Skitter Leaf: Difference between revisions
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{{p2 enemy technical | {{p2 enemy technical | ||
|name = sokkuri | |name = sokkuri | ||
|s000 = 0.5 | |||
|s001 = 0.5 | |||
|s002 = 0.25 | |||
|s003 = 0.05 | |||
|s004 = 0.3 | |||
|fp00 = 120 | |fp00 = 120 | ||
|fp01 = 15 | |fp01 = 15 |
Revision as of 17:37, July 15, 2014
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Appears in | Pikmin 2, Pikmin 3 | ||
Scientific name | Rus pseudoarbicans | ||
Family | Skitterling | ||
Areas | Perplexing Pool | ||
Caves | Citadel of Spiders, Hole of Heroes | ||
Challenge Mode stages | None | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | Brawl Yard, Tile Lands | ||
Bingo Battle stages | None | ||
Attacks | None |
The Skitter Leaf is an enemy in Pikmin 2 that highly resembles a green leaf. These creatures remain camouflaged on the ground until approached, at which time they attempt to flee with a cricket-like chirp. However, their range is relatively short, and they cannot go much farther than where they are first encountered. They are somewhat rare, usually located in very fertile places, such as near or in water or foliage. When a corpse of a Skitter Leaf is carried back to a onion, it will plant one Pikmin seed; whenever a corpse is carried to the Research pod, it will give one Poko. For this reason, most consider it to be a waste of time to kill and return to the Onion or the Research Pod.
Notes
Olimar's notes
Louie's notes
In Pikmin 3
In Pikmin 3, the Skitter Leaf is a returning enemy, and appears to be similarly harmless. However, there is also new leaf enemy that highly resembles a Skitter Leaf. This enemy resembles a dead leaf instead of a healthy, green one. It also has been shown to have the ability to kill Pikmin.
Killing Strategy
Swarm it with Pikmin, or toss one directly onto its back; Purple Pikmin work especially well for the latter method. It has low vitality and can also be easily defeated by captains. Captains can be harmed by it, and it will shake any attacking Pikmin off when given the chance, which usually knocks off their flowers or buds. This enemy cannot be petrified when it hides on the ground, only when it is up and active.
Glitch
There are rare occasions where one will duck right when it loses all its health, causing it to be rendered unable to die until a captain approaches it.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | sokkuri
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 120 |
fp01 | マップとの当り | Unknown (related to slopes) | 15 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.2 |
fp04 | ダメージフレーム | Damage scale duration | 0.2 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 120 |
fp08 | 回転速度率 | Rotation acceleration | 0.5 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 150 |
fp11 | プライベート距離 | "Private" radius | 50 |
fp12 | 視界距離 | Sight radius | 150 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 50 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 2 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 2 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 2 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 2 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 移動時間最大 | Max walk time | 1 |
fp02 | 移動時間最小 | Min walk time | 0 |
fp03 | 移動角度最大 | Max angle change | 90 |
fp04 | 移動角度最小 | Min angle change | 30 |
fp11 | 待機確率 | Unknown (chance of standing still?) | 0.4 |
fp12 | 待機時間最大 | Unknown | 3.25 |
fp13 | 待機時間最小 | Unknown (min stopped time?) | 1.75 |
fp21 | 水中移動速度 | Unknown (underwater speed? | 25 |
fp22 | 水中回転速度率 | Unknown (underwater rotation speed?) | 0.05 |
fp23 | 水中回転最大速度 | Unknown (underwater rotation max speed?) | 1 |
Gallery
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