Pikmin Adventure

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{{DISPLAYTITLE:''Nintendo Land''}}
{{page title|''Nintendo Land''}}
{{game icons|p3=y}}
{{game icons|pa=y}}
{{stub}}
{{infobox game
{{image}}
{{Infobox game
|image=Nintendo Land Box.png
|image=Nintendo Land Box.png
|name=Nintendo Land
|name=Nintendo Land
|jname={{j|ニンテンドーランド|Nintendō Rando}}
|jname=Nintendo Land: {{j|ニンテンドーランド|Nintendō Rando}}
|console=Wii U
|console=Wii U
|developer=[[Nintendo EAD]]
|developer={{w|Nintendo EAD}}
|publisher=Nintendo
|publisher=[[Nintendo]]
|rating=E for Everyone
|esrb=E 10+
|pegi=7
|genre=Party game
|genre=Party game
|na=November 18, 2012
|players=1 to 5 (depending on the game)
|eu=November 30, 2012
|na={{date|18|November|2012}}
|jp=December 8, 2012
|eu={{date|30|November|2012}}
|au=November 30, 2012
|jp={{date|8|December|2012}}
|au={{date|30|November|2012}}
}}
}}
{{otheruses|the video game set in a fictional Nintendo theme park|the real-life theme park|Super Nintendo World}}


'''''Nintendo Land''''' is one of the [[Wii U]]'s launch titles. The game is set in a amusement park of sorts with a general Nintendo franchise theme. The main point of the game is to chose one of the several sub-games available in the park, all based on a specific franchise, like ''[[mario:Mario (series)|Mario]]'' or ''[[Pikmin (series)|Pikmin]]'', the latter's game being called '''''Pikmin Adventure'''''.
'''''Nintendo Land''''' is a launch title for the [[Wii U]]. The game is set in a fictional amusement park based on Nintendo, with gameplay consisting of various minigames, described as "attractions". The attractions are each based on a Nintendo franchise, for example, ''[[mario:Mario Chase|Mario Chase]]'' is based on ''[[mario:Super Mario (series)|Super Mario]]'', and '''''[[Pikmin Adventure]]''''' is based on ''[[Pikmin series|Pikmin]]''.


==Pikmin Adventure==
==Gameplay==
[[File:Pikmin Adventure NL.png|right|250px|thumb|The logo]]
The player controls a [[Mii]] who acts as a visitor on the park. From the plaza, they can enter any attraction to play the unique minigame inside. Once inside an attraction, they are directed to choose each player's Mii, their roles, and/or the levels they will be playing. Each attraction has a unique goal, genre, and control scheme demonstrating the possibilities of the Wii U.
Single-Player: The player can play as [[Captain Olimar|Olimar]] or a Pikmin
Multi-Player: In this mode one player plays on the Wii U GamePad as a [[leader]] (presumably [[Captain Olimar|Olimar]]), while the other players, if any, play as a [[Red Pikmin|Red]], [[Blue Pikmin|Blue]] [[Yellow Pikmin|Yellow]] and [[White Pikmin|White]] [[Pikmin family|Pikmin]]-dressed Miis with their respective [[Wii]] Remotes.


The game takes place in a garden of sorts, with dirt, some bushes, a few ponds and wooden structures. The whole game has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.
Each attraction may award coins, both by completing them and collecting coins that appear within the attraction. The coin count is shared through the entire park, and they can be used on a {{w|Pachinko}}-like minigame in the plaza. Every level of the minigame that is completed awards the player with one new prize, which takes the form of a question-mark block in the plaza. The player can then tap the block to reveal a statue of an object in a random attraction. The minigame can also unlock songs for a jukebox, or even alternate gameplay features.


===Gameplay===
The park is guided by a floating monitor with one arm named Monita. She guides the player through tutorials in all attractions, and in some of them, interacts as part of the main experience. She is also provides notes about the statues on the plaza.
The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the robotic [[Bulborbs]] that populate the floors in the "[[cave]]". After certain criteria are met, the portal to the next floor is activated. In addition, some rooms are blocked by hydraulic blockades, which are lowered when all enemies in the room are defeated. At the end of the final floor, there is a boss that must be defeated in order to complete the game. After being brought down, players must enter the [[Hocotate Ship]] which is located nearby in order to effectively finish.


