Pikmin 2

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[[Image:Dim Labyrinth.png|thumb|[[Breadbug]]s in the Dim Labyrinth]]
{{game icons|p2=y}}
The '''Dim Labyrinth''' is a maze-like level in [[2-Player Mode]]. It has many [[Breadbug]]s in which will try to steal your marble. You cannot recover your own marble if the Breadbugs steal it, but it becomes an ideal hiding spot, at least until your opponent finds and kills the Breadbug. This strategy can be flipped around; if your opponent has a Breadbug take their marble, see which Breadbugs' routes go near their onion and defeat them, their marble should appear, which is very useful if it is far from their base and they do not know where it is. Be careful not to get lost in the area.
[[File:Dim Labyrinth preview.png|thumb|300px|Stage preview.]]


The Dim Labyrinth is a dark and gloomy area, meaning the overview of the camera may be handy. Most players complain when playing in this area as some long passages just lead to eggs, however some may hold sprays or nectar for your thirsty Pikmin. The Breadbugs are usually in this area trotting around. There can be many Breadbugs in a single configuration, maybe from 4, all the way up to around 6 Breadbugs.
The '''Dim Labyrinth''' is the ninth [[2-Player Battle]] stage in ''[[Pikmin 2]]''. The level is a maze of winding corridors with dirt floors and walls. Uniquely among 2-Player Battle levels, its layout is randomly generated the same way [[cave]] sublevels are, instead of being chosen from a set list of patterns. There are few enemies, aside from the [[Breadbug]]s, which will try to steal anything, including marbles. A player may recover any marble being dragged by a Breadbug by overpowering it with Pikmin; otherwise, the marble and any Pikmin holding onto it will be dragged into its den. The taken marble may be claimed by a player once the Breadbug who captured it is defeated. One should be wary of the other Breadbugs wandering the area, however, as they may decide to claim any marbles that are unattended. Breadbugs will ignore any marble that is partially buried in the ground, only paying it any mind when it has been uprooted.


Yellow Marbles are scattered well around the maze. Use your exploration skills to track them down, if playing for yellow marbles. If your playing for just the opponents marble, make sure you stay well hidden. To make things fair, you & your opponent could uproot all the yellow marbles and allow the Breadbugs to drag them away.
The Dim Labyrinth is a dark and gloomy area, meaning the overview of the [[camera]] may be handy. Commonly, when playing in this area, some long passages will just lead to eggs. The Breadbugs are usually in this area trotting around. There can be several Breadbugs in a single configuration, up to around 6 Breadbugs.


The best thing in this area is probably the Breadbug stealing your marble. At least for the time being, your opponent is unable to capture your marble. They may decide to hunt down all the Breadbugs in the area. If they find the one with your marble held in its nest, you could be in dire straights. Still, it is always best to let the Breadbug drag away your marble as it is a well good hiding spot.
==Strategy==
{{guide}}
If your opponent's marble has been captured by a Breadbug, see which Breadbug routes go near their Onion and defeat them; the marble should reappear once the culprit is subdued, which is very useful if it is far from the opponent's base and they do not know where it is.


If you happen to get lost and are unable to find your way back to your onion, you should get your Pikmin to carry an object and follow them back to your onion. Pikmin always take things back to their onions, so follow them back if you get lost.
Yellow marbles are scattered around the maze. Use your exploration skills to track them down if obtaining yellow marbles is how you plan to beat your opponent. If you're playing for just the opponent's marble, make sure you stay well hidden. For an alternate challenge, you and your opponent may uproot every yellow marble and allow the Breadbugs to drag them to their nests.


Having a ghost activated when your opponent is nearby is ideal for hiding Pikmin in the darkness - Hide them in holler passages to give your enemy a shock when attempting to grab a marbe/cherries etc.
One of the best things that can happen in this arena is having the Breadbug steal your marble because your opponent will be unable to capture it as long as it is in a Breadbug's den. They may decide to hunt down all the Breadbugs in the area. If they find the one with your marble held in its nest, you could be in dire straits. Still, it is always best to let the Breadbug drag away your marble as it is a good hiding spot.


To get rid of the Breadbugs easily, just let them carry an object then swarm it. preferably not Sheargrub carcasses, as only a maximum of 1 Pikmin is able to carry it. Try carrying a yellow marble back and then hammer it with Pikmin after it has made it to the onion. It should have very little health then, but note that once it has taken something back into its nest it will be fully regenerated the next time it reappears.
If you happen to get lost and are unable to find your way back to your Onion, get your Pikmin to carry an object and follow them back to your base. Alternately you may [[lie down]] and let them carry you, but remember that you won't bring idle Pikmin with you. Finally, you can also bring the camera to ground-level by holding {{button|gc|r|wii|padlr}}, as this makes it easier to spot the tall Onions.


Having the ghost item activated when your opponent is nearby is ideal for hiding Pikmin in the darkness – hide them in hollow passages to give your enemy a shock when attempting to grab a marble or cherry.


To get rid of the Breadbugs easily, allow them to pick up an object and then [[swarm]] it. Sheargrub carcasses are not preferred, as only a maximum of 1 Pikmin can carry them. Try carrying a yellow marble back and them hammer the beast with Pikmin after it has made it to the Onion. It should have very little [[HP|health]] then but note that once it has taken something back into its nest it will be fully regenerated the next time it reappears.


