Template:P2 enemy technical: Difference between revisions

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m (To avoid the error.)
(Actually, it's the same regardless of system.)
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{{p2 enemy property | fp30 | 警戒ライフ | Unknown | {{{fp30}}} }}
{{p2 enemy property | fp30 | 警戒ライフ | Unknown | {{{fp30}}} }}
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|-
{{p2 enemy property | fp31 | ライフ回復率 | [[HP#Regeneration|Regeneration]] rate | {{#ifeq:{{{fp31}}}|0|0| {{tt|{{{fp31}}}|{{#expr:{{{fp00|0}}}*{{{fp31|0}}}}} HP per frame. On European systems, the creature regenerates {{#expr:{{{fp00|0}}}*{{{fp31|0}}}*25}} HP per second, and can fully heal in {{#expr:{{{fp00|0}}}/({{{fp00|1}}}*{{{fp31|1}}}*25)}} seconds. On Japanese and American systems, it regenerates {{#expr:{{{fp00|0}}}*{{{fp31|0}}}*30}} HP per second, and can fully heal in {{#expr:{{{fp00|0}}}/({{{fp00|1}}}*{{{fp31|1}}}*30)}} seconds.}} }} }}
{{p2 enemy property | fp31 | ライフ回復率 | [[HP#Regeneration|Regeneration]] rate | {{#ifeq:{{{fp31}}}|0|0| {{tt|{{{fp31}}}|{{#expr:{{{fp00|0}}}*{{{fp31|0}}}}} HP per frame, or {{#expr:{{{fp00|0}}}*{{{fp31|0}}}*30}} HP per second. The creature can fully heal in {{#expr:{{{fp00|0}}}/({{{fp00|1}}}*{{{fp31|1}}}*30)}} seconds.}} }}
|-
|-
{{p2 enemy property | fp32 | LOD半径 | Unknown ({{tt|LOD|Level of Detail}} radius?) | {{{fp32}}} }}
{{p2 enemy property | fp32 | LOD半径 | Unknown ({{tt|LOD|Level of Detail}} radius?) | {{{fp32}}} }}

Revision as of 09:46, July 16, 2014

{{p2 enemy property | fp31 | ライフ回復率 | Regeneration rate | {{{fp31}}}

Used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Use

See the table for a list of properties. Each property parameter in the template is named after the property's ID.

{{p2 enemy technical
|name = Internal name
|s00* = 
|fp*  =
|ip0* = 
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.
}}