All players can move around freely, attack and pick up rocks and bombs. The Captain player can issue small Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. The main premise of the game is that the Pikmin players must collect blobs of [[nectar]] in order to increase their levels, which gives them a longer lifespan (damage reduces levels) and upgrades the top of their heads, from leaves, to buds, to flowers.
==''Pikmin Adventure''==
[[File:Pikmin Adventure logo.png|left|thumb|''Pikmin Adventure'''s logo.]]
{{main|Pikmin Adventure}}


The health meter is shared between all players, which is indicated on the top-left corner of the screen in the form of hearts. When hit, Pikmin players will lose levels, and if they're hit when on the bottommost level, they will die. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it resumes normal speed, that player will be sent flying upwards at an angle. A heart is depleted from the meter and, provided there are still any left, the player will briefly join the game again after a couple of seconds.
Players can take on the role of [[Captain Olimar]] or a [[Pikmin family|Pikmin]]. Only one Olimar player may exist, and said player has their own army of small Pikmin that function like traditional Pikmin. The Pikmin player(s) can move outside of Olimar's control. The game takes place in stylized [[area]]s made to resemble the ones in the ''Pikmin'' games. The whole attraction has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.


One of the main mechanics of the game is the Captain's [[whistle]]. When used, all Pikmin, human or not, will be grouped with the Captain. The player Pikmin will stack on top of the captain's head; player Pikmin can be [[throw]]n in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle.
The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the many [[Pikmin Adventure enemies|enemies]] that populate the levels. At the end of every level lies the [[Hocotate ship#Pikmin Adventure|Ship]]. Olimar players can tap a on the [[Wii U]] GamePad in order to throw a Pikmin at the area where they touched. The Pikmin figurines cannot do much except attack enemies and certain objects, and carry blobs of nectar and coins to the player. Pikmin players are [[Mii]]s in Pikmin costumes, and can move around freely. They can attack with their heads to destroy blocks and enemies.


Some spring-loaded pads, which require all players to be stacked in order to be activated, propel everyone onto other rooms.
[[Nectar]] often appears in many places, and collecting blobs will gradually increase the collecting player's level. Higher levels result in stronger attacks, and in Olimar's case, more Pikmin. A health meter exists, and is shared between all players. If all hearts are elapsed, the level ends.


Walls block the players' path sometimes, but these can be broken down. Some of these blocks are replaced with [[mario:Question Block|Question Blocks]], which give out a bit of [[nectar]] or a heart when broken. In addition, larger variants of these blocks are on the ground in certain spots, and trigger certain events to happen when broken, such as spawning a bridge. Some Question Blocks appear spontaneously and [[Randomness|random]]ly from the ground, and when broken, reveal several pools of nectar and sometimes hearts.
==Names in other languages==
{{foreignname
|Jap=ニンテンドーランド
|JapR=Nintendōrando
|JapM=Nintendo Land
|Dut=Nintendo Land
|DutM=-
|Fra=Nintendo Land
|FraM=-
|Ger=Nintendo Land
|GerM=-
|Ita=Nintendo Land
|ItaM=-
|Spa=Nintendo Land
|SpaM=-
|Por=Nintendo Land
|PorM=-
|Rus=Nintendo Land
|RusM=-
}}


There is a robotic UFO piloted by the villainous Dark Monita that appears in some rooms, and drops enemies inside vending machine capsules. The most common enemies chomp Pikmin or the Captain, although there is a variety that can grab their prey, throw them up in the air, swallow them, and encapsulate them inside blocks shaped like feces. Players who are trapped will constantly shout "Help!" via a speech bubble near them, and they can be freed from these prisons if other characters or Pikmin attack them, at which point they'll say "Thank you!" via another speech bubble.
==See also==
 
* [[Pikmin Adventure prizes|''Pikmin Adventure'' prizes]]
There are three powerups that captains and Pikmin can obtain. Hammer Seeds allow thrown Pikmin to slam the ground and potentially stun enemies. Whip Seeds increase the amount of Pikmin thrown at once (provided the captain has upgraded to bud or flower level) and also allows thrown Pikmin to home in on enemies. Finally, Knuckle Seeds allow the captain to fire his or her Pikmin like bullets at rapid speed. If damaged, the captain or Pikmin will lose their powerup instead of being knocked out.
 
