Pikmin 2

Breeding Ground: Difference between revisions

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m (Linked to Throw.)
m (Explained times.)
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== Sublevel 1 ==
== Sublevel 1 ==
*'''Theme''': Garden
*'''Theme''': Garden
*'''Time''': 100
*'''Time''': 100 (200 seconds)
*'''Enemies''':
*'''Enemies''':
**2 [[Creeping Chrysanthemum]]s
**2 [[Creeping Chrysanthemum]]s
Line 62: Line 62:
== Sublevel 2 ==
== Sublevel 2 ==
*'''Theme''': Concrete
*'''Theme''': Concrete
*'''Time''': +150
*'''Time''': +150 (+300 seconds)
*'''Enemies''':
*'''Enemies''':
**2 [[Red Bulborb]]s
**2 [[Red Bulborb]]s
Line 108: Line 108:
== Sublevel 3 ==
== Sublevel 3 ==
*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Time''': +180
*'''Time''': +180 (+360 seconds)
*'''Enemies''':
*'''Enemies''':
**4 [[Fiery Blowhog]]s
**4 [[Fiery Blowhog]]s

Revision as of 15:48, July 16, 2014

Breeding Ground
Breeding Ground.jpg
Sublevels 3 Ultra-bitter sprays 2
Red Pikmin 4 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The twenty-sixth level in Challenge Mode in Pikmin 2.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_06start3hard
"Main" object maximum (?) 20
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_big2_kusachi.txt
Lighting file (?) kusachi_light_lv0.ini
Background (?) "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_big2_kusachi
Room with 5 exits

Snatch your 4 Reds and throw them in the Candypop Buds (Red Pikmin preferred, as they are stronger). Watch out for Creeping Chrysanthemums. The Key should be lying around somewhere.

Sublevel 2

Technical sublevel information
Internal cave name ch_NARI_06start3hard
"Main" object maximum (?) 4
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 10
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_NARI_4x4b_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4b_4_conc
Room with 4 exits

Lots of Buds here. Make a mix of Blue, Red & Yellow and use an Ultra-spicy Spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.

Sublevel 3

Technical sublevel information
Internal cave name ch_NARI_06start3hard
"Main" object maximum (?) 24
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 3
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No (despite having one, in reality)
Clogged hole (?) No
Cave units file (?) 3_units_d_f_ujikou_tile.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
cap_pipe
item_cap_conc
item_cap_pipe
way3_conc
way4_pipe
wayl_pipe
Dead end Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor
way2_pipe
way2x2_conc
room_4x4d_4_tile
room_4x4f_4_tile
room_u_jikou1_4x4_2_tile
Corridor Long corridor Room with 4 exits Room with 4 exits and a raised edge Room with a pathway with grill

We meet the Shower Room style and you will need all Pikmin colors. A Fiery Blowhog should have The Key. There will be lots of Danger Chimes here. Take The Key and exit.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 倍々ゲームの穴?
Flag of Mexico Spanish (NoA) Críadero Breeding Ground