Pikmin (game)
Pikmin 2
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Pikmin 4
Hey! Pikmin

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[[File:Thumb_pikmin_ghosts.jpg|thumb|160px|Multiple colours of spirits]]
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
'''Pikmin Spirits''' appear every time a [[Pikmin family|Pikmin]] is killed by a hazard or enemy. Although they are not visible when a Pikmin dies by falling into an abyss, it can be assumed that they do appear, but are out of sight. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the [[Red Pikmin]]'s nose. Their appearance is slightly transparent and they vary between the games. They emit a soft, mournful cry as they ascend.
[[File:Thumb pikmin ghosts.jpg|thumb|Multiple colors of Pikmin souls.]]
[[File:Spirits_in_Brawl.jpg|thumb|left|134px|the appearance of Pikmin spirits in ''Super Smash Bros. Brawl.'']]
{{game help|p3}}
{{game help|hp}}
'''Souls'''{{cite quote|{{notes:Abandoned Husk/heypikmin}}|Olimar|his notes on the Abandoned Husk}} appear every time a [[Pikmin family|Pikmin]] or [[enemy]] is defeated. These ghostly spirit-like shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen.


In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in ''[[Pikmin 2]]'' are representative of the dead Pikmin's color. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]]. In the [[New Play Control! Pikmin|''New Play Control!'' version]] of the first game, only the tail is blue.
==Pikmin==
{{stub|section=y|Specify the shape and color of each Pikmin type, but take into account each game (''New Play Control!'' versions too). Also, add information on how souls appear during cutscenes, like an extinction cutscene (even in multiplayer), or the end of day cutscene (see gallery).}}
The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In {{p1}}, every Pikmin has a blue soul, irrelevant of the color of the Pikmin itself, while souls in all other ''Pikmin'' games, including {{npcp1}} and {{p1s}}, are representative of the dead Pikmin's type, differing in color. In {{p3}}, the design of the souls is slightly changed, lacking arms and having rounder heads. [[Rock Pikmin]] and [[Winged Pikmin]] have unique souls as well; Rock Pikmin's souls are larger and more angular, much like the Rock Pikmin themselves, and Winged Pikmin's souls have a pair of translucent, fluttering wings. In {{p4}}, Rock and Winged Pikmin's souls look the same as the other types, as do [[Ice Pikmin]]{{'s}} souls. The only unique souls in the game are [[Glow Pikmin]]{{'s}}, resembling faceless orbs with ghostly tails, as well as lacking the Pikmin's trademark stems. They also have a small "bursting" animation when they disappear.
 
If a Pikmin dies from being thrown into the abyss, it won't release any soul in {{p1}} or {{npcp1}}, but it will in {{p2}} and {{npcp2}}. In {{p3}}, no souls will be seen ascending from the abyss but they will be visible on the [[radar]]. No soul will also appear if the [[Sandbelching Meerslug]] eats a Pikmin sprout. The fact that souls appear in the radar is particularly important during [[replay]]s, since they show players where and when Pikmin had died.
 
In general, Pikmin souls are used as icons in [[menu]]s and [[HUD]]s to represent Pikmin that have died.


In ''[[Pikmin 3]]'', the spirits in general are more round than the previous games. They keep the color difference introduced in ''Pikmin 2'', but the new ones differ in shape as well; [[Winged Pikmin]] spirits have wings that continue to flutter until the spirit vanishes, while [[Rock Pikmin]] spirits are much more polygonal than the rest. 
==Enemies==
==Enemies==
Enemies' spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. [[Bulbmin]] produce a smaller version of this type of spirit when they die. There is also a minor glitch involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen. In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending.
[[File:Spirit 1.jpg|thumb|left|The soul of a recently defeated [[Dwarf Bulborb]].]]
Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. [[Bulbmin]] produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when defeated: this is the case for the [[Spotty Bulbear]] and the [[Gatling Groink]], which can [[Health#Revival|revive]], and the [[Ravenous Whiskerpillar]], which seems to remain alive even after being defeated. Enemies that die while [[ultra-bitter spray|petrified]] release a soul, but these "non-dying" enemies do not.


