User:Fly Guy 2: Difference between revisions
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Mah userpage pwnz. | |||
== Made-up Cave == | |||
This is the details for my made-up Pikmin 2 Cave: | This is the details for my made-up Pikmin 2 Cave: | ||
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Hazards: Falling Boulders | Hazards: Falling Boulders | ||
== Raging Long Legs Rumor == | |||
I'm playing Pikmin 2, and trying to find out if the RLL Rumor is true. | |||
Day 1: N/A | |||
Day 2: N/A | |||
Day 3: | |||
Day 4: | |||
Day 5: |
Revision as of 23:18, March 7, 2008
Mah userpage pwnz.
Made-up Cave
This is the details for my made-up Pikmin 2 Cave:
Name: Abyss of Peril
Hazards: All
Reccomended Pikmin Squad: 25 of each Pikmin
Sublevels: 25
Rest levels: 4
Boss: Emperor Bulbear (Made-up)
Sublevel 1:
Enemies: Fiery Bulblax (X2) Fiery Blowhog (X5) Fiery Dweevil (X12) Bulbmin (1 Mother) Spotty Bulbear (X1) Dwarf Bulbear (X5) (Following Mature Bulbear) Orange Bulborb (X3) (Right next to each other)
Hazards: Fire (21 Fire Spewers)
Level theme: Dirt (Battle Field)
Strategy: First, lure the Bulbear to you and pound it with Purples. You should also take it to the ship so it won't regenerate. Then kill the Dwarves. Rather than killing the Orange Bulborbs, take out all your reds to clear a path. That's when you kill the Bulborbs. Then go to the hole.
Sublevel 2:
Enemies: Caustic Dweevil (X13) Greater Spotted Jellyfloat (X1) Hermit Crawmad (X2) Lesser Spotted Jellyfloat (X3) Shearwig (X7) Toady Bloyster (X1) Water Dumple (X5) Watery Blowhog (X2) Wogpole (X4) (In water) Wollywog (X1) (Gray)
Hazards: Water
Theme: Tile Lands
Strategy: This watery level starts on a stump, similar to Dream Den Sublevel 10. The rest is a watery mess of tiles. Avoid contact with most enemies, so you can focus on the hole. If you want, you can take your blues out to beat the enemies. Head for the hole.
Sublevel 3:
Enemies: Anode Beetle (X6) Anode Dweevil (X3) Breadbug (X2) Iridescent Glint Beetle (X1) Mamuta (X5) Skitter Leaf (X27) Creeping Chrysanthymum (X4)
Mini-boss: Giant Breadbug
Hazards: Electricity (13 Pairs of zappers)
Theme: Brawl Yard
Strategy: Use yellows to disable the zappers, defeat the Electric enemies, and destroy the Breadbugs. Now you have free Pikmin use, so defeat the enemies with your Pikmin and destroy the Miniboss. Advance to Sublevel 4.
Sublevel 4:
Enemies: Doodlebug (X1) Munge Dweevil (X23)
Hazards: Poison (13 tubes)
Theme: Battle Field
Strategy: Easiest so far. Just run through with whites and disable and defeat everything. Go in the hole.
Sublevel 5: REST LEVEL
Enemies: None
Hazards: None
Theme: War Path (No enemies)
Candypop Buds: Queen (X4) Crimson (X3) Golden (X3) Lapis Lazuli (X3) Ivory (X3) Violet (X3)
Sublevel 6:
Enemies: Volatile Dweevil (X34) Gatling Groink (X5) Careening Dirigibug (X3)
Hazards: Bomb-Rocks
Theme: Rusty Gulch
Strategy: This is a huge maze! To fell it, you must avoid taking dead ends! If you do, a Bomb-Rock will fall on you. If you don't, you're safe, or at least until you find the Groinks!
Sublevel 7:
Enemies: Antenna Beetle (X1) Bumbling Snitchbug (X3) Careening Dirigibug (X4) Greater Spotted Jellyfloat (X1) Honeywisp (X9) Lesser Spotted Jellyfloat (X3) Puffy Blowhog (X1) Swooping Snitchbug (X3) Withering Blowhog (X3)
Hazards: None
Theme: Rusty Gulch
Strategy: This sublevel is full of Aerial attackers. I is possible to attack a Jellyfloat with your captains. You, sadly, also may ride the Snitchbug to a bottemless pit!
Sublevel 8:
Enemies: Segmented Crawbster (Mini-boss) Lesser Spotted Jellyfloat (X4)
Hazards: Falling Boulders
Raging Long Legs Rumor
I'm playing Pikmin 2, and trying to find out if the RLL Rumor is true.
Day 1: N/A
Day 2: N/A
Day 3:
Day 4:
Day 5: