Nectarous Dandelfly: Difference between revisions
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{{ | {{Infobox enemy | ||
|image = Nectarous dandelfly.png | |||
|size = 270px | |||
|pikmin3 = y | |||
|icon = Nectarous Dandelfly icon.png | |||
|custom_icon = y | |||
|name = Anisopterid ambrosius | |||
|family = Dandelfly | |||
|attacks = None | |||
|areas = [[Twilight River]], [[Formidable Oak]] | |||
|missionct = [[Thirsty Desert Remix]] | |||
|missionbe = [[Twilight River Remix]] | |||
|sidestories = [[River]] | |||
}} | |||
The '''Nectarous Dandelfly''' ({{j|ウスバミツモチ|Usuba Mitsu Mochi|Antlion Nectar Holder}}) is a harmless [[Enemy|enemy]] in ''[[Pikmin 3]]'' that acts as a replacement for the [[Honeywisp]]. It resembles a large dragonfly-like creature with a segmented body reminiscent of a caterpillar or honeypot ant, and has the face of a butterfly with its proboscis. | |||
The Nectarous Dandelfly drifts carelessly around, not minding enemies or nearby Pikmin. If a Pikmin touches on one of its hind segments, that segment will disconnect from the body, along with all tail segments connected to it. They will all fall onto the ground and collapse into puddles of [[nectar]]. Because there are 5 segments, the number of Pikmin that can be flowered up, which goes from 10 to 50, depends on the location the enemy is hit. Throwing a Pikmin near the creature's head will also result in all five segments falling down. After being hit once, it will quickly fly away. | |||
==Stats== | |||
{{enemy stats | |||
|weight3 = N/A | |||
|carriers3 = N/A | |||
|seeds3 = N/A | |||
|value3 = N/A<ref group="note">The game files specify this value to be 5.</ref> | |||
|hp3 = 15<ref group="note">Only non-thrown Winged Pikmin can damage it without instantly taking it down.</ref> | |||
|regen3 = N/A | |||
}} | |||
{{refs|note}} | |||
{{notes|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouie=y|p3dpolimar=y}} | |||
===''Pikmin 3'' Prima Guide=== | |||
{{transcript|The Nectarous Dandelfly is a harmless flying creature that carries a large amount of nectar in its segmented body. When you encounter a Nectarous Dandelfly, use your Winged Pikmin to attack the creature. To yield the maximum amount of Nectar, focus your attacks on the Nectarous Dandelfly's head.|block=y}} | |||
==Behavior== | |||
The Nectarous Dandelfly, in each location it is observed in, follows a set path. It emits an echoing chirp-like noise when nearby, which is a good indicator of its presence. The creature flies at a moderately high height, and is at most points difficult to hit with any Pikmin aside from [[Yellow Pikmin]] and [[Winged Pikmin]]. After it is hit once, it will not die, but rather fly away, not returning for the rest of the [[day]] or [[Mission Mode|mission]]. | |||
==Strategy== | |||
{{guide}} | |||
Since the Nectarous Dandelfly is harmless, you only have to focus on aiming well and hitting it once, provided it is alone. Unless you are in desperate need of [[nectar]], don't go out and try to find this creature, even if you know its path; let it come to you instead, or leave it up to chance for you to stumble upon it. Yellow Pikmin are the best option, as they can be thrown highest and can be aimed better than Winged Pikmin, who may not always hit the body segment you were hoping for. If you want to gather the most nectar, aim and throw a Pikmin at the spot where the head will be the moment the Pikmin reaches the same height as it; if you miss, you can try again, and if you land the hit on the head, it will provide five pools of nectar. Aiming in any other way carries a higher risk of hitting a later segment in the body, which results in less nectar overall. | |||