In ''Pikmin 2'', three enemies do not release spirits when beaten. These are the [[Gatling Groink]], the [[Ravenous Whiskerpillar]], and the [[Spotty Bulbear]]. The Gatling Groink and Spotty Bulbear both regenerate their health after being defeated, suggesting that they never really die, but are just knocked out. The Ravenous Whiskerpillars will squirm about and hiss when being carried by Pikmin, but they cannot come back to life and attack [[Burgeoning Spiderwort]]s.
In {{p2}} these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for [[boss]]es. In {{p3}}, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". They also burst with an audible pop after a few seconds, a trait exclusive to enemies' souls. An enemy's death in this game means that the carcass is ready to be [[Carry|carried]] – the enemy cannot be picked up until the soul is actually seen. Due to the way [[Camera#Off-camera objects|off-camera objects]] are handled, an enemy's soul will not ascend until it is once again visible on-screen.


In ''Pikmin 3, ''enemies spirits are a translucent blueish hue and have small white eyes. In this game, the departure of a spirit from the animal's body signifies the Pikmin's oppritunity to salvage the carcass; The Pikmin will be unable to pick up the body until the spirit is seen physically-ascending.
In {{p1}} when [[Pearly Clamclamp]] loses its soul when defeated, the creature still seems to be alive afterwards, acting like normal. This is no longer the case in {{p4}}.


==Trivia==
{{clear}}
*In ''Super Smash Bros. Brawl'', Purple Pikmin do not give off spirits when they die.


==Gallery==
==Gallery==
{{game help|p2|Clear screenshots of every variety of Pikmin's souls.}}
<gallery>
<gallery>
File:Pikminghosts.jpg|In the first Pikmin game, all spirits of Pikmin were bluish white.
Spirits P1 artwork.png|In ''Pikmin'', all souls of Pikmin are blueish white.
Image:Spirit_1.jpg|The spirit of a recently killed enemy
P1 Pikmin spirit.png|A screenshot of a Pikmin soul in ''Pikmin''.
Screen Shot 2013-04-20 at 3.55.45 PM.png|A Winged PIkmin's spirit. Note the wings.
Spirit abyss.png|Pikmin souls in ''Pikmin 2'' from falling into any abyss. They are quite low, so they are normally hard to see.
P2 Left Behind Souls.png|Souls of several Pikmin as seen in one of the graphics in Pikmin 2's Debt/Treasure completion results.
Winged Pikmin's spirit.png|A Winged Pikmin's soul. Note the wings.
Spirits.png|A montage showing each [[Pikmin family|Pikmin]]'s soul in ''Pikmin 3''.
KopPad Yellow Pikmin spirits P3.jpg|Souls as seen on the GamePad.
P2 Boss Soul.png|The soul of a boss in ''Pikmin 2''.
Enemy Spirits P3.png|Two enemy souls as they appear in ''Pikmin 3''.
P3D Skutterchuck Defeated.jpg|Close-up of an enemy soul in ''Pikmin 3 Deluxe''.
Pikmin spirit texture.png|The texture used in ''Pikmin'' and ''Pikmin 2'' for the Pikmin souls.
P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy souls.
P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy souls.
Spirits in Brawl.jpg|The appearance of Pikmin souls in ''[[Super Smash Bros. Brawl]]''.
PikMass1.png|A large group of Pikmin souls ascending into the air.
</gallery>
</gallery>
[[Category:Hazards]]
 
[[Category:Pikmin 1]]
==Trivia==
[[Category:Pikmin 2]]
*In ''[[Super Smash Bros. Brawl]]'', Purple Pikmin do not release a soul when they die, but they do in {{ssb4}} and {{ssbu}}.
[[Category:Pikmin 3]]
*The Pikmin souls resemble {{w|Kodama (spirit)|kodama}}, a Japanese myth about small ghosts that haunt trees.
[[Category:Pikmin species]]
*In ''Pikmin 4'', enemies that usually don’t leave behind souls, such as [[Man-at-Legs]] or [[Smoky Progg]], will leave a soul if defeated while [[Ice#Against enemies|frozen]].
*In ''Animal Crossing: New Horizons'', cockroach souls resemble eyeless ''Pikmin 4'' enemy souls.
*According to the log of the [[Abandoned Husk]], Olimar has seen "soul-like things leaving the bodies of other creatures".
 
