Pikmin (game)

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<p style="text-align: center;">{{Clean|the article appears to explain the Pikmin species more than it does the actual game...}}</p>
{{page title|''Pikmin'' (game)}}
 
{{game icons|p=y}}
{{Infobox game
{{Infobox game
|name= ''Pikmin''
|name=Pikmin
|jpname= ''ピクミン''
|image=Pikmin1boxart.jpg
|image=Pikmin1boxart.jpg
|ratings=E
|size=250px
|console=[[Nintendo GameCube]]
|caption=North American boxart
|developer=[[Nintendo]]
|jname={{j|ピクミン|Pikumin}}
|esrb=E
|pegi=3
|console=Nintendo GameCube
|developer={{w|Nintendo EAD}}
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|genre=RTS
|genre=Real-time strategy
|japan=October 26, 2001
|players=Single-player
|northamerica=December 1, 2001
|savesize=19 blocks
|europe=June 14, 2002
|successor=[[Pikmin 2]]
|australia=June 14, 2002
|rerelease=[[New Play Control! Pikmin]]<br>[[Pikmin 1 (Nintendo Switch)]]
|prequel=
|jp={{date|26|October|2001}}
|sequel=''[[Pikmin 2]]''
|na={{date|3|December|2001}}<ref name=nintendocom>[https://web.archive.org/web/20020219141556/http://nintendo.com:80/games/specific_category.jsp?genreId=28 "03-Dec-2001"]. ''Nintendo of America''. Nintendo. Archived from the [http://nintendo.com:80/games/specific_category.jsp?genreId=28 original] on February 19, 2002. Retrieved May 23, 2023.</ref><ref name=pikmincom>[https://web.archive.org/web/20011024032305/http://www.pikmin.com/ "coming december 3, 2001"]; <code>img_area_5.jpg</code> (alt text). ''Pikmin.com''. Nintendo. Archived from the [http://www.pikmin.com/ original] on October 24, 2001. Retrieved May 23, 2023.</ref>
|remakeof=
|eu={{date|14|June|2002}}
|remake=''[[New Play Control! Pikmin]]''}}
|au={{date|14|June|2002}}
'''''Pikmin''''' was the first game in the [[Pikmin series]] to be released, on the [[Nintendo GameCube]]. It was the 3rd game released for the system, after [[w:c:Mario:Luigi's Mansion|Luigi's Mansion]]. Its only sequel so far released is ''[[Pikmin 2]]'', other than the ''[[New Play Control! Pikmin]]'' series.
}}
{{redirects|Pikmin 1|the port that uses this name|Pikmin 1 (Nintendo Switch)}}
'''''Pikmin''''' is the first game in the [[Pikmin series|''Pikmin'' series]], released in 2001 as one of the first games available for the [[GameCube]]. The game is the first in the series chronologically, and sees [[Captain Olimar]] crash-landing on an [[PNF-404|unknown planet]] and collecting his missing [[ship part]]s in order to escape. The game introduces the main game mechanics of growing [[Pikmin family|Pikmin]], controlling the Pikmin as a group, taking down [[obstacle]]s, [[carrying]] objects, and battling [[Enemy|enemies]]. The game has been ported to the [[Wii]] under the title {{npcp1}}, and ported to the [[Nintendo Switch]] under the title [[Pikmin 1 (Nintendo Switch)|''Pikmin 1'']]. Its sequel, {{p2}}, was released three years later in 2004.


==Locations==
==Plot==
[[File:Overworld.JPG|thumb|250px|The overworld, as seen in game.]]
{{spoiler}}
*[[The Impact Site]]
[[Captain Olimar]], a pilot, flies his spacecraft, the [[S.S. Dolphin]], through space. Suddenly, a meteor hurdles toward his direction and hits the Dolphin, sending it plummeting toward an {{w|Earth}}-like [[PNF-404|planet]]. During the fall, the Dolphin ignites, and its various [[Ship part|parts]] are released from the hull and scattered across the planet.
*[[The Forest of Hope]]
*[[The Forest Navel]]
*[[The Distant Spring]]
*[[The Final Trial]]


==Plot==
The next morning, Olimar regains consciousness on [[The Impact Site]] and turns around to find the Dolphin badly damaged. Realizing that the oxygen on the planet is deadly to his body and his life-support systems only have enough power to last 30 days, Olimar sets out to locate the missing parts of the Dolphin, hoping he can rebuild his ship and return to his home planet of [[Hocotate]].
[[Captain Olimar]], exhausted from work, goes on vacation and is struck by an asteroid and lands on the mysterious [[Planet of the Pikmin]], which bears many resemblances to [[wikipedia:Earth|Earth]]. His ship, the [[S.S. Dolphin]], is now an absolute wreck, but, fortunately, [[Captain Olimar|Olimar]] meets the [[Pikmin family|Pikmin]]. With their help, he soon finds that there is a hope of recovering the rocket parts he needs and returning home. However, he soon finds out that the planet's atmosphere contains a poisonious variety of oxygen. Olimar has only 30 days to live, after which complete battery failure of his life-support system will occur. He must recover his missing ship parts from all over the planet with the aid of the Pikmin, which are all too eager to help.


{{Spoiler}}
After exploring a bit, Olimar finds a dormant [[Onion]]. Upon approaching it, it springs to life, and out comes a seed. Upon [[pluck]]ing it and experimenting with the creature by [[throw]]ing it, [[dismiss]]ing it, etc., he learns about the [[Pikmin family|Pikmin]] and their abilities. With the help of the [[Red Pikmin]] he raises, Olimar recovers the [[Main Engine]], which allows him to at least hover above the surface during the night, which he later learns is too dangerous.
When all 30 [[:Category:Ship parts|ship parts]] are collected, or the end of day 30 is reached, the player gets to see one of the three endings in the game, one is a happy one, one is average, and the last one is bad.


====Happy ending====
Olimar and the Pikmin then discover a new area, [[The Forest of Hope]] and the Onion within: the [[Yellow Pikmin]]'s Onion. In addition, he gradually learns more about the various [[enemies]] and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover [[The Forest Navel]], the [[Blue Pikmin]], [[The Distant Spring]], and [[The Final Trial]]. After defeating the [[Emperor Bulblax]] and recovering the final ship part, Olimar sails back to Hocotate.
This ending is obtained by collecting all 30 [[:Category:Ship parts|ship parts]], and so occurs after retrieving the [[Secret Safe]] from the [[Emperor Bulblax]] at the [[Final Trial]]. The camera zooms into the Dolphin and [[Captain Olimar]] jumps with joy. Then the scene darkens, becoming night, and Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. Olimar boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Spotty Bulborb]]. Next, the ship is seen flying away, with Onions of many unseen colors following him. After the credits, the [[Enemy reel]] is shown.


A video of the happy ending:
===Endings===
<Youtube>Y2CZsP-dyvc&feature=related</youtube>
{|class="mw-collapsible mw-collapsed" align="right"
!Click [show] to display the image.
|-
|[[File:Olimar Pikmin.png|thumb|300px|The bad ending of ''Pikmin''.]]
|}
{{see also|Completion}}


====Average ending====
There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the [[day]]s run out. Videos of each ending can be found on the [[#External links|external links]] section of this article.
This ending can take place in any level and occurs when Day 30 ends. You will need at least all the mandatory [[:Category:Ship parts|parts]], which are 25 parts. Once day 30 arrives and passes without all 30 parts, but all the mandatory parts, he walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully blasts off while three Pikmin (one red, one yellow, and one blue) look up into the sky, wondering if they will ever see Olimar again.