==Technical information== | |||
{{p3 enemy technical | |||
|name = yamma | |||
|hp = 15 | |||
|brout = 1 | |||
|brin = 0 | |||
|white = 0 | |||
|rock = 1 | |||
|direct = 0 | |||
|damage = 10 | |||
|territory = 0 | |||
|value = 5 | |||
}} | |||
==Naming== | |||
{{see also|Dandelfly family#Naming}} | |||
{{naming | |||
|common = Nectarous Dandelfly. "Nectarous" refers to the nectar it carries, and "Dandelfly" is the name of its family. | |||
|jpcommon = Its Japanese name is {{j|ウスバミツモチ|Usuba Mitsu Mochi}}, and translates to "Antlion Nectar Holder", in the sense that this creature looks like an {{w|antlion}}, and carries blobs of nectar. | |||
|jpname = {{j|ツルクチウスバミツモチ|Tsuru Kuchi Usuba Mitsu Mochi|Tendril Mouth Antlion Nectar Holder}}. | |||
|scientific = ''Anisopterid ambrosius''. ''Ambrosius'' comes from "{{w|ambrosia}}". | |||
|internal = Internally, it is called <code>yamma</code>, a romanization of {{j|ヤンマ|Yanma|dragonfly|f=tp}}. | |||
}} | |||
===Names in other languages=== | |||
{{Foreignname | |||
|Jap = ウスバミツモチ | |||
|JapR = Usuba Mitsu Moshi | |||
|JapM = Antlion Nectar Holder | |||
|ChiTrad = 薄翅蜜蟲 | |||
|Fra = Nectuline | |||
|FraM = From "Nectar" | |||
|Ger = Nektarbelle | |||
|GerM = Nectargonfly | |||
|GerN = From ''"nektar"'' (nectar) and ''"libelle"'' (dragonfly) | |||
|Kor = 얇은날개꿀벌레 | |||
|SpaA = Libélula nectarina | |||
|SpaAM = Nectarine dragonfly | |||
|SpaE = Libélula nectarina | |||
|SpaEM = Nectarine dragonfly | |||
|notes = y | |||
}} | |||
==Gallery== | |||
<gallery> | |||
Dandelfly-Pikmin3.jpg|The Nectarous Dandelfly in the [[Twilight River]]. | |||
Nectarous Dandelfly P3 front.jpg|Frontal view of a Nectarous Dandelfly. | |||
Nectarous Dandelfly P3 bottom.png|Bottom view of a Nectarous Dandelfly flying above the player. | |||
Pikmin3 DragonflyEnemy.png|A Nectarous Dandelfly. | |||
Nectarous Dandelfly lily pads E3 2012.png|A Nectarous Dandelfly in an [[Pikmin 3 prerelease information|early]] lily pad area. | |||
</gallery> | |||
==Trivia== | |||
*The Nectarous Dandelfly was among the first ''Pikmin 3'' enemies shown, appearing at the start of the E3 2012 presentation alongside the [[Skeeterskate]]. | |||
*Since the Dandelfly does not actually die when attacked, it doesn't count as an enemy in the one [[Mission Mode#Battle Enemies!|Battle Enemies!]] stage it is present in. | |||
*Where Olimar's comments mention preying on tadpoles, the Japanese [[region|version]] specifically mentions [[Wogpoles]]. | |||
*This is one of the few non-boss creatures to first appear in ''Pikmin 3'' that does not reappear in ''[[Pikmin 4]]'', the others being the [[Medusal Slurker]], [[Swarming Sheargrub]], [[Sputtlefish]], [[Calcified Crushblat]], [[Scornet]], and [[Phosbat]]. | |||
==See also== | |||
*[[Muggonfly]] | |||
*[[Honeywisp]] | |||
{{harmless enemies}} | |||
{{p3enemies}} | |||
[[Category:Airborne enemies]] | |||
[[Category:Twilight River]] | |||
[[Category:Mission Mode]] |
Latest revision as of 09:52, September 24, 2024
| |||
---|---|---|---|
Appears in | Pikmin 3 | ||
Scientific name | Anisopterid ambrosius | ||
Family | Dandelfly | ||
Areas | Twilight River, Formidable Oak | ||
Mission Mode Collect Treasure! stages | Thirsty Desert Remix | ||
Mission Mode Battle Enemies! stages | Twilight River Remix | ||
Side Story days | River | ||
Bingo Battle stages | None | ||
Attacks | None |
The Nectarous Dandelfly (ウスバミツモチ?, lit.: "Antlion Nectar Holder") is a harmless enemy in Pikmin 3 that acts as a replacement for the Honeywisp. It resembles a large dragonfly-like creature with a segmented body reminiscent of a caterpillar or honeypot ant, and has the face of a butterfly with its proboscis.
