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Pikmin Bloom

Unused content: Difference between revisions

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(This technically counts, right?)
(Including the link to Pikmin 4's unused content page)
 
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{{external|unused content in the ''Pikmin'' series|[http://tcrf.net/Category:Pikmin_series The Cutting Room Floor]|TCRF.png}}
{{game icons|p=y|p2=y|p3=y|hp=y|pb=y}}
[[File:Kakureimo 1.png|thumb|325px|The [[Unused content in Pikmin 3#Kakureimo|Kakureimo]], an enemy in {{p3}} that remains completely unused.]]
Some '''unused content''' is left inside the final release of some [[Pikmin series|''Pikmin'' games]]. This can range from debugging tools used by the developers, to entire [[enemies]], textures, or other assets that got cut entirely. This information can help understand what sort of content was [[Prerelease information|meant to be included]] for the final game.


Some '''unused content''' is left inside the final version of some ''Pikmin'' games. There is [[Prototype information|information about prototype content]], but this is a list of content that is inside the games' files, and isn't used in a regular playthrough.
The following pages exist with information about unused content:


==Pikmin==
*'''[[Unused content in Pikmin|Unused content in ''Pikmin'']]'''
===Debug menu===
*'''[[Unused content in Pikmin 2|Unused content in ''Pikmin 2'']]'''
{{stub}}
*'''[[Unused content in Pikmin 3|Unused content in ''Pikmin 3'']]'''
A menu written in Japanese with several debugging features is present in the game. Each option has a value, and pressing {{button|gcn|A}} will activate the option, with the specified value. The options, in order, display the following:
*'''[[Unused content in Pikmin 4|Unused content in ''Pikmin 4'']]'''
*[[Menu#Title screen|Title screen]]. 0 means the Challenge Mode option won't be visible. 1 means that option is present.
*'''[[Unused content in Hey! Pikmin|Unused content in ''Hey! Pikmin'']]'''
*A set of [[Olimar's voyage log|voyage log entries]]. Set #19 is untranslated for some reason.
*Saved game screen. Its value doesn't seem to do anything.
*A weird screen, possibly used to test sprites, effects and buttons.
*Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted.
*[[Menu#Data file selection|Ship log selection screen]].
*Unlocked voyage logs. Acts weirdly.
*[[Menu#Sunset|End of day screen]].
*Pause menus. 0 is during a regular adventure, 1 is during challenge mode.
*Final statistics.
*[[Menu#Title screen|Title screen]] without background.


{{#ev:youtube|ZLF29ue4kdE}}
Unused content in {{pb}} changes periodically as new [[update]]s add, remove, or reuse content inside the game files. In addition, such content is strongly protected by copyright laws. For these reasons, there is no article documenting unused content in ''Pikmin Bloom''.
 
To access it, use the following Action Replay code on a European [[Region|version]] of ''Pikmin'':
<pre>R7RH-6BYQ-6QUW3
HJ4F-HEJZ-ACKEN
0Z7C-29CE-0C1BC</pre>
 
You can also access by using this code on an US version of ''Pikmin'':
<pre>42NA-65DT-9YNBG
HJ4F-HEJZ-ACKEN
0Z7C-29CE-0C1BC</pre>
 
===Unused voyage log content===
{{Main|Olimar's voyage log#Unused content|t1=Olimar's voyage log}}
There are some unused voyage log entries, some unused untranslated second pages, some Japanese entries that don't relate to regular logs, and a function to display the text "1 day" in some messages that can never do that.
 
===Unused monolog content===
{{Main|Olimar's monologs in Pikmin 1#Unused content|t1=Olimar's monologs}}
There is an unused monolog, an unused function to write a singular or plural word, and a set of files in Japanese.
 
===Unused areas===
The following unused [[areas]] have been found inside the game's files:
*[[route]]
*[[animtest]]
*[[codetest]]
*[[E3play_3]]
*[[map_06]]
*[[play_3]]
*[[play_4]]
*[[shapetst]]
*[[testmap]]
*[[tuto1]]
*[[tuto2]]
 
===Unused bomb-rock textures===
Some unused textures have been found on the game's disc, portraying Blue and Red Pikmin with bomb-rocks.
 
Blue [[File:Bp_lb64.png|Leaf]] [[File:Bp_bb64.png|Bud]] [[File:Bp_fb64.png|Flower]]
 
Red [[File:Rp_lb64.png|Leaf]] [[File:Rp_bb64.png|Bud]] [[File:Rp_fb64.png‎|Flower]]
 
===Unused Enemies===
{{main|Iwagen}}
[[Iwagen]] is a rock generator that resembles a vase of sorts. It doesn't have a [[health]] counter.
{{#ev:youtube|v=FpNXS37RJjA}}
 
===Unused Pikmin animations===
There are a few animations for the Pikmin that aren't used.
 
{{#ev:youtube|5zcbEQqOVJk}}
 
===Others===
*There are 2 test blo files found inside <code>dataDir\screen\eng_blo</code>, "test.blo" and "test2.blo"
*account.blo contains some weird strings that don't seem to be used. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped. account2.blo seems to contain the real text for the results screen.
 
==Pikmin 2==
{{stub}}
 
===Unused graphics===
 
====Piklopedia dummy texture====
[[File:Piklopedia zzdummy.png|right|The dummy texture.]]
A dummy [[Piklopedia]] icon can be found amidst the regular Piklopedia icon textures, in the game's files. Presumably, it was used during development to identify enemies with no icon at the time.
 
====Unused scenes====
Much like in the first game, each [[Onion]] was to be found dormant, and had their own "Boot Up" scene. These cutscenes go unused, but are still present in the game's files.
{{#ev:youtube|v=Qs4GbCKMgZs}}
{{#ev:youtube|v=dMJdjmYkGD8}}
{{#ev:youtube|v=rTiI4y87O9o}}
 
===Unused treasures===
Some unused treasures exist inside ''Pikmin 2'''s game data. These treasures are actually disks of older Gamecube games: ''Pikmin'', ''The Legend of Zelda: The Wind Waker'', ''Luigi's Mansion'', and ''Super Mario Sunshine''.
 
==Pikmin 2-e==
''Main article: [[E-Reader]]''
The Japanese Pikmin 2 had e-Reader compatibility which was not present in the North American and European versions of Pikmin 2.


==See also==
==See also==
*[[Prototype information]]
*[[Prerelease information]]
*[[Easter eggs]]
*[[Easter egg]]


==External Links==
==External links==
*[http://tcrf.net/Pikmin The Cutting Room Floor's article on ''Pikmin'']
*[http://tcrf.net/Category:Pikmin_series The Cutting Room Floor's article on the ''Pikmin'' series]
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64]
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64]
*[https://www.youtube.com/watch?v=7x245evHAhQ An early Pikmin trailer]


[[Category:Prototype]]
{{prerelease}}
[[Category:Real world]]
[[Category:Prerelease]]
[[Category:Technical]]

Latest revision as of 16:53, January 4, 2024

The Kakureimo, an enemy in Pikmin 3 that remains completely unused.

Some unused content is left inside the final release of some Pikmin games. This can range from debugging tools used by the developers, to entire enemies, textures, or other assets that got cut entirely. This information can help understand what sort of content was meant to be included for the final game.

The following pages exist with information about unused content:

Unused content in Pikmin Bloom changes periodically as new updates add, remove, or reuse content inside the game files. In addition, such content is strongly protected by copyright laws. For these reasons, there is no article documenting unused content in Pikmin Bloom.

See also[edit]

External links[edit]