A video of the average ending:
The [[canon]] ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the [[Secret Safe]] is gathered, the [[camera]] zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby [[Bulborb|Spotty Bulborb]] on their own. Next, the ship is seen flying away, with [[Onion]]s of many, unseen colors following him. After the [[credits]], the [[enemy reel]] is shown.
<youtube>oevDcLvdRkM&NR=1</youtube>


====Bad ending====
The neutral ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the [[Nova Blaster]], the [[Space Float]], the [[Massage Machine]], the [[UV Lamp]] and the [[Secret Safe]]. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity.
[[Image:Olimar Pikmin.png|frame|The bad ending of ''Pikmin''.]]
This is the worst ending available. To get it, 24 or fewer of the mandatory [[:Category:Ship parts|parts]] need to be collected and day 30 must be reached. [[Captain Olimar|Olimar]] will realize it's the last day that his life support will function, so he tries to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin carry his unconscious body to an Onion, making Olimar pop out as a Pikmin-like creature, having his normal head, but the sprout of a Pikmin with a black stem, and without his spacesuit helmet. Oddly enough, every other creature in the games that is turned into seeds produces normal Pikmin, but Olimar becomes a hybrid form with some of his [[Hocotatian]] features remaining. This may be because he is foreign and he is the Pikmin's leader, He may be dead or just unconscious.


A video of the bad ending:
The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time is up and attempts to lift off. Immediately after taking off, the [[Main Engine|engine]] explodes and his ship crashes back onto the planet. The Pikmin [[carry]] his unconscious body to an Onion, making Olimar pop out as a [[Olimar as Pikmin|Pikmin-like creature]], having his normal head, but the sprout of a Pikmin with a black stem, and without his [[spacesuit]] helmet.
<youtube>Xpe6njHRJP8</youtube>


{{endspoiler}}
It is known that the best ending is the canon one, seeing as in ''[[Pikmin 2]]'', Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the [[Secret Safe]] during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game.


==Gameplay==
==Gameplay==
''Pikmin'' is a three-dimensional real-time strategy game in which the player is given control of [[Captain Olimar|Olimar]], who in turn has control over the [[Pikmin family|Pikmin]] that follow him. The whole point of the game is to find and collect as many of his lost ship parts as possible, up to the maximum of 30 parts, in fewer than the 30 days Olimar has to live, so that he can escape the grasp of the planet before his life-support system fails. Approximately 13 minutes are spent on its surface each day: as nightfall approaches, the player must gather stray and toiling Pikmin to the player's base or command them so they don't fall victim to the voracious nocturnal predators, such as the [[Red Bulborb]].
''Pikmin'' is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The goal of the game is to find and collect as many of his 30 lost ship parts as possible, in fewer than the 30 days Olimar has to live, so that he can escape the planet before his life-support system fails. This is achieved by directing Pikmin to [[carry]] the parts to Olimar's ship. 13 minutes and 30 seconds are spent on its surface each [[day]]; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the [[Bulborb|Spotty Bulborb]].
 
In ''Pikmin'', players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are [[hazard]]ous to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to [[Pikmin limit|100 Pikmin out in the field]] and no more under any circumstances. The rest are stored in the [[Onion]]s, considered by Olimar to be some sort of mothership for the species.
 
The primary way to control Pikmin is to [[throw]] them at targets, although they can also be [[swarm|issued]] to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also [[maturity|mature]] with the likes of [[nectar]].
 
===Challenge Mode===
{{main|Challenge Mode (Pikmin)|t1=Challenge Mode in ''Pikmin''}}
 
In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules. The player's top 5 scores for each area are saved.
 
==Content==
===Pikmin===
[[File:Destroyingwall.jpg|thumb|150px|These Pikmin are destroying a wall to clear a path for [[Captain Olimar|Olimar]].]]
{{main|Pikmin family}}
Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.
 
====Red Pikmin====
[[File:Red Pikmin waves P1 art.png|thumb|100px|left|A Red Pikmin waving.]]
{{main|Red Pikmin}}
Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at [[The Impact Site]]. They are used to retrieve the [[Main Engine]], since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and have more [[Combat|attack]] power than the other Pikmin types. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth.
 
{{clear}}
 
====Yellow Pikmin====
[[File:Relaxing Pikmin.jpg|thumb|100px|A Yellow Pikmin laying down.]]
{{main|Yellow Pikmin}}
Yellow Pikmin are the second Pikmin discovered by Olimar, found in [[The Forest of Hope]]. Yellow Pikmin are the only Pikmin with the ability to carry [[Bomb rock|bomb-rocks]] (in this game), and can be [[throw]]n higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears.
 
{{clear}}
 
====Blue Pikmin====
[[File:Blue Pikmin thrown P1 art.png|thumb|left|75px|A Blue Pikmin being thrown.]]
{{main|Blue Pikmin}}
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]]. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-Blue Pikmin fall in the water, Blue Pikmin will run to them and [[throw]] them out of the water, saving their lives.
 
{{clear}}
 
===Characters===
====Captain Olimar====
[[File:Olimar guides Red Pikmin P1 art.png|thumb|right|150px|Olimar, followed by a trio of Red Pikmin.]]
{{main|Captain Olimar}}
Captain Olimar is the main character of ''Pikmin''.
 
===Areas===
[[File:Overworld.JPG|thumb|250px|The [[Menu/Area selection|area selection screen]], where areas are selected at the start of each day.]]
The explorable area of the planet is split into five different [[area]]s. After 1, 5, 12 and 29 ship parts are recovered, the [[S.S. Dolphin]] receives an upgrade, which allows it to fly to an additional area. The following list of areas is ordered from the first one unlocked to the last.
 
*'''[[The Impact Site]]''': a small and peaceful area where Captain Olimar first lands.
*'''[[The Forest of Hope]]''': a temperate forest-like area.
*'''[[The Forest Navel]]''': an underground area, with a beach and some rimstone dams.
*'''[[The Distant Spring]]''': a large wetland-like area.
*'''[[The Final Trial]]''': a linear challenge-like level where the player's knowledge is put to the test.
 
===Ship parts===
{{see|Ship part}}
Ship parts are what the player needs to collect in order to advance with the game. There are 30 in total, and they can upgrade the [[S.S. Dolphin]] once certain amounts of parts are recovered. Each ship part is unique, and 5 of them are not required for Olimar to succeed in his escape.
 
===Enemies===
{{see|Enemy#In Pikmin|t1=Enemies in ''Pikmin''}}
There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin.


In ''Pikmin'' the player will face many obstacles in order to secure the parts required to rebuild [[Captain Olimar|Olimar's]] ship, the ''[[S.S. Dolphin]]''. This must be done with care, as many obstacles are [[hazards|hazardous]] to the Pikmin, such as water, fire and explosions. There are also other things that block players' way, such as walls, bridges and gaps. Many different animal species on the [[Planet of the Pikmin|planet]] hinder the progress of the [[Pikmin family|Pikmin]] working for the player. However, the forces given to the player are limited, as players can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the Onions, considered by Olimar to be some sort of motherships for the [[Pikmin family|species.]]
===Plants and fungi===
{{see|Vegetation#Pikmin|t1=Vegetation in ''Pikmin''}}
A few decorative plants and fungi exist in each area. Most of them are plants in the real world.


