Nintendo GameCube: Difference between revisions
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The '''Nintendo | The '''Nintendo GameCube''' is the home console for which [[Pikmin 1]] and [[Pikmin 2]] have been released. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia, and has sold 21.74 million units worldwide<ref>[http://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e0806.pdf official Nintendo sales data]</ref>. The console's successor, the [[Nintendo Wii]], can also play GameCube games, and will be the console for the re-releases of the Pikmin games in the "[[Let's Play On Wii]]" range. | ||
==History== | ==History== | ||
Before being released | Before being released in Japan, the GameCube's codename was project Dolphin. Due to this, some of the console's games have a reference to the codename, via an illustration or just a name. In Pikmin 1's case, it is the name of the ship, the [[S.S. Dolphin]]. | ||
==Controller== | ==Controller== | ||
The Gamecube's controller | The Gamecube's controller constitutes of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad. Games in the Pikmin series use the following general control scheme: | ||
*'''A''': Punch/pluck Pikmin/throw Pikmin/confirm options. | *'''A''': Punch/pluck Pikmin/throw Pikmin/confirm options. | ||
*'''B''': Whistle/cancel options. | *'''B''': Whistle/cancel options. | ||
Line 15: | Line 13: | ||
*'''Analogue stick''': | *'''Analogue stick''': | ||
**Lightly: Move cursor. | **Lightly: Move cursor. | ||
**Fully: Move captain. | **Fully: Move [[captain]]. | ||
*'''C Stick''': Move group of Pikmin. | *'''C Stick''': Move group of Pikmin. | ||
*'''L''': Change the camera's angle to match the direction the cursor is pointing. | *'''L''': Change the camera's angle to match the direction the cursor is pointing. | ||
*'''R''': Toggle zooms. | *'''R''': Toggle zooms. | ||
*'''D-Pad''': Lay Olimar down (Pikmin 1)/use sprays (Pikmin 2)/change color of Pikmin (Pikmin 2). | *'''D-Pad''': Lay [[Olimar]] down (Pikmin 1)/use sprays (Pikmin 2)/change color of Pikmin (Pikmin 2). | ||
*'''Start''': Pause the game. | *'''Start''': Pause the game. | ||
==Memory Card== | ==Memory Card== | ||
There are three official GameCube memory card varieties: | |||
*59 blocks (grey) | *59 blocks (grey) | ||
*251 blocks (black) | *251 blocks (black) | ||
*1019 blocks (white) | *1019 blocks (white) | ||
In the Pikmin series, Pikmin 1 uses 19 blocks, and Pikmin 2 uses 27. | In the Pikmin series, Pikmin 1 uses 19 blocks, and Pikmin 2 uses 27. | ||
==External links== | ==External links== | ||
[http://en.wikipedia.org/wiki/Gamecube | *[http://en.wikipedia.org/wiki/Gamecube Wikipedia GameCube article] | ||
==References== | |||
<references/> |
Revision as of 14:17, December 9, 2008
The Nintendo GameCube is the home console for which Pikmin 1 and Pikmin 2 have been released. The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia, and has sold 21.74 million units worldwide[1]. The console's successor, the Nintendo Wii, can also play GameCube games, and will be the console for the re-releases of the Pikmin games in the "Let's Play On Wii" range.
History
Before being released in Japan, the GameCube's codename was project Dolphin. Due to this, some of the console's games have a reference to the codename, via an illustration or just a name. In Pikmin 1's case, it is the name of the ship, the S.S. Dolphin.
Controller
The Gamecube's controller constitutes of 6 buttons, 2 analog triggers, 2 analog sticks and the D-Pad. Games in the Pikmin series use the following general control scheme:
- A: Punch/pluck Pikmin/throw Pikmin/confirm options.
- B: Whistle/cancel options.
- X: Dismiss Pikmin.
- Y: View monitor (Pikmin 1)/change Captain (Pikmin 2).
- Z: Change viewpoint.
- Analogue stick:
- Lightly: Move cursor.
- Fully: Move captain.
- C Stick: Move group of Pikmin.
- L: Change the camera's angle to match the direction the cursor is pointing.
- R: Toggle zooms.
- D-Pad: Lay Olimar down (Pikmin 1)/use sprays (Pikmin 2)/change color of Pikmin (Pikmin 2).
- Start: Pause the game.
Memory Card
There are three official GameCube memory card varieties:
- 59 blocks (grey)
- 251 blocks (black)
- 1019 blocks (white)
In the Pikmin series, Pikmin 1 uses 19 blocks, and Pikmin 2 uses 27.