Template:P2 enemy technical: Difference between revisions

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m (Some fixes.)
(Added five first parameters.)
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! Property
! Property
! Value
! Value
|-
{{p2 enemy property | s001 | friction(not used) | Friction | {{{s001}}} }}
|-
{{p2 enemy property | s002 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s002}}} }}
|-
{{p2 enemy property | s003 | faceDirAdjust | Unknown | {{{s003}}} }}
|-
{{p2 enemy property | s004 | accel | Acceleration | {{{s004}}} }}
|-
{{p2 enemy property | s005 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s005}}} }}
|-
|-
{{p2 enemy property | fp00 | ライフ | [[HP]] | {{{fp00}}} }}
{{p2 enemy property | fp00 | ライフ | [[HP]] | {{{fp00}}} }}
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===Use===
===Use===
See the table for a list of properties. Each property parameter in the template is named after the property's ID.
<pre>
<pre>
{{p2 enemy technical
{{p2 enemy technical
|name = Internal name
|name = Internal name
|fp00 = HP
|s00* =  
|fp01 = ?
|fp*  =
|fp02 = Horizontal damage scale
|ip0* =  
|fp03 = Vertical damage scale
|fp04 = ?
|fp05 = ?
|fp06 = Move speed
|fp08 = Rotation speed
|fp09 = ?
|fp10 = ?
|fp11 = ?
|fp12 = ?
|fp13 = FOV
|fp14 = ?
|fp15 = ?
|fp16 = ?
|fp17 = Shake knockback
|fp18 = Shake damage
|fp19 = Shake range
|fp20 = ?
|fp21 = ?
|fp22 = ?
|fp23 = ?
|fp24 = ?
|fp25 = ?
|fp26 = ?
|fp27 = ?
|fp28 = ?
|fp29 = ?
|fp30 = ?
|fp31 = Regeneration rate, once the ratio is discovered, add the HP/second equivalent after, in parenthesis
|fp32 = ?
|fp33 = ?
|fp34 = ?
|fp35 = Petrification duration
|fp36 = Purple Pikmin drop damage
|fp37 = Purple Pikmin stun chance, add the percentage next to it too, like "0.3 (30%)"
|fp38 = Purple Pikmin stun time
|ip01 = ?
|fp02 = ?
|fp03 = ?
|fp04 = ?
|fp05 = ?
|fp06 = ?
|fp07 = ?
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.
}}
}}

Revision as of 14:15, July 15, 2014

Used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Use

See the table for a list of properties. Each property parameter in the template is named after the property's ID.

{{p2 enemy technical
|name = Internal name
|s00* = 
|fp*  =
|ip0* = 
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.
}}