==Controls==
==Controls==
*A button
{{see|Controls#Pikmin|t1=Controls in ''Pikmin''}}
**While commanding Pikmin: Pick a Pikmin up. When the player releases the A button the Pikmin will be thrown.
Players control the game with a [[GameCube]] controller. In-game, they take control of Olimar, and if he has any Pikmin on his group, he can control them to some degree by shifting the group's position, dismissing them, or throwing them. The player is also given some control over the [[camera]].
**When by a sprout: Pluck the Pikmin sprout out of the ground.
**Without any Pikmin: Punch.
**While under an [[Onion|onion]]: Withdraw or deposit Pikmin of the corresponding colour. If no Pikmin of the same colour is under the player's command, no Pikmin can be deposited
**While in front of the Dolphin: Heal Olimar
**While by a ship part: Read discription of ship part
*B button: Wistle. Hold down the B button to increase its range. Any Pikmin caught in the wistle will be under the player's command.
*Analog Stick: Move. If an idle Pikmin is hit by [[Captain Olimar|Olimar]], it will join him.
*C-stick'''/'''D-pad button down''(New Play Control!))'': Move the Pikmin group currently under control. They will go to a task if they bump into an object, thus leaving the Pikmin group.
*Y button'''/'''- button ''(New Play Control!)'': Pause the game. After the [[Whimsical Radar]] has been retrived from [[The Forest of Hope]], this also brings up a map of the current location Olimar is exploring.
*X button'''/'''C button''(New Play Control!)'': Dissmiss all Pikmin currently under the player's command in groups of their colour.
*L button'''/'''Z button''(New Play Control!)'':Center the camera behind [[Captain Olimar|Olimar]].
*Lightly tap and hold: Move the camera with the analog stick.
*R button'''/'''D-pad left/right''(New Play Control!)''
**Press: Switch to a closer or a farther away camera angle.
**Press and hold: Switches to a down-to-the-ground angle.
Z button'''/'''D-pad up''(New Play Control!)'': Switch to a top view and then back to an angled view.


===''New Play Control!'' exclusive controls===
==Lists==
*B button:(Only when holding a Pikmin) Change the Pikmin color of the Pikmin Olimar is currently holding.
===Quotes===
*2 button:(Only when holding a Pikmin) Swap the currently held Pikmin for a leaf, bud or flower Pikmin of the same colour as the one currently held.
{{see|Olimar's voyage log}}
{{see|Olimar's monologs}}


==The Pikmin==
===Soundtrack===
{{Main|Pikmin family}}
{{see|Music in Pikmin|t1=Music in ''Pikmin''}}
[[Pikmin family|Pikmin]] are the plant/animal hybrids that were discovered by [[Captain Olimar]] when he crash-landed on the [[Planet of the Pikmin|planet]]. The Pikmin willingly follow [[Captain Olimar|his]] orders and imitate his movements in the face of whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. The Pikmin are relatively short creatures and stand at a height of about one inch. Very few clues are provided of their physical elements. All Pikmin in general have a head, two eyes, a torso, two feet, and two arms; all three Pikmin are noticeably slender and very fragile thin beings, thus making it apparent that they can easily be harmed, and must be protected at whatever means necessary in order to survive. The facial appearances of Pikmin are a mystery, as they all have huge eyes, and round black pupils, and they always stare at Captain Olimar, or whoever for whatever reason, with a very strange look. Each species of Pikmin also have unique appearances: Red Pikmin have a long pointy nose, Yellow Pikmin have large sail-like ears which catch wind currents and allow them to soar higher when thrown, and Blue Pikmin have no mouths, but gills that have allowed them to survive and live in aquatic habitats.
{{see|Pikmin World}}


===Easter eggs and secrets===
{{see|Easter eggs#Pikmin|t1=Easter eggs}}


===Pikmin behavior===
===Regional differences===
[[Image:destroyingwall.jpg|thumb|right|These [[Pikmin family|Pikmin]] are destroying a wall palced in [[The Forest of Hope]] to clear a path for [[Captain Olimar|Olimar]].]]
{{see|Region#Pikmin|t1=Region}}
Pikmin are very interactive creatures, for they interact and socialize with themselves, regardless what species of Pikmin interact with, but will focus all attention on Olimar when needed. Pikmin naturally form groups of their own color when dismissed but cooperate with the other colors of Pikmin in battles, carrying dead enemies, and other tasks.


===Onions===
===Mistakes===
{{Main|Onion}}
{{see|Mistakes}}
[[Image:PikCarryPellet.jpg|thumb|Pikmin carrying a [[Pellet|pellet]].]]
[[Pikmin family|Pikmin]] live in pods called Onions, which bear similar resemblances to the earthly vegetable, which Olimar named after for the [[Hocotate|Hocotatian]] onions. Each Onion is a specific color; so far red, blue, and yellow are the only known Pikmin Onions. Each Onion is home to the Pikmin of the same color, and Pikmin will never enter a foreign colored Onion. Onions propagate more Pikmin by having them carry the carcasses of dead creatures or by carrying [[Pellet|pellets]] to the Onions.


The number of Pikmin that are allowed on the field is 100. This is due to limit the processor load of the Gamecube's CPU, and to make the game more challenging. Why this limit exists, however, is not explained in the game itself. It is merely [[Ship's Log|noted]] by Olimar, and he himself may possibly not know why.
===Glitches===
{{see|Glitches in Pikmin}}


There are many Onions seen in the Happy Ending of ''Pikmin'', but it is unknown if these colors of Pikmin will be seen in ''Pikmin'' sequels.
===Prerelease information===
{{see|Pikmin prerelease information|t1=''Pikmin'' prerelease information}}


===The Kinds of Pikmin===
===Unused content===
{{see|Unused content in Pikmin|t1=Unused content in ''Pikmin''}}


===='''Red Pikmin'''====
==History==
{{Main|Red Pikmin}}
===Development===
[[Image:PikRedPikWave.jpg|left|80px|thumb|A [[Red Pikmin|red Pikmin]], with its pointed nose.]]
{{todo|1=Expand this section. [https://www.youtube.com/watch?v=V_VgT8WJxZ0 This video] has some useful information and sources. Also, [https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1/ Ask the Developer Vol. 10]}}
Red Pikmin were the first type of Pikmin that are encountered by [[Captain Olimar]], at [[The Impact Site]]. They are used to retrieve the [[Main Engine]], since they are the only Pikmin that players can have at the time. Red Pikmin are resistant to fire and are the strongest of all the Pikmin found in the game. They are also distinguished from other Pikmin because of a pointed nose-like growth, which they presumably use as spikes in battle, giving them a slight edge over blue and [[Yellow Pikmin|yellow Pikmin]].
During development of the [[GameCube]], a tech demo was created that showed off multiple [[mariowiki:Mario|Mario]]s, under the title ''[[mariowiki:Super Mario 128|Super Mario 128]]''. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of ''Pikmin''.