==See also==
*[[Health]]
*[[Pikmin extinction]]
 
==References==
{{refs}}
 
{{pikmin}}
[[Category:Gameplay]]

Latest revision as of 07:33, July 22, 2024

Artwork of Pikmin souls.
Multiple colors of Pikmin souls.

The following article or section is in need of assistance from someone who plays Pikmin 3.

The following article or section is in need of assistance from someone who plays Hey! Pikmin.

Souls[1] appear every time a Pikmin or enemy is defeated. These ghostly spirit-like shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin or enemy has fallen.

PikminEdit

 

This section is a stub. You can help Pikipedia by expanding it.
Suggestions: Specify the shape and color of each Pikmin type, but take into account each game (New Play Control! versions too). Also, add information on how souls appear during cutscenes, like an extinction cutscene (even in multiplayer), or the end of day cutscene (see gallery).

The Pikmin ones roughly resemble a Pikmin's shape; however, they lack a leaf, bud or flower, don't have feet, and are missing any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and details vary between the games. In Pikmin, every Pikmin has a blue soul, irrelevant of the color of the Pikmin itself, while souls in all other Pikmin games, including New Play Control! Pikmin and Pikmin 1 (Nintendo Switch), are representative of the dead Pikmin's type, differing in color. In Pikmin 3, the design of the souls is slightly changed, lacking arms and having rounder heads. Rock Pikmin and Winged Pikmin have unique souls as well; Rock Pikmin's souls are larger and more angular, much like the Rock Pikmin themselves, and Winged Pikmin's souls have a pair of translucent, fluttering wings. In Pikmin 4, Rock and Winged Pikmin's souls look the same as the other types, as do Ice Pikmin's souls. The only unique souls in the game are Glow Pikmin's, resembling faceless orbs with ghostly tails, as well as lacking the Pikmin's trademark stems. They also have a small "bursting" animation when they disappear.

If a Pikmin dies from being thrown into the abyss, it won't release any soul in Pikmin or New Play Control! Pikmin, but it will in Pikmin 2 and New Play Control! Pikmin 2. In Pikmin 3, no souls will be seen ascending from the abyss but they will be visible on the radar. No soul will also appear if the Sandbelching Meerslug eats a Pikmin sprout. The fact that souls appear in the radar is particularly important during replays, since they show players where and when Pikmin had died.

In general, Pikmin souls are used as icons in menus and HUDs to represent Pikmin that have died.

EnemiesEdit

 
The soul of a recently defeated Dwarf Bulborb.

Enemy souls have a pink-purple color and look like a bubble, and leave a transparent trail behind. Two holes resembling eyes are visible near the shape's center. Bulbmin produce a smaller version of this type of soul when they die. Enemies that do not really "die" do not leave a soul when defeated: this is the case for the Spotty Bulbear and the Gatling Groink, which can revive, and the Ravenous Whiskerpillar, which seems to remain alive even after being defeated. Enemies that die while petrified release a soul, but these "non-dying" enemies do not.

In Pikmin 2 these souls make an eerie sound when ascending. The sound is much deeper, and the soul is much larger for bosses. In Pikmin 3, enemy souls are blue instead of purple, have small white eyes, and have a small "tail". They also burst with an audible pop after a few seconds, a trait exclusive to enemies' souls. An enemy's death in this game means that the carcass is ready to be carried – the enemy cannot be picked up until the soul is actually seen. Due to the way off-camera objects are handled, an enemy's soul will not ascend until it is once again visible on-screen.

In Pikmin when Pearly Clamclamp loses its soul when defeated, the creature still seems to be alive afterwards, acting like normal. This is no longer the case in Pikmin 4.

GalleryEdit

The following article or section is in need of assistance from someone who plays Pikmin 2.
Particularly: Clear screenshots of every variety of Pikmin's souls.

TriviaEdit

See alsoEdit

ReferencesEdit

  1. ^ It looks like an indigenous creature, but it's empty. Hmm. I've seen soul-like things leaving the bodies of other creatures. Did this empty shell once house a soul too? Did other objects we've found also once have souls? Where do they go? Who decides which creatures have them? Do I have one? Hmm... I'd better get some sleep. I'm running on empty. – Olimar in his notes on the Abandoned Husk