===Enemies===
Some of the well-known creatures such as [[Red Bulborb]]s reappear, but there are also enemies never seen before in the actual series. The most common is a race of spherical insects, called "Beebs". Cannons are also featured; they either fire bombs or spiked balls. [[Blowhog]]s are featured, but they blow air and charge.
 
In the extra levels, some enemies are imbued with elemental properties; fire, water and electricity. These do not affect Pikmin like the hazards of the main Pikmin games but instead indicate which type of Pikmin will deal the most damage. For example, an enemy with an electrified weak point would be weak to Yellow Pikmin, but Red and Blue Pikmin would not deal as much damage.
 
*Bulborb - Comes in three colors, red, yellow, and green. Red Bulborbs charge after players in a straight line, while Yellow Bulborbs hop back and forth to dodge attacks and can also spit projectiles like water or spiked balls. Green Bulborbs attack like the Red Bulborb, but have the added ability of following the player while charging. All of these Bulborbs can eat players and trap them inside of a bulborb dropping.
*Bilious Bulborb - Similar to the [[Orange Bulborb]] in appearance, the Bilious Bulborb has three weak points; one on its back and two more on its sides. It attacks by spitting projectiles at players.
*Beeb - An enemy that walks around and has a simple tackle attack. Beeb size varies, and larger specimens (called "King Beebs") can also roll after captains and Pikmin.
*Bombardier Beeb - A Beeb variant that will explode shortly after spotting a player. The larger the Bombardier Beeb, the bigger the blast radius. It can be defeated before detonating, which yields nectar or coins.
*Telescoping Pumphog - A type of Blowhog that is anchored to the ground. It mainly acts as a cannon that fires bombs or spiked balls. White Pumphogs lack weak points and are invincible. This enemy is typically stationary, but a rare variant can burrow through the ground as means of travel.
 
====Bosses====
*Bulblord- A large Bulborb with a hexagon-shaped body. It charges, rolls, and bites. A stamp can be obtained if you break its eyes.
*Large-Mouth Wollywog- A large [[Wollywog]]. It uses its tongue to attack, or it tries to hop on you.
*Emperor Pinchipede- A large centipede with pincers. Its main attack is to just try and bite you.
*Greater Bladed Beeb- A insect which bears blades on its hands. It obviously tries to cut you.
*Grand Bulblord- A green Bulblord.
*Translucent Wollywog- A ghost-like Large-Mouth Wollywog.
*Greater Studded Beeb- A spike-ball handed Greater-Bladed Beeb.
*Monochromatic Pinchipede- A white Pinchipede.
 
===Controls===
The Captain player can move their character around the map with either analog stick, or by sliding on the screen to the point they want to go to. To throw the small Pikmin, the player must tap on the pretended target. On the bottom-right corner of the screen is the whistle button. To grab a rock or bomb, the player must tap on the corresponding object when they're close enough.
 
The Pikmin players play the game with the Wii Remote sideways, moving with the D-pad, and attack or grab rocks with the right-side button(s). When the Captain whistles, these players can shake the Wii Remote to ignore the call.


==External links==
==External links==
*[http://kotaku.com/5943133/heres-the-pikmin-mini+game-for-wii-u Gameplay video of the first mission] on Kotaku
*{{w|Nintendo Land|Wikipedia's article on ''Nintendo Land''}}
*[https://www.youtube.com/watch?v=eQdsnBhQ4KQ Gameplay video of the second mission] on YouTube
*[[NWiki:Nintendo Land|NintendoWiki's article on ''Nintendo Land'']]
 
*[[MarioWiki:Nintendo Land|Super Mario Wiki's article on ''Nintendo Land'']]
==Trivia==
*[[ZeldaWiki:Nintendo Land|Zelda Wiki's article on ''Nintendo Land'']]
*At the start of level 14, "Out of the Darkness", a [[Mario:Castle#Super_Mario_Bros.|castle]] that resembles the ones in the original ''[[Mario:Super Mario Bros.|Super Mario Bros.]]'' can be seen.


