber|{{{value3|}}}|{{pokos|{{{value3}}}|y}}<br>{{bepoints|{{{value3}}}}}|{{{value3}}}}}
{{!}} {{ifnumber|{{{hp3|}}}|{{tt|{{{hp3}}}|For reference, in Pikmin 3, a Dwarf Red Bulborb has 100 HP, and a Red Bulborb has 1000. Rock Pikmin throws use their own damage calculation.}}|{{{hp3}}}}}
{{!}} {{ifnumber|{{{hp3|}}}|{{tt|{{{hp3}}}|For reference, in Pikmin 3, a Dwarf Bulborb has 100 HP, and a Bulborb has 1000. Rock Pikmin throws, White Pikmin ingestions, and bomb rocks use their own damage calculation; please read the technical information section of the article.}}|{{{hp3}}}}}
{{!}} {{#ifeq:{{{regen3}}}|0|No|{{ifnumber|{{{regen3|}}}|{{tt|{{{regen3}}} HP/s|From 0 HP, the creature would fully regenerate in {{#expr:{{{hp3|0}}}/{{{regen3|0}}}}} seconds.}}|{{{regen3}}}}}}}
{{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | {{!}} No }}
{{!}}-
}}
{{#if:{{{weight4|}}}|
{{#if:{{{weight1|}}}{{{weight2|}}}{{{weight3|}}}{{{seedsh|}}} | ! style="padding: 4px;" {{!}} [[File:Pikmin 4 Logo.png|96px|link=Pikmin 4|Pikmin 4]] }}
{{!}} {{{weight4}}}
{{!}} {{{carriers4}}}
{{!}} {{{seeds4}}}
{{!}} {{ifnumber|{{{value4|}}}|{{sparklium|p4|{{{value4|}}}}}|{{{value4}}}}}
{{!}} {{ifnumber|{{{hp4|}}}|{{tt|{{{hp4}}}|For reference, in Pikmin 4, a Dwarf Bulborb has 100 HP, and a Bulborb has 1000.}}|{{{hp4}}}}}
{{#if:{{{weight1|}}}{{{weight2|}}}{{{seedsh|}}} | {{!}} No }}
{{!}}-
}}
{{#if:{{{seedsh|}}}|
{{#if:{{{weight1|}}}{{{weight2|}}}{{{weight3|}}}{{{weight4|}}} | ! style="padding: 4px;" {{!}} [[File:Navigation Hey! Pikmin logo.png|96px|link=Hey! Pikmin|Hey! Pikmin]] }}
{{!}} N/A
{{!}} N/A
{{!}} N/A
{{!}} {{sparklium|hps|{{{seedsh}}}}}
{{!}} {{{hph|}}}
{{!}} {{#ifeq:{{{regenh}}}|0|No|{{{regenh|}}}}}
{{!}}-
{{!}}-
}}
}}
Line 44: Line 64:


==Parameters==
==Parameters==
For each of these parameters' names, replace the asterisk with the number of the game (1, 2, or 3) for the value in that respective game. If the enemy appears in more than one game, simply add more parameters with the other numbers. The table will be automatically populated with the correct games' lines based on the parameters you feed it.
For each of these parameters' names, replace the asterisk with the number of the game (1, 2, 3, or 4, or h for ''Hey! Pikmin'') for the value in that respective game. If the enemy appears in more than one game, simply add more parameters with the other numbers. The table will be automatically populated with the correct games' lines based on the parameters you feed it.


{| class="wikitable"
{| class="wikitable"
Line 59: Line 79:
|-
|-
! value*
! value*
| '''Yes''' ||  || Poko or point value. Used in [[cave]]s, [[Challenge Mode]], and [[Mission Mode]]. The {{p1}} version of this parameter doesn't exist. If it doesn't have a value, write "N/A".
| '''Yes''' ||  || Poko or point value. Used in [[cave]]s, [[Challenge Mode (disambiguation)|Challenge Mode]], and [[Mission Mode]]. The {{p1}} version of this parameter doesn't exist. If it doesn't have a value, write "N/A".
|-
|-
! hp*
! hp*
Line 65: Line 85:
|-
|-
! regen*
! regen*
| '''Yes''' ||  || Regeneration rate, in health points per second. If it doesn't regenerate, write 0.
| '''Yes''' ||  || Regeneration rate, in health points per second. If it doesn't regenerate, write 0. The ''Pikmin 3'' version of this parameter doesn't exist.
|}
|}


Line 71: Line 91:
<pre>
<pre>
{{enemy stats
{{enemy stats
|weight1 =    |weight2 =    |weight3 =  
|weight1   =  
|carriers1 = |carriers2 = |carriers3 =  
|carriers1 =
|seeds1 =     |seeds2 =     |seeds3 =  
|seeds1   =
              |value2 =     |value3 =  
|hp1      =
|hp1 =       |hp2 =       |hp3 =  
|regen1    =
|regen1 =     |regen2 =     |regen3 =  
|weight2   =  
|carriers2 =
|seeds2   =
|value2    =
|hp2      =  
|regen2    =  
|weight3  =  
|carriers3 =  
|seeds3    =  
|value3    =  
|hp3      =  
|weight4  =  
|carriers4 =  
|seeds4    =  
|value4    =  
|hp4      =  
|seedsh    =  
|hph      =  
|regenh    =  
}}
}}
</pre>
</pre>


[[Category:Information tables]]
[[Category:Information tables]]</noinclude>
</noinclude>

Latest revision as of 10:56, September 30, 2024

Game Weight Max.
carriers
Seeds Value Health

Info

This template creates a table with an enemy's basic stats. It should be used on a "Stats" section near the start of the enemy's article.

Parameters

For each of these parameters' names, replace the asterisk with the number of the game (1, 2, 3, or 4, or h for Hey! Pikmin) for the value in that respective game. If the enemy appears in more than one game, simply add more parameters with the other numbers. The table will be automatically populated with the correct games' lines based on the parameters you feed it.

Parameter Mandatory Default Detailed description
weight* Yes How much its corpse weighs. If it doesn't drop a corpse, write "N/A".
carriers* Yes Maximum number of Pikmin that can carry its corpse. If it doesn't drop a corpse, write "N/A".
seeds* Yes Number of seeds it gives when its corpse is delivered to an Onion. If it doesn't drop a corpse, write "N/A".
value* Yes Poko or point value. Used in caves, Challenge Mode, and Mission Mode. The Pikmin version of this parameter doesn't exist. If it doesn't have a value, write "N/A".
hp* Yes Health value.
regen* Yes Regeneration rate, in health points per second. If it doesn't regenerate, write 0. The Pikmin 3 version of this parameter doesn't exist.

Skeleton

{{enemy stats
|weight1   = 
|carriers1 = 
|seeds1    = 
|hp1       = 
|regen1    = 
|weight2   = 
|carriers2 = 
|seeds2    = 
|value2    = 
|hp2       = 
|regen2    = 
|weight3   = 
|carriers3 = 
|seeds3    = 
|value3    = 
|hp3       = 
|weight4   = 
|carriers4 = 
|seeds4    = 
|value4    = 
|hp4       = 
|seedsh    = 
|hph       = 
|regenh    = 
}}