===='''Yellow Pikmin'''====
While experimenting with the idea for a game, Nintendo came up with a concept of a god-related game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans &ndash; then called Adam and Eve &ndash; that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for ''Pikmin'' began. The [[Bulborb|Spotty Bulborb]], which originated as a mammoth-like creature in that game, was re-used for ''Pikmin''.
{{Main|Yellow Pikmin}}
[[Image:PikDanceYellPik.jpg|right|80px|thumb|A [[Yellow Pikmin|yellow Pikmin]], with its rememberable pointy ears.]]
Yellow Pikmin are the second Pikmin revealed by [[Captain Olimar|Olimar]], which was in the [[The Forest of Hope]], the second accessible area in the game. Yellow Pikmin are the only Pikmin with the ability to carry [[Bomb Rock]]s, and have very large sail-like ears, which they use as glider wings, and are extremely light, allowing them to be thrown very high and remain in the air for a slightly longer period of time. Yellow Pikmin are known for their ears, and are much lighter than the [[Red Pikmin|other]] [[Blue Pikmin|Pikmin]]. [[Yellow Pikmin]] are the only pikmin with ears.


===='''Blue Pikmin'''====
The first reveal of the ''Pikmin'' project came in [[Pikmin prerelease information#E3 2001 Tech Demo Show Off|E3 2001]], where [[Shigeru Miyamoto]] played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.
{{Main|Blue Pikmin}}
[[Image:PikRunBluePik.jpg|left|80px|thumb|A [[Blue Pikmin|blue Pikmin]] with its characteristic gills.]]
Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in [[The Forest Navel]], the third accessible area in the game. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When [[Red Pikmin|non-]][[Yellow Pikmin|blue]] Pikmin fall in the water, blue Pikmin will run to them and throw them out of the water, saving their lives. This is popularly known as the "lifeguard" ability. [[Blue Pikmin]] are the last pikmin you find in the game.


==''[[New Play Control!]]''==
===Releases===
{{Main|New Play Control!}}
{{main|Region|Nintendo Selects}}
[[File:NewPlayControlPikmin.jpg|thumb|The american ''[[New Play Control!]]'' cover for ''Pikmin'']]
The game was released on {{date|26|October|2001}} in Japan, {{date|3|December|2001}}<ref name=nintendocom></ref><ref name=pikmincom></ref> in North America, and {{date|14|June|2002}} in Europe and Australia. In North America, the game was originally planned to release as a GameCube launch title on {{date|11|November|2001}},{{source needed}} however it was delayed for unknown reasons and was released on {{date|3|December}} instead. The game was later re-released with different packaging.
''Pikmin'' eventually got a ''[[New Play Control!]]'' version released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game.


===Changes===
There are three versions of the software, [[#Versions|listed below]]. Each physical release can have the Japanese, American, or European game disc inside. The Japanese version of the game is only available in Japanese, the American version is only available in English, and the European version of the game is available in English, European French, German, Italian, and Castilian Spanish.
*The game now has widescreen support.
*A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now call the [[Pikmin family|Pikmin]] at a greater distance.
*An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the [[Libra Glitch]].
*Some sound effects are played by the Wii remote speaker.
*Enemy sound effects, 'voices' in particular, are different, notably more 'squeaky'.
*Only the "tails" of Pikmin [[spirit]]s are blue, rather than being completely blue as they are in the Gamecube version.
*Yellow Pikmin holding [[Bomb Rock|bomb rocks]] no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
*The [[Enemy reel]] is presented differently. The enemy reel plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the enemy reel.
*[[Pikmin family|Pikmin]] last longer when on fire or drowning.
*The carrying numbers appear in the same way as in ''[[Pikmin 2]]'', which means they show the color of the onion they are carried to.
*The player can press up or down on the D-pad to cycle through the types of Pikmin they are holding, a feature which was first introduced in the [[Nintendo GameCube|GameCube]] version of ''[[Pikmin 2]]''.
*During the Bad Ending, [[Captain Olimar|Olimar's]] [[S.S. Dolphin|ship]] makes different malfunctioning noises.
*The Credits play differently; Instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionaly pass the screen in the background.


==Guides==
Below is a complete list of all known releases of ''Pikmin'', including the box art, release locations, and product information.
*A 17-day [[Guide:Pikmin 1 by Goolix|guide]]
*A [[Guide:Pikmin 1 (The Impact Site) - Many Pikmin by Espyo|guide]] to growing Pikmin at the [[Impact Site]]


==Gallery==
{| class="wikitable sortable mw-collapsible mw-collapsed"
===Title screens and Screenshots===
|-
<gallery captionalign="left">
! colspan="8" | List of physical releases
File:Pikmintitlescreen.png|The title screen for ''Pikmin''.
|-
Images-6.jpeg
! colspan="2" | Box
</gallery>
! rowspan="2" | Type
! rowspan="2" | Location(s)
! rowspan="2" | Software<br>region
! rowspan="2" | Release date
! rowspan="2" | Nintendo<br>Product ID
! rowspan="2" | UPC/A
|-
! Front || Back
|-
| [[File:Japanese Pikmin.jpg|60px]] ||  || Original release || Japan || Japanese || {{date|26|October|2001}} || GS-DOL-GPIJ-JPN || 4 902370 505672
|-
| [[File:Pikmin1boxart.jpg|60px]] ||  || Original release || North America || American || {{date|3|December|2001}} || DL-DOL-GPIE-USA || 0 45496 96002 5 (00100)
|-
| [[File:PikminBoxFrontCanada.jpeg|60px]] ||  || Original release || Canada || American || {{date|3|December|2001}} || DL-DOL-GPIE-USA || 0 45496 96009 4 (00000)
|-
| [[File:PikminboxfrontUK.jpeg|60px]] ||  || Original release || United Kingdom<br>Spain<br>Italy || European || {{date|14|June|2002}} || DOL-GPIP-UKV || 0 45496 96002 5
|-
| [[File:PikminBoxFrontAustralia.jpg|60px]] ||  || Original release || Australia<br>New Zealand || European || {{date|14|June|2002}} || GS-DOL-GPIP-AUS || 0 45496 96002 5
|-
| [[File:PikminBoxFrontGermany.jpeg|60px]] ||  || Original release || Germany<br>Austria<br>Switzerland || European || {{date|14|June|2002}} || DOL-GPIP-NOE || 0 45496 39015 0
|-
| [[File:PikminboxfrontUK.jpeg|60px]] ||  || Original release || Netherlands<br>Belgium || European || {{date|14|June|2002}} || DOL-GPIP-HOL || 0 45496 39018 1
|-
| [[File:PikminBoxFrontFrance.jpg|60px]] ||  || Original release || France || European || {{date|14|June|2002}} || DOL-GPIP-FRA || 0 45496 39017 4
|-
| [[File:PikminBoxFrontUSAPC.jpg|60px]] ||  || Player's Choice || North America || American || {{date|9|Feburary|2003}} || DL-DOL-GPIE-USA || 0 45496 96002 5 (00101)
|-
| [[File:PikminBoxFrontCanadaPC.jpg|60px]] ||  || Player's Choice || Canada || American || {{date|9|Feburary|2003}} || DL-DOL-GPIE-USA || 0 45496 96009 4 (00101)
|-
| [[File:PikminBoxFrontNetherlandsPC.jpg|60px]] ||  || Player's Choice || United Kingdom<br>Spain<br>Italy || European || April 2003 || DOL-GPIP-UKV ||  0 45496 39095 2
|-
| ||  || Player's Choice<br>(Silver banner) || United Kingdom<br>Spain<br>Italy || European || April 2003 || DOL-GPIP-UKV ||  0 45496 39095 2
|-
| [[File:PikminBoxFrontAustraliaPC.jpg|60px]] ||  || Player's Choice || Australia<br>New Zealand || European || April 2003 || GS-DOL-GPIP-AUS || 0 45496 96002 5
|-
| [[File:PikminBoxFrontGermanyPC.jpg|60px]] ||  || Player's Choice || Germany<br>Austria<br>Switzerland || European || April 2003 || DOL-GPIP-NOE || 0 45496 39093 8
|-
| [[File:PikminBoxFrontNetherlandsPC.jpg|60px]] ||  || Player's Choice || Netherlands<br>Belgium || European || April 2003 || DOL-GPIP-HOL || 0 45496 39097 6
|-
| [[File:Japanese Pikmin.jpg|60px]] ||  || Pikmin 1 + 2 || Japan || Japanese || {{date|23|July|2004}} || DOL-GPIJ-JPN || 4 902370 505672
|-
|}


