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[[File:PIK ForestNavel.jpg|frame|right|An overview of the landing site.]]
{{game icons|pikmin=y}}
The '''Forest Navel''' is the third area in [[Pikmin (game)|''Pikmin'']]. The entire area is underground and is accessed by a hole in a vast clearing of the forest. According to [[Captain Olimar]], it looks like a belly button from high altitude, hence the name. This area is where Olimar meets [[Blue Pikmin]] for the first time. Nine pieces of [[Captain Olimar]]'s ship, the ''[[S.S. Dolphin]]'', can be found in the area, as well as many new enemies, like the [[Fiery Blowhog]] and the [