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{{game icons|p=y}} | {{game icons|p=y}} | ||
[[File:shapetst HD.jpg|thumb|Map of the area.]] | |||
[[File:shapetst HD.jpg|thumb | |||
'''shapetst''' is an unused [[area]] located in the [[Pikmin (game)|''Pikmin'']] game files. Its name most likely means that it was used for testing shapes during the game's development. | '''shapetst''' is an unused [[area]] located in the [[Pikmin (game)|''Pikmin'']] game files. Its name most likely means that it was used for testing shapes during the game's development. | ||
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==Overview== | ==Overview== | ||
There are two main sections to the map: a circular pond, and a square flat area. Many textures are unused, and the map has many openings where [[Captain Olimar]] can easily fall off into an endless abyss. | There are two main sections to the map: a circular pond, and a square flat area. Many textures are unused, and the map has many openings where [[Captain Olimar]] can easily fall off into an endless [[Pit|abyss]]. | ||
The pond is textured with a regular water effect, but it acts as solid ground, not even causing splashes. In the middle of the area there are large hill-like structures that add to the evidence of the map being originally used for testing shapes. There are also many lily pads in the water, but these break the water beneath them. | The pond is textured with a regular water effect, but it acts as solid ground, not even causing splashes. In the middle of the area there are large hill-like structures that add to the evidence of the map being originally used for testing shapes. There are also many lily pads in the water, but these break the water effect beneath them. | ||
There is a small path connecting the two parts of the map. The square section has many tin cans and the word "YAKU" tiled on the ground. There are also bottles | There is a small path made of "YAKU" tiles connecting the two parts of the map, the island and the square section. The square section has many tin cans and the word "YAKU" in English tiled on the ground, and a small leafy shadow texture. There are also {{w|Ramune}} bottles that have no collision at all, akin to the one on [[The Forest Navel]], and each has a different texture and reflection effect. Instead of an actual background, there is a large wall that envelopes most of the pond area, with a generic forest texture on it. | ||
"Yaku" is short for {{j|屋久島|Yakushima}}, which is the internal name of [[The Distant Spring]] (and the [[Perplexing Pool]]), meaning that this pond area may have been intended for The Distant Spring, or that the pond area is meant to test the style and mood for The Distant Spring. | |||
==Video== | ==Video== | ||
shapetst starts at about 4:43 in this video. Note that the geometry has been imposed on top of [[The Impact Site]], which explains the music and the random object placement. | shapetst starts at about 4:43 in this video. Note that the geometry has been imposed on top of [[The Impact Site]], which explains the music and the random object placement. | ||
{{# | {{#widget:YouTube|id=kl0pagZp6r4}} | ||
==External | ==External links== | ||
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | *[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | ||
{{ | {{P1 areas}} | ||
[[Category:unused areas]] | [[Category:unused areas]] |
Latest revision as of 13:12, March 12, 2024
shapetst is an unused area located in the Pikmin game files. Its name most likely means that it was used for testing shapes during the game's development.
It is found under /dataDir/courses/test/shapetst.mod, and can be replaced by The Impact Site in Challenge Mode, in the European version, by using the following Action Replay code:
- 057F0424 0100D5B9
- 057F0448 0000D5CE
- 057F0850 0100D278
- 057F0868 0000D295
OverviewEdit
There are two main sections to the map: a circular pond, and a square flat area. Many textures are unused, and the map has many openings where Captain Olimar can easily fall off into an endless abyss.
The pond is textured with a regular water effect, but it acts as solid ground, not even causing splashes. In the middle of the area there are large hill-like structures that add to the evidence of the map being originally used for testing shapes. There are also many lily pads in the water, but these break the water effect beneath them.
There is a small path made of "YAKU" tiles connecting the two parts of the map, the island and the square section. The square section has many tin cans and the word "YAKU" in English tiled on the ground, and a small leafy shadow texture. There are also Ramune bottles that have no collision at all, akin to the one on The Forest Navel, and each has a different texture and reflection effect. Instead of an actual background, there is a large wall that envelopes most of the pond area, with a generic forest texture on it.
"Yaku" is short for 屋久島?, which is the internal name of The Distant Spring (and the Perplexing Pool), meaning that this pond area may have been intended for The Distant Spring, or that the pond area is meant to test the style and mood for The Distant Spring.
VideoEdit
shapetst starts at about 4:43 in this video. Note that the geometry has been imposed on top of The Impact Site, which explains the music and the random object placement.
External linksEdit
Pikmin areas |
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Click an area on the image
The Impact Site • The Forest of Hope • The Forest Navel • The Distant Spring • The Final Trial animtest • codetest • E3play_3 • map_06 • play_4 • route • shapetst • testmap • tuto1 • tuto2 |