=== Promotional artwork ===
''[[New Play Control! Pikmin]]'' is a different game, but an enhanced port of this one. It was released for the [[Wii]], and features a new control method and other slight differences.
<gallery>
File:Olimarpromotional.jpg|A promotional picture, advertising ''Pikmin''.
</gallery>
{{clear}}


==References In Other Games==
On {{date|21|June|2023}} a [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port]] of the game based on the ''New Play Control!'' version was released, albeit with a number of changes.
===''Super Smash Bros.''===
In the ''Super Smash Bros.'' series, there have been several references to the Pikmin series.


*If you have a saved game of ''Pikmin'' on the same memory card as one of ''Super Smash Bros. Melee'', you are given the [[Captain Olimar]] trophy in ''Melee''. That game also features a trophy of the Pikmin.
===Versions===
*"Olimar & Pikmin" is a playable character in ''[[Super Smash Bros. Brawl]]''.
{{main|Region}}
*In ''Super Smash Bros. Brawl'', there is a Pikmin-related stage called "Distant Planet". It features [[Bulborb]]s and other threats like rain. If a [[Pellet]] or certain items are thrown into one of the Onions, items will pop out.
The first version of the game, the "Japanese version", was released for the [[GameCube]] in Japan, in October of 2001. Throughout the next months, the localization team of Nintendo of America changed the game for release in North America. Finally, later, Nintendo of Europe made their own tweaks, and released that version in Europe and Oceania. Although these three regions received a different version each, the differences between them are minor. The biggest one is that the Japanese version uses Japanese text, while the others use English or European-language text. Not much changes between the US and the European versions, but it became possible to skip the [[sunset]] cutscene in the European version.
*There is a remix of the ''Pikmin'' World map music in ''[[Super Smash Bros. Brawl]]''; this consists of both tracks of the ''Pikmin'' map screen and the ''Pikmin 2'' map screen. Hajime Wakai, a musician of ''Pikmin'', is one of the musicians for ''Super Smash Bros. Brawl''.
*''Super Smash Bros. Brawl'' has a [[Bulborb]] trophy, a [[Burrowing Snagret]] trophy, a [[Creeping Chrysanthemum]] trophy, a [[Wollywog]] trophy, a Red Pikmin trophy, a Yellow Pikmin trophy, and a [[Fiery Blowhog]] trophy, along with a [[Purple Pikmin]] sticker and a [[Louie]] sticker, among others.
*As well as the music mentioned above, there is also [[The Forest of Hope]], which is unchanged from ''Pikmin''.


===''Animal Crossing: City Folk''===
Below is a complete list of all of the different software versions of the game.
In ''Animal Crossing: City Folk'' (known as ''Animal Crossing: Let's Go To The City'' in Europe), Pikmin-themed items were released as downloadable items. Every such item is available only for one or two weeks, then it is gone; the only way to obtain one later by trading with other players.
{| class="wikitable sortable mw-collapsible mw-collapsed"
|-
! colspan="5" | List of game versions
|-
! Disc
! Game ID
! Region
! Region Code
! Publisher
|-
| || DPIJ01 || Japan || NTSC-J || Nintendo Co., Ltd.
|-
| [[File:PikminDiscNorthAmerica.jpg|60px]] || DPIE01 || North America || NTSC || Nintendo of America Inc.
|-
| [[File:PikminDiscEurope.jpg|60px]] || DPIP01 || Europe<br> Australia || PAL || Nintendo of Europe GmbH
|}


*Pikmin Hat was released in winter 2009, when ''New Play Control: Pikmin'' was released for [[Wii]] (different dates for different regions).
===Reception===
*''[[S.S. Dolphin]]'' model was available from July 20th to August 3rd 2009, this way celebrating 40th anniversary of Apollo 11 landing on the Moon.
''Pikmin'' received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the [[camera]].{{cite web|https://www.ign.com/articles/2001/05/31/gamecube-at-e3-the-goods-and-the-bads-4|GameCube at E3: The Goods and the Bads|IGN|published={{date|21|June|2012}}|retrieved={{date|8|August|2020}}}} On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. The song [[Ai no Uta]] helped boost sales, and became an unexpected hit, even surpassing the sales for the game itself.


===''Super Mario Galaxy''===
==Connections to other games==
In ''Super Mario Galaxy'' there is a galaxy called [http://www.mariowiki.com/Space_Junk_Galaxy Space Junk Galaxy], which has a spaceship in it that looks very similar to Olimar and Louie's ship from ''[[Pikmin 2]]''.
{{see also|Canon}}
This is the first game in the series, both in terms of releases, and in terms of plot timeline. The story of {{p2}} takes place directly after Olimar's return from his adventure in ''Pikmin''. Other than that, ''Pikmin'' is alluded to in other games of the series, whenever Olimar's first voyage and original discovery of the Pikmin are referred. The story of {{p4}} is in some ways a retelling of the story of this game.


