Pikmin 3

7 day run: Difference between revisions

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m (Espyo moved page 7-day run (Pikmin 3) to 7 day run (Pikmin 3): Makes more sense.)
 
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{{game icons|p3=y}}{{DISPLAYTITLE:7-day run (''Pikmin 3'')}}
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[[File:7dayrun.jpg|thumb|250px|A completed 7 day run.]]
A 7-day run of ''[[Pikmin 3]]'' is a [[Challenge run|challenge run]] that involves only defeating the bosses to unlock each area and progress to the end of the game. Collecting all [[fruit]] is not possible as at least 3 more days are required to 100% the game (see [[10-day run]]). Fruit is only necessary to collect for survival purposes and it's possible to finish the game having only collected a single fruit (the [[Crimson Banquet]]). However, any combination of fruits is allowed and up to the player. This run can be done in conjunction with a [[zero-death run]], [[42-Pikmin run]], or both. It's important to note that some days of the run require [[glitches]] that may be patched or have been patched to make it more difficult.
The '''7 day run''' is a [[challenge run]] of ''[[Pikmin 3]]'' that involves progressing through the game's major objectives as quickly as possible to reach the end of the game in just 7 in-game [[day]]s. Collecting all 66 [[fruit]]s is not possible in this time, as at least 3 more days are required to 100% the game (see [[10 day run]]). Fruit is only necessary to collect for survival purposes and it's possible to finish the game having only collected a single fruit (the [[Crimson Banquet]]). However, any combination of fruits is allowed and up to the player. This run can be done in conjunction with a [[zero death run]], [[42 Pikmin run]], or both.


==Route==
==Route==
 
'''Day 1: [[Distant Tundra]] & [[Tropical Wilds]]'''
'''Day 1: [[Distant Tundra]]/[[Tropical Wilds]]'''
* Complete [[Charlie]]'s section in the Distant Tundra.
* Complete [[Charlie]]'s portion in Distant Tundra.
* Discover and grow [[Red Pikmin]] with [[Alph]].
* Discover and grow [[Red Pikmin]] with [[Alph]].
* Reach end of cave to automatically end the day.
* Reach the end of the cave to automatically end the day.


'''Day 2: [[Garden of Hope]]'''
'''Day 2: [[Garden of Hope]]''' (1)
* Discover and grow [[Rock Pikmin]].
* Discover and grow [[Rock Pikmin]].
* Reunite with [[Brittany]].
* Reunite with [[Brittany]].
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'''Day 3: [[Distant Tundra]]'''
'''Day 3: [[Distant Tundra]]'''
* Discover and grow [[Yellow Pikmin]].
* Discover and grow [[Yellow Pikmin]].
* Reunite Alph and Brittany.
* Build the bridge to reunite with Brittany.
* Defeat the [[Vehemoth Phosbat]] and rescue Charlie.
* Defeat the [[Vehemoth Phosbat]] to rescue Charlie.
* Collecting the [[Dodge Whistle]] is recommended.


'''Day 4: [[Tropical Wilds]]'''
'''Day 4: [[Tropical Wilds]]'''
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* Collect [[Louie]].
* Collect [[Louie]].


'''Day 6: [[Garden of Hope]]'''
'''Day 6: [[Garden of Hope]]''' (2)
* Discover and grow [[Blue Pikmin]].
* Discover and grow [[Blue Pikmin]].
* Defeat the [[Quaggled Mireclops]].
* Defeat the [[Quaggled Mireclops]].
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'''Day 7: [[Formidable Oak]]'''
'''Day 7: [[Formidable Oak]]'''
* Encounter [[Mysterious Life Form]].
* Encounter the [[Mysterious Life-Form]].
* Carry [[Olimar]] through cave.
* Carry [[Olimar]] through the cave.
* Defeat [[Plasm Wraith]].
* Defeat the [[Plasm Wraith]].
* Recover Olimar.
 
== Strategies ==
While this run can be completed using intended strategies, doing so is very difficult. [[Sequence break]]s can make certain parts of this challenge much faster. Examples include:
* Skipping building the bridge in the [[Distant Tundra]] by climbing out of bounds and pushing down the [[iron ball]], or alternatively going straight to the boss via the back entrance.
* Clipping underneath a stationary lily pad in the [[Twilight River]] to unlock [[Winged Pikmin]] without building the cyan bridge.
* Clipping to the [[Peckish Aristocrab]] plateau in the [[Garden of Hope]] revisit to skip building the pot-shaped bridge.
* Pushing down the [[paper bag]] in the [[Formidable Oak]] by using the [[Dodge Whistle]] (in the original ''Pikmin 3'') or repeatedly [[Charge|charging]] (in ''Pikmin 3 Deluxe'').
 
== See also ==
* [[Challenge run#Low day|Low day run]]


[[Category:Challenge runs]]
[[Category:Challenge runs]]

Latest revision as of 09:12, December 15, 2024

The final report of the 7 day run.
A completed 7 day run.

The 7 day run is a challenge run of Pikmin 3 that involves progressing through the game's major objectives as quickly as possible to reach the end of the game in just 7 in-game days. Collecting all 66 fruits is not possible in this time, as at least 3 more days are required to 100% the game (see 10 day run). Fruit is only necessary to collect for survival purposes and it's possible to finish the game having only collected a single fruit (the Crimson Banquet). However, any combination of fruits is allowed and up to the player. This run can be done in conjunction with a zero death run, 42 Pikmin run, or both.

Route[edit]

Day 1: Distant Tundra & Tropical Wilds

  • Complete Charlie's section in the Distant Tundra.
  • Discover and grow Red Pikmin with Alph.
  • Reach the end of the cave to automatically end the day.

Day 2: Garden of Hope (1)

Day 3: Distant Tundra

Day 4: Tropical Wilds

Day 5: Twilight River

Day 6: Garden of Hope (2)

Day 7: Formidable Oak

Strategies[edit]

While this run can be completed using intended strategies, doing so is very difficult. Sequence breaks can make certain parts of this challenge much faster. Examples include:

See also[edit]