{{Games}}
{{games}}


[[Category:Games]]
[[Category:Pikmin Adventure| ]]

Latest revision as of 21:33, July 1, 2024

Nintendo Land
The North American Boxart of Nintendo Land.
Nintendo Land
Japanese name Nintendo Land: ニンテンドーランド?
Rating ESRB rating: E 10+ PEGI rating: 7
Console Wii U
Developer Nintendo EAD
Publisher Nintendo
Genre Party game
Players 1 to 5 (depending on the game)
Release date
Japan December 8th, 2012
North America November 18th, 2012
Europe November 30th, 2012
Australia November 30th, 2012
South Korea N/A
This article is about the video game set in a fictional Nintendo theme park. For the real-life theme park, see Super Nintendo World.

Nintendo Land is a launch title for the Wii U. The game is set in a fictional amusement park based on Nintendo, with gameplay consisting of various minigames, described as "attractions". The attractions are each based on a Nintendo franchise, for example, Mario Chase is based on Super Mario, and Pikmin Adventure is based on Pikmin.

Gameplay[edit]

The player controls a Mii who acts as a visitor on the park. From the plaza, they can enter any attraction to play the unique minigame inside. Once inside an attraction, they are directed to choose each player's Mii, their roles, and/or the levels they will be playing. Each attraction has a unique goal, genre, and control scheme demonstrating the possibilities of the Wii U.

Each attraction may award coins, both by completing them and collecting coins that appear within the attraction. The coin count is shared through the entire park, and they can be used on a Pachinko-like minigame in the plaza. Every level of the minigame that is completed awards the player with one new prize, which takes the form of a question-mark block in the plaza. The player can then tap the block to reveal a statue of an object in a random attraction. The minigame can also unlock songs for a jukebox, or even alternate gameplay features.

The park is guided by a floating monitor with one arm named Monita. She guides the player through tutorials in all attractions, and in some of them, interacts as part of the main experience. She is also provides notes about the statues on the plaza.

Pikmin Adventure[edit]

The logo for the Pikmin Adventure attraction in Nintendo Land.
Pikmin Adventure's logo.
Main article: Pikmin Adventure.

Players can take on the role of Captain Olimar or a Pikmin. Only one Olimar player may exist, and said player has their own army of small Pikmin that function like traditional Pikmin. The Pikmin player(s) can move outside of Olimar's control. The game takes place in stylized areas made to resemble the ones in the Pikmin games. The whole attraction has a robotic and blocky feel, given that the greenery is composed of blocks of different shapes, and the enemies are all robotic in nature. Some man-made objects can be seen, like vases and fences.

The goal is for all players to work together in order to break blocks, navigate the rooms and defeat the many enemies that populate the levels. At the end of every level lies the Ship. Olimar players can tap a on the Wii U GamePad in order to throw a Pikmin at the area where they touched. The Pikmin figurines cannot do much except attack enemies and certain objects, and carry blobs of nectar and coins to the player. Pikmin players are Miis in Pikmin costumes, and can move around freely. They can attack with their heads to destroy blocks and enemies.

Nectar often appears in many places, and collecting blobs will gradually increase the collecting player's level. Higher levels result in stronger attacks, and in Olimar's case, more Pikmin. A health meter exists, and is shared between all players. If all hearts are elapsed, the level ends.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ニンテンドーランド?
Nintendōrando
Nintendo Land
Flag of the Netherlands Dutch Nintendo Land -
Flag of France French Nintendo Land -
Flag of Germany German Nintendo Land -
Flag of Italy Italian Nintendo Land -
Flag of Brazil Portuguese Nintendo Land -
Flag of Spain Spanish Nintendo Land -
Flag of Russia Russian Nintendo Land -

See also[edit]

External links[edit]