===''Mario Golf:Toadstool Tour''===
==Credits==
In ''Mario Golf:Toadstool Tour'' hitting a golf ball into a patch of flowers causes Pikmin to be flung up in the air like ragdolls.
{{see|Credits#Pikmin|t1=''Pikmin'' credits}}


===Nintendo 3DS===
==Gallery==
When transferring DSiWare from a Nintendo DSi, Pikmin will carry pieces of the game to the new console.[http://www.youtube.com/watch?v=WTQRrlP6uEc]
{{see also|Promotional material#Pikmin|t1=Promotional material in ''Pikmin''}}
<gallery>
Pikmin logo.png|Logo.
Player's Choice Pikmin.jpg|[[Player's Choice]] box art.
Japanese Pikmin.jpg|Japanese box art.
PikminEUbox.jpg|European box art.
PikminBoxFrontUKPC.jpg|United Kingdom Player's Choice box art.
PikminDEPCbox.jpg|German Player's Choice box art.
PikminBoxFrontNetherlands.jpg|Netherlands box art.
PikminNABetaBox.png|Early North American box art.
P1 Nintendo of Europe wallpaper.jpg|Wallpaper from Nintendo of Europe.
P1 Nintendo of Europe wallpaper 2.jpg|Another wallpaper from Nintendo of Europe.
Pikmin fight Red Bulborb P1 art.png|Artwork used on boxart outside from Japan.
Pikmintitlescreen.png|Title screen.
Nintendo Power Pikmin interview page 90.jpg|Page 90 of a Nintendo Power interview with Shigeru Miyamoto describing ''Adam and Eve''.
Nintendo Power Pikmin interview page 91.jpg|Page 91 of the same interview.
</gallery>


===<span style="font-style: italic;">Luigi's Mansion</span>===
==Trivia==
*Page 23 of the instruction manual describes a strategy against [[Bulborb|Spotty Bulborb]]s, but contains a [[Mistake|typo]]: it has "holdung on to the feet" instead of "holding on to the feet".
*Some of the resources used for the scenery in the game come from the mountains and the gardens around [[Shigeru Miyamoto]]'s house.{{cite youtube|IdQwnLW2eoY|where Miyamoto explains the resource's origins|m=11|s=11}}
*It is possible to collect all 30 ship parts in 6 in-game [[day]]s. Such a playthrough is known as a [[6 day run]].


<span style="font-style: italic;">You can play a trailer of pikimin. Notice some things are still beta though.</span>
==Names in other languages==
{{foreignname
|Jap=ピクミン
|JapR=Pikumin
|JapM=Pikmin
|Fra=Pikmin
|FraM=-
|Ger=Pikmin
|GerM=-
|Ita=Pikmin
|ItaM=-
|Spa=Pikmin
|SpaM=-
|Chi=皮克敏
|ChiM=-
|ChiN=Transliteration
|Dut=Pikmin
|DutM=-
|DutN=Name taken from the official ''Pikmin'' website.
|notes=y
|ItaI=Pikmin (gioco)
}}


==See also==
==See also==
*[[wikipedia:Pikmin|Wikipedia page]]
*''[[Pikmin.com SpaceForce]]''
*''[[Pikmin 2]]''
*{{npcp1}}
*{{p1s}}
*{{p1+2}}
 
==External links==
*[https://www.nintendo.co.jp/ngc/gpij/index.html Official Japanese website]
*{{w|Pikmin|Wikipedia's article on ''Pikmin''}}
*[[strategywiki:Pikmin|StrategyWiki's article on ''Pikmin'']]
*[[NWiki:Pikmin (game)|NintendoWiki's article on ''Pikmin'']]
*[http://files.replacementdocs.com/Pikmin_-_AU_Manual_-_GC.pdf ''Pikmin'' game manual (Australian copy)]
*[https://drive.google.com/file/d/1u6ng7oWY5G0YnfleUEx3DBoIkqkvfGkO/view ''Pikmin'' game manual (Japanese copy)]
*[https://www.youtube.com/watch?v=geIe011iI9k YouTube video of the good ending]
*[https://www.youtube.com/watch?v=oevDcLvdRkM YouTube video of the neutral ending]
*[https://www.youtube.com/watch?v=Xpe6njHRJP8 YouTube video of the bad ending]
 
==References==
{{refs}}


==External Links==
{{Games}}
*[http://www.replacementdocs.com/request.php?4540 Pikmin game manual]


[[de:Pikmin (Spiel)]]
[[Category:Pikmin 1| ]]
[[Category:Games]]
[[Category:Main series]]
[[Category:Pikmin 1|*]]
[[it:Pikmin (gioco)]]

Latest revision as of 16:23, November 15, 2024

Pikmin
Front cover art of Pikmin.
North American boxart
Japanese name ピクミン?
Rating ESRB rating: E PEGI rating: 3
Console Nintendo GameCube
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players Single-player
Saved game size 19 blocks
Release date
Japan October 26th, 2001
North America December 3rd, 2001[1][2]
Europe June 14th, 2002
Australia June 14th, 2002
South Korea N/A
Related games
Successor Pikmin 2
Re-release New Play Control! Pikmin
Pikmin 1 (Nintendo Switch)
"Pikmin 1" redirects here. For the port that uses this name, see Pikmin 1 (Nintendo Switch).

Pikmin is the first game in the Pikmin series, released in 2001 as one of the first games available for the GameCube. The game is the first in the series chronologically, and sees Captain Olimar crash-landing on an unknown planet and collecting his missing ship parts in order to escape. The game introduces the main game mechanics of growing Pikmin, controlling the Pikmin as a group, taking down obstacles, carrying objects, and battling enemies. The game has been ported to the Wii under the title New Play Control! Pikmin, and ported to the Nintendo Switch under the title Pikmin 1. Its sequel, Pikmin 2, was released three years later in 2004.

Plot[edit]

Captain Olimar, a pilot, flies his spacecraft, the S.S. Dolphin, through space. Suddenly, a meteor hurdles toward his direction and hits the Dolphin, sending it plummeting toward an Earth-like planet. During the fall, the Dolphin ignites, and its various parts are released from the hull and scattered across the planet.

The next morning, Olimar regains consciousness on The Impact Site and turns around to find the Dolphin badly damaged. Realizing that the oxygen on the planet is deadly to his body and his life-support systems only have enough power to last 30 days, Olimar sets out to locate the missing parts of the Dolphin, hoping he can rebuild his ship and return to his home planet of Hocotate.

After exploring a bit, Olimar finds a dormant Onion. Upon approaching it, it springs to life, and out comes a seed. Upon plucking it and experimenting with the creature by throwing it, dismissing it, etc., he learns about the Pikmin and their abilities. With the help of the Red Pikmin he raises, Olimar recovers the Main Engine, which allows him to at least hover above the surface during the night, which he later learns is too dangerous.

Olimar and the Pikmin then discover a new area, The Forest of Hope and the Onion within: the Yellow Pikmin's Onion. In addition, he gradually learns more about the various enemies and quirks of the planet, and how to use each Pikmin type's abilities to their full potential. As he gathers more parts, he eventually manages to discover The Forest Navel, the Blue Pikmin, The Distant Spring, and The Final Trial. After defeating the Emperor Bulblax and recovering the final ship part, Olimar sails back to Hocotate.

Endings[edit]

Click [show] to display the image.
Pikmar, as shown in the bad ending of Pikmin.
The bad ending of Pikmin.
See also: Completion.

There are three possible ways for Olimar's adventure to end, which depend on the ship parts the player can gather before the days run out. Videos of each ending can be found on the external links section of this article.

The canon ending is the best one; this is when all thirty ship parts are recovered within the thirty day time limit. After the Secret Safe is gathered, the camera zooms into the Dolphin and Captain Olimar jumps with joy. Then the scene darkens, becoming night, Olimar walks to his ship and stops to look at the Pikmin one last time. The Pikmin tilt their heads in curiosity. Olimar gives the Pikmin a short wave good-bye, to which the Pikmin tilt their heads in the opposite direction. With a sigh, Olimar looks down and shakes his head. He then boards the Dolphin and lifts off successfully, and the Pikmin attack a nearby Spotty Bulborb on their own. Next, the ship is seen flying away, with Onions of many, unseen colors following him. After the credits, the enemy reel is shown.