==Level information==
*'''Theme''': Soil
*'''Treasures''':
**None
*'''Enemies''':
**{{icon|Breadbug|y}}
**{{icon|Female Sheargrub|y}}
**{{icon|Shearwig|y}} (under marbles)
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}}
*'''Others''':
**None


==Enemies==
{{sublevel technical
*[[Breadbug]]s
|cave        = vs_9_meiro
*[[Shearwig]]s will appear sometimes when you successfully dig up a marble.
|enemymax    = 35
*[[Female Sheargrub]]s
|itemmax    = 0
{{2P}}
|gatemax    = 0
[[Category: 2-player locations]]
|capmax      = 0
|rooms      = 8
|ctrratio    = 0.02
|geyser      = No
|unitfile    = vs_9_tsuchi.txt
|lightfile  = muraon_light_lv4.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_tsuchi|Dead end
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_hitode1_5_tsuchi|'''Room with 5 exits'''
|room_hitode2_5_tsuchi|'''Room with 5 exits'''
|room_hitode3_4_tsuchi|'''Room with 4 exits'''
|room_hitode4_4_tsuchi|'''Room with 4 exits'''
}}
}}
 
==Gallery==
<gallery>
File:Dim Labyrinth.png|[[Breadbug]]s in the Dim Labyrinth.
</gallery>
 
==Names in other languages==
{{Foreignname
|Ger=Dämmerlabyrinth
|GerM=Twilight Labyrinth
|SpaA=Laberinto II
|SpaAM=Labyrinth II
|Ita=Dedalo buio
|ItaM=Dark Maze
}}
 
{{2PB}}

Latest revision as of 17:31, June 14, 2024

Stage preview.

The Dim Labyrinth is the ninth 2-Player Battle stage in Pikmin 2. The level is a maze of winding corridors with dirt floors and walls. Uniquely among 2-Player Battle levels, its layout is randomly generated the same way cave sublevels are, instead of being chosen from a set list of patterns. There are few enemies, aside from the Breadbugs, which will try to steal anything, including marbles. A player may recover any marble being dragged by a Breadbug by overpowering it with Pikmin; otherwise, the marble and any Pikmin holding onto it will be dragged into its den. The taken marble may be claimed by a player once the Breadbug who captured it is defeated. One should be wary of the other Breadbugs wandering the area, however, as they may decide to claim any marbles that are unattended. Breadbugs will ignore any marble that is partially buried in the ground, only paying it any mind when it has been uprooted.

The Dim Labyrinth is a dark and gloomy area, meaning the overview of the camera may be handy. Commonly, when playing in this area, some long passages will just lead to eggs. The Breadbugs are usually in this area trotting around. There can be several Breadbugs in a single configuration, up to around 6 Breadbugs.

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

If your opponent's marble has been captured by a Breadbug, see which Breadbug routes go near their Onion and defeat them; the marble should reappear once the culprit is subdued, which is very useful if it is far from the opponent's base and they do not know where it is.

Yellow marbles are scattered around the maze. Use your exploration skills to track them down if obtaining yellow marbles is how you plan to beat your opponent. If you're playing for just the opponent's marble, make sure you stay well hidden. For an alternate challenge, you and your opponent may uproot every yellow marble and allow the Breadbugs to drag them to their nests.

One of the best things that can happen in this arena is having the Breadbug steal your marble because your opponent will be unable to capture it as long as it is in a Breadbug's den. They may decide to hunt down all the Breadbugs in the area. If they find the one with your marble held in its nest, you could be in dire straits. Still, it is always best to let the Breadbug drag away your marble as it is a good hiding spot.

If you happen to get lost and are unable to find your way back to your Onion, get your Pikmin to carry an object and follow them back to your base. Alternately you may lie down and let them carry you, but remember that you won't bring idle Pikmin with you. Finally, you can also bring the camera to ground-level by holding the R Button on the GameCube controller / the + Control Pad left or right on the Wii Remote, as this makes it easier to spot the tall Onions.

Having the ghost item activated when your opponent is nearby is ideal for hiding Pikmin in the darkness – hide them in hollow passages to give your enemy a shock when attempting to grab a marble or cherry.

To get rid of the Breadbugs easily, allow them to pick up an object and then swarm it. Sheargrub carcasses are not preferred, as only a maximum of 1 Pikmin can carry them. Try carrying a yellow marble back and them hammer the beast with Pikmin after it has made it to the Onion. It should have very little health then but note that once it has taken something back into its nest it will be fully regenerated the next time it reappears.

Level information[edit]

Technical sublevel information
Internal cave name vs_9_meiro
"Main" object maximum (?) 35
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 8
Corridor-to-room ratio (?) 0.02
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_9_tsuchi.txt
Lighting file (?) muraon_light_lv4.ini
Background (?) None
Cave units (?)
cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode1_5_tsuchi
room_hitode2_5_tsuchi
room_hitode3_4_tsuchi
room_hitode4_4_tsuchi
Room with 5 exits Room with 5 exits Room with 4 exits Room with 4 exits

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Flag of Germany German Dämmerlabyrinth Twilight Labyrinth
Flag of Italy Italian Dedalo buio Dark Maze
Flag of Mexico Spanish (NoA) Laberinto II Labyrinth II