The Nectarous Dandelfly drifts carelessly around, not minding enemies or nearby Pikmin. If a Pikmin touches on one of its hind segments, that segment will disconnect from the body, along with all tail segments connected to it. They will all fall onto the ground and collapse into puddles of nectar. Because there are 5 segments, the number of Pikmin that can be flowered up, which goes from 10 to 50, depends on the location the enemy is hit. Throwing a Pikmin near the creature's head will also result in all five segments falling down. After being hit once, it will quickly fly away.
Stats[edit]
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
N/A | N/A | N/A | N/A[note 1] | 15[note 2] |
Notes
Alph's comments
“Structural flaw: fragile links
Weight: unknown
Brittany's comments
Charlie's comments
Louie's comments
Olimar's comments
“Nectarous Dandelfly
Anisopterid ambrosius
Dandelfly family
Pikmin 3 Prima Guide[edit]
Behavior[edit]
The Nectarous Dandelfly, in each location it is observed in, follows a set path. It emits an echoing chirp-like noise when nearby, which is a good indicator of its presence. The creature flies at a moderately high height, and is at most points difficult to hit with any Pikmin aside from Yellow Pikmin and Winged Pikmin. After it is hit once, it will not die, but rather fly away, not returning for the rest of the day or mission.
Strategy[edit]
The following article or section contains guides. |
Since the Nectarous Dandelfly is harmless, you only have to focus on aiming well and hitting it once, provided it is alone. Unless you are in desperate need of nectar, don't go out and try to find this creature, even if you know its path; let it come to you instead, or leave it up to chance for you to stumble upon it. Yellow Pikmin are the best option, as they can be thrown highest and can be aimed better than Winged Pikmin, who may not always hit the body segment you were hoping for. If you want to gather the most nectar, aim and throw a Pikmin at the spot where the head will be the moment the Pikmin reaches the same height as it; if you miss, you can try again, and if you land the hit on the head, it will provide five pools of nectar. Aiming in any other way carries a higher risk of hitting a later segment in the body, which results in less nectar overall.
Technical information[edit]
Pikmin 3 technical information (?) | |
---|---|
Internal name | yamma
|
HP | 15 |
Rock Pikmin throw hits to kill | 1 |
White Pikmin ingestions to kill | 0 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 0 |
Mission Mode value | 5 |
Naming[edit]
- See also: Dandelfly family#Naming.
- Common name: Nectarous Dandelfly. "Nectarous" refers to the nectar it carries, and "Dandelfly" is the name of its family.
- Japanese nickname: Its Japanese name is ウスバミツモチ?, and translates to "Antlion Nectar Holder", in the sense that this creature looks like an antlion, and carries blobs of nectar.
- Japanese name: ツルクチウスバミツモチ?, lit.: "Tendril Mouth Antlion Nectar Holder".
- Scientific name: Anisopterid ambrosius. Ambrosius comes from "ambrosia".
- Internal names: Internally, it is called
yamma
, a romanization of ヤンマ? (lit.: "dragonfly"). - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ウスバミツモチ? Usuba Mitsu Moshi |
Antlion Nectar Holder | |
Chinese (traditional) |
薄翅蜜蟲 | ||
French | Nectuline | From "Nectar" | |
German | Nektarbelle | Nectargonfly | From "nektar" (nectar) and "libelle" (dragonfly) |
Korean | 얇은날개꿀벌레 | ||
Spanish (NoA) | Libélula nectarina | Nectarine dragonfly | |
Spanish (NoE) | Libélula nectarina | Nectarine dragonfly |
Gallery[edit]
The Nectarous Dandelfly in the Twilight River.
A Nectarous Dandelfly in an early lily pad area.
Trivia[edit]
- The Nectarous Dandelfly was among the first Pikmin 3 enemies shown, appearing at the start of the E3 2012 presentation alongside the Skeeterskate.
- Since the Dandelfly does not actually die when attacked, it doesn't count as an enemy in the one Battle Enemies! stage it is present in.
- Where Olimar's comments mention preying on tadpoles, the Japanese version specifically mentions Wogpoles.
- This is one of the few non-boss creatures to first appear in Pikmin 3 that does not reappear in Pikmin 4, the others being the Medusal Slurker, Swarming Sheargrub, Sputtlefish, Calcified Crushblat, Scornet, and Phosbat.