The neutral ending is when the time runs out, but Olimar manages to escape with the ship parts he collected. Out of the 30 parts, only 25 specific ones are necessary for the captain to return to Hocotate. The five optional parts are the Nova Blaster, the Space Float, the Massage Machine, the UV Lamp and the Secret Safe. With this ending, at the night of the final day, Captain Olimar walks towards the Dolphin and takes a quick glance back before entering the cockpit of his ship and attempting to blast off. He successfully flies off while three Pikmin (one red, one yellow, and one blue) look up into the sky with curiosity.

The bad ending takes place when Olimar does not manage to retrieve the 25 mandatory parts. On his last day, he realizes that time is up and attempts to lift off. Immediately after taking off, the engine explodes and his ship crashes back onto the planet. The Pikmin carry his unconscious body to an Onion, making Olimar pop out as a Pikmin-like creature, having his normal head, but the sprout of a Pikmin with a black stem, and without his spacesuit helmet.

It is known that the best ending is the canon one, seeing as in Pikmin 2, Olimar has brought a souvenir home for his son, and the best ending is the only one where he would have time to pick one up. In addition, it's revealed that Olimar's wife eventually finds the Secret Safe during his absence, and that ship part can only be retrieved after all other 29 were. Naturally, the worst ending is not canon, as Olimar is known to return safely to Hocotate at the start of the second game.

Gameplay[edit]

Pikmin is a three-dimensional strategy-based game, in which the player is given control of Olimar, who in turn has control over the Pikmin that follow him. The goal of the game is to find and collect as many of his 30 lost ship parts as possible, in fewer than the 30 days Olimar has to live, so that he can escape the planet before his life-support system fails. This is achieved by directing Pikmin to carry the parts to Olimar's ship. 13 minutes and 30 seconds are spent on its surface each day; as nightfall approaches, he must gather stray and toiling Pikmin so that they don't fall victim to the voracious nocturnal predators, such as the Spotty Bulborb.

In Pikmin, players will face many obstacles in order to secure the parts required to rebuild the ship. This must be done with care, as many obstacles are hazardous to the Pikmin, such as water, fire and explosions. There are also other things that block the way, such as walls, bridges and gaps. Many different animal species on the planet hinder the progress of working Pikmin. However, the forces are limited; Olimar can only have up to 100 Pikmin out in the field and no more under any circumstances. The rest are stored in the Onions, considered by Olimar to be some sort of mothership for the species.

The primary way to control Pikmin is to throw them at targets, although they can also be issued to them. By gathering resources back into the Onions, new seeds will pop out, which increase the supply of Pikmin. The creatures can also mature with the likes of nectar.

Challenge Mode[edit]

Main article: Challenge Mode in Pikmin.

In addition to the regular story mode, there is an alternate game mode where players are challenged to grow the most Pikmin they can in a single day, with slightly different rules. The player's top 5 scores for each area are saved.

Content[edit]

Pikmin[edit]

Pikmin breaking down a bramble gate.
These Pikmin are destroying a wall to clear a path for Olimar.
Main article: Pikmin family.

Pikmin are the plant/animal hybrids that are discovered by Captain Olimar when he crash-landed on the planet. The Pikmin willingly follow his orders and imitate his movements, despite whatever fate may await them. Each species of Pikmin has weaknesses and strengths and all Pikmin must be used in cooperation in order to collect all of the missing ship parts. These are the types of Pikmin encountered in this game.

Red Pikmin[edit]

Artwork of a Red Pikmin waving.
A Red Pikmin waving.
Main article: Red Pikmin.

Red Pikmin are the first type of Pikmin encountered by Captain Olimar, at The Impact Site. They are used to retrieve the Main Engine, since they are the only Pikmin he has at the time. Red Pikmin are resistant to fire and have more attack power than the other Pikmin types. Besides their color, they can also distinguished from other Pikmin types with their pointed nose-like growth.

Yellow Pikmin[edit]

Artwork of a Yellow Pikmin relaxing.
A Yellow Pikmin laying down.
Main article: Yellow Pikmin.

Yellow Pikmin are the second Pikmin discovered by Olimar, found in The Forest of Hope. Yellow Pikmin are the only Pikmin with the ability to carry bomb-rocks (in this game), and can be thrown higher than normal. The Yellow Pikmin's defining physical characteristic is their large ears.

Blue Pikmin[edit]

Artwork of a Blue Pikmin being thrown from Pikmin.
A Blue Pikmin being thrown.
Main article: Blue Pikmin.

Blue Pikmin are the third and last kind of Pikmin found in the game. They are located in The Forest Navel. Blue Pikmin are the only species of Pikmin that can move around in bodies of water, thanks to their gills. When non-Blue Pikmin fall in the water, Blue Pikmin will run to them and throw them out of the water, saving their lives.

Characters[edit]

Captain Olimar[edit]

Captain Olimar guides three Red Pikmin in Pikmin.
Olimar, followed by a trio of Red Pikmin.
Main article: Captain Olimar.

Captain Olimar is the main character of Pikmin.

Areas[edit]

The area selection screen, where areas are selected at the start of each day.

The explorable area of the planet is split into five different areas. After 1, 5, 12 and 29 ship parts are recovered, the S.S. Dolphin receives an upgrade, which allows it to fly to an additional area. The following list of areas is ordered from the first one unlocked to the last.

Ship parts[edit]

See: Ship part

Ship parts are what the player needs to collect in order to advance with the game. There are 30 in total, and they can upgrade the S.S. Dolphin once certain amounts of parts are recovered. Each ship part is unique, and 5 of them are not required for Olimar to succeed in his escape.

Enemies[edit]

See: Enemies in Pikmin

There are a number of creatures in the planet that are enemies to the Pikmin. They are mostly predators, although almost all of them can be killed by large armies of Pikmin.

Plants and fungi[edit]

See: Vegetation in Pikmin

A few decorative plants and fungi exist in each area. Most of them are plants in the real world.

Controls[edit]

See: Controls in Pikmin

Players control the game with a GameCube controller. In-game, they take control of Olimar, and if he has any Pikmin on his group, he can control them to some degree by shifting the group's position, dismissing them, or throwing them. The player is also given some control over the camera.

Lists[edit]

Quotes[edit]

See: Olimar's voyage log
See: Olimar's monologs

Soundtrack[edit]

See: Music in Pikmin
See: Pikmin World

Easter eggs and secrets[edit]

See: Easter eggs

Regional differences[edit]

See: Region

Mistakes[edit]

See: Mistakes

Glitches[edit]

See: Glitches in Pikmin

Prerelease information[edit]

See: Pikmin prerelease information

Unused content[edit]

See: Unused content in Pikmin

History[edit]

Development[edit]

To do: Expand this section. This video has some useful information and sources. Also, Ask the Developer Vol. 10
Care to do so?

During development of the GameCube, a tech demo was created that showed off multiple Marios, under the title Super Mario 128. This demo demonstrated the console's ability to have several dozens of individual objects on-screen at once. This concept was later recycled and lead to the creation of Pikmin.

While experimenting with the idea for a game, Nintendo came up with a concept of a god-related game. According to an interview with Shigeru Miyamoto, it would feature the player character as a god, looking over two humans – then called Adam and Eve – that would develop by themselves. They would multiply over time, and depending on the player's decisions, the characters could do things such as fight, or nest and have children. Eventually, it was deemed too uninteractive, and Pikmin were added. Soon after, the whole idea was scrapped, and development for Pikmin began. The Spotty Bulborb, which originated as a mammoth-like creature in that game, was re-used for Pikmin.

The first reveal of the Pikmin project came in E3 2001, where Shigeru Miyamoto played the game live. By that point, the general mechanics resembled the final product, but several assets, resources and quirks were different.

Releases[edit]

Main articles: Region and Nintendo Selects.

The game was released on October 26th, 2001 in Japan, December 3rd, 2001[1][2] in North America, and June 14th, 2002 in Europe and Australia. In North America, the game was originally planned to release as a GameCube launch title on November 11th, 2001,[source needed] however it was delayed for unknown reasons and was released on December 3rd instead. The game was later re-released with different packaging.

There are three versions of the software, listed below. Each physical release can have the Japanese, American, or European game disc inside. The Japanese version of the game is only available in Japanese, the American version is only available in English, and the European version of the game is available in English, European French, German, Italian, and Castilian Spanish.

Below is a complete list of all known releases of Pikmin, including the box art, release locations, and product information.

List of physical releases
Box Type Location(s) Software
region
Release date Nintendo
Product ID
UPC/A
Front Back
Japanese Pikmin.jpg Original release Japan Japanese October 26th, 2001 GS-DOL-GPIJ-JPN 4 902370 505672
Front cover art of Pikmin. Original release North America American December 3rd, 2001 DL-DOL-GPIE-USA 0 45496 96002 5 (00100)
The front of the Pikmin Canada release box. Original release Canada American December 3rd, 2001 DL-DOL-GPIE-USA 0 45496 96009 4 (00000)
The front of the Pikmin UK release box. Original release United Kingdom
Spain
Italy
European June 14th, 2002 DOL-GPIP-UKV 0 45496 96002 5
The front of the Pikmin Australian release box. Original release Australia
New Zealand
European June 14th, 2002 GS-DOL-GPIP-AUS 0 45496 96002 5
The front of the Pikmin German release box. Original release Germany
Austria
Switzerland
European June 14th, 2002 DOL-GPIP-NOE 0 45496 39015 0
The front of the Pikmin UK release box. Original release Netherlands
Belgium
European June 14th, 2002 DOL-GPIP-HOL 0 45496 39018 1
The front of the Pikmin French release box. Original release France European June 14th, 2002 DOL-GPIP-FRA 0 45496 39017 4
The front of the Pikmin North American Player's Choice release box. Player's Choice North America American Feburary 9th, 2003 DL-DOL-GPIE-USA 0 45496 96002 5 (00101)
The front of the Pikmin Canada Player's Choice release box. Player's Choice Canada American Feburary 9th, 2003 DL-DOL-GPIE-USA 0 45496 96009 4 (00101)
The front of the Pikmin Netherlands Player's Choice release box. Player's Choice United Kingdom
Spain
Italy
European April 2003 DOL-GPIP-UKV 0 45496 39095 2
Player's Choice
(Silver banner)
United Kingdom
Spain
Italy
European April 2003 DOL-GPIP-UKV 0 45496 39095 2
The front of the Pikmin Australian Player's Choice release box. Player's Choice Australia
New Zealand
European April 2003 GS-DOL-GPIP-AUS 0 45496 96002 5
The front of the Pikmin German Player's Choice release box. Player's Choice Germany
Austria
Switzerland
European April 2003 DOL-GPIP-NOE 0 45496 39093 8
The front of the Pikmin Netherlands Player's Choice release box. Player's Choice Netherlands
Belgium
European April 2003 DOL-GPIP-HOL 0 45496 39097 6
Japanese Pikmin.jpg Pikmin 1 + 2 Japan Japanese July 23rd, 2004 DOL-GPIJ-JPN 4 902370 505672

New Play Control! Pikmin is a different game, but an enhanced port of this one. It was released for the Wii, and features a new control method and other slight differences.

On June 21st, 2023 a Nintendo Switch port of the game based on the New Play Control! version was released, albeit with a number of changes.

Versions[edit]

Main article: Region.

The first version of the game, the "Japanese version", was released for the GameCube in Japan, in October of 2001. Throughout the next months, the localization team of Nintendo of America changed the game for release in North America. Finally, later, Nintendo of Europe made their own tweaks, and released that version in Europe and Oceania. Although these three regions received a different version each, the differences between them are minor. The biggest one is that the Japanese version uses Japanese text, while the others use English or European-language text. Not much changes between the US and the European versions, but it became possible to skip the sunset cutscene in the European version.

Below is a complete list of all of the different software versions of the game.

List of game versions
Disc Game ID Region Region Code Publisher
DPIJ01 Japan NTSC-J Nintendo Co., Ltd.
The Pikmin North American release disc. DPIE01 North America NTSC Nintendo of America Inc.
The front of the Pikmin European release box. DPIP01 Europe
Australia
PAL Nintendo of Europe GmbH

Reception[edit]

Pikmin received mostly positive reviews. Sites like IGN and GameSpot gave it scores close to 90%, praising its uniqueness and visuals, but complaining about the camera.[3] On its first week, it sold over 100,000 copies, although the numbers started decreasing in the following weeks. The song Ai no Uta helped boost sales, and became an unexpected hit, even surpassing the sales for the game itself.

Connections to other games[edit]

See also: Canon.

This is the first game in the series, both in terms of releases, and in terms of plot timeline. The story of Pikmin 2 takes place directly after Olimar's return from his adventure in Pikmin. Other than that, Pikmin is alluded to in other games of the series, whenever Olimar's first voyage and original discovery of the Pikmin are referred. The story of Pikmin 4 is in some ways a retelling of the story of this game.

Credits[edit]

See: Pikmin credits

Gallery[edit]

See also: Promotional material in Pikmin.

Trivia[edit]

  • Page 23 of the instruction manual describes a strategy against Spotty Bulborbs, but contains a typo: it has "holdung on to the feet" instead of "holding on to the feet".
  • Some of the resources used for the scenery in the game come from the mountains and the gardens around Shigeru Miyamoto's house.[4]
  • It is possible to collect all 30 ship parts in 6 in-game days. Such a playthrough is known as a 6 day run.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ピクミン?
Pikumin
Pikmin
Flag of China Chinese 皮克敏 - Transliteration
Flag of the Netherlands Dutch Pikmin - Name taken from the official Pikmin website.
Flag of France French Pikmin -
Flag of Germany German Pikmin -
Flag of Italy Italian Pikmin -
Flag of Spain Spanish Pikmin -

See also[edit]

External links[edit]

References[edit]

  1. ^ a b "03-Dec-2001". Nintendo of America. Nintendo. Archived from the original on February 19, 2002. Retrieved May 23, 2023.
  2. ^ a b "coming december 3, 2001"; img_area_5.jpg (alt text). Pikmin.com. Nintendo. Archived from the original on October 24, 2001. Retrieved May 23, 2023.
  3. ^ GameCube at E3: The Goods and the Bads on IGN, published on June 21st, 2012, retrieved on August 8th, 2020
  4. ^ YouTube video where Miyamoto explains the resource's origins (at 11:11)