Template:P2 enemy technical: Difference between revisions

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m (Blah.)
(Adding conversion for the regeneration rate, and noted some other static values.)
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! Value
! Value
|-
|-
{{p2 enemy property | s000 | friction(not used) | Friction | {{{s000}}} }}
{{p2 enemy property | s000 | friction(not used) | Friction | {{tt|{{{s000}}}|This value is always 0.5.}} }}
|-
|-
{{p2 enemy property | s001 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s001}}} }}
{{p2 enemy property | s001 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s001}}} }}
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|-
{{p2 enemy property | s002 | faceDirAdjust | Unknown | {{{s002}}} }}
{{p2 enemy property | s002 | faceDirAdjust | Unknown | {{tt|{{{s002}}}|This value is always 0.25.}} }}
|-
|-
{{p2 enemy property | s003 | accel | Acceleration | {{{s003}}} }}
{{p2 enemy property | s003 | accel | Acceleration | {{{s003}}} }}
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{{p2 enemy property | fp30 | 警戒ライフ | Unknown | {{{fp30}}} }}
{{p2 enemy property | fp30 | 警戒ライフ | Unknown | {{{fp30}}} }}
|-
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{{p2 enemy property | fp31 | ライフ回復率 | {{tt|[[HP#Regeneration|Regeneration]] rate|The current HP per second ratio is unknown; it seems that lower values = higher rate.}} | {{{fp31}}} }}
{{p2 enemy property | fp31 | ライフ回復率 | [[HP#Regeneration|Regeneration]] rate | {{tt|{{{fp31}}}|{{#expr:{{{fp00}}}*{{{fp31}}}}} HP per frame. On European systems, the creature regenerates {{#expr:{{{fp00}}}*{{{fp31}}}*25}} HP per second, and can fully heal in {{#expr:{{{fp00}}}/({{{fp00}}}*{{{fp31}}})*25}} seconds. On Japanese and American systems, it regenerates {{#expr:{{{fp00}}}*{{{fp31}}}*30}} HP per second, and can fully heal in {{#expr:{{{fp00}}}/({{{fp00}}}*{{{fp31}}})*30}} seconds.}}
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{{p2 enemy property | fp32 | LOD半径 | Unknown ({{tt|LOD|Level of Detail}} radius?) | {{{fp32}}} }}
{{p2 enemy property | fp32 | LOD半径 | Unknown ({{tt|LOD|Level of Detail}} radius?) | {{{fp32}}} }}
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{{p2 enemy property | fp34 | ピクミンとのあたり | Unknown | {{{fp34}}} }}
{{p2 enemy property | fp34 | ピクミンとのあたり | Unknown | {{{fp34}}} }}
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{{p2 enemy property | fp35 | 石化時間 | {{tt|[[Ultra-Bitter Spray|Petrification]] duration|Always 1}} | {{{fp35}}} }}
{{p2 enemy property | fp35 | 石化時間 | {{tt|[[Ultra-Bitter Spray|Petrification]] duration|This value is always 1.}} | {{{fp35}}} }}
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{{p2 enemy property | fp36 | ヒップドロップダメージ | [[Purple Pikmin]] drop damage | {{{fp36}}} }}
{{p2 enemy property | fp36 | ヒップドロップダメージ | [[Purple Pikmin]] drop damage | {{{fp36}}} }}

Revision as of 08:58, July 16, 2014

{{p2 enemy property | fp31 | ライフ回復率 | Regeneration rate | <span class="explain" title="Expression error: Unrecognized punctuation character "{". HP per frame. On European systems, the creature regenerates Expression error: Unrecognized punctuation character "{". HP per second, and can fully heal in Expression error: Unrecognized punctuation character "{". seconds. On Japanese and American systems, it regenerates Expression error: Unrecognized punctuation character "{". HP per second, and can fully heal in Expression error: Unrecognized punctuation character "{". seconds.">{{{fp31}}}

Used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Use

See the table for a list of properties. Each property parameter in the template is named after the property's ID.

{{p2 enemy technical
|name = Internal name
|s00* = 
|fp*  =
|ip0* = 
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.
}}