New Play Control! Pikmin: Difference between revisions
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*The carrying numbers are like in [[Pikmin 2]], which means they show the color of the onion they are carried to. | *The carrying numbers are like in [[Pikmin 2]], which means they show the color of the onion they are carried to. | ||
*The player can press up or down on the D-pad to cycle through the types of Pikmin they are holding, a feature which was first introduced in the [[GameCube]] version of [[Pikmin 2]]. | *The player can press up or down on the D-pad to cycle through the types of Pikmin they are holding, a feature which was first introduced in the [[GameCube]] version of [[Pikmin 2]]. | ||
*During the Bad Ending, Olimar's Ship | *During the Bad Ending, Olimar's Ship makes different malfunctioning noises. | ||
*The Credits play differently; Instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionaly pass the screen in the background. | *The Credits play differently; Instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionaly pass the screen in the background. | ||
Revision as of 20:41, July 4, 2010
New Play Control! Pikmin is a re-release of Pikmin in the New Play Control! range of video-games. It was released in 2008 in Japan and 2009 everywhere else, and features a number of changes to the original game.
Changes
- The game now has widescreen support.
- A new control scheme allows control of the cursor by pointing at the screen with the Wii controller. Because of that, the player can now call the Pikmin at a greater distance.
- An updated save system allows the player to restart play from any previous day. This allows the player to fix problems, such as the Libra Glitch.
- Some sound effects are played by the Wii remote speaker.
- Enemy sound effects, 'voices' in particular, are different, notably more 'squeaky'.
- Only the "tails" of Pikmin spirits are blue, rather than being completely blue as they are in the Gamecube version.
- Yellow Pikmin holding bomb-rocks no longer drop them when whistled to. In addition, they will automatically try to run out of range of a planted bomb-rock's explosion or throw it at an enemy.
- The Enemy Reel is presented differently. The Enemy Reel plays as usual, but around the edges of the screen, five-petaled flowers are falling, in addition to what looks like snowflakes towards the end of the Enemy Reel.
- Pikmin last longer when on fire or drowning.
- The carrying numbers are like in Pikmin 2, which means they show the color of the onion they are carried to.
- The player can press up or down on the D-pad to cycle through the types of Pikmin they are holding, a feature which was first introduced in the GameCube version of Pikmin 2.
- During the Bad Ending, Olimar's Ship makes different malfunctioning noises.
- The Credits play differently; Instead of going from the bottom of the screen to the top, they "roll" across the surface of the planet. Meteors will also occasionaly pass the screen in the background.
External Links
- Official New Play Control! Pikmin website (North American).
- Official Pikmin (Wii de Asobu) website (Japanese).
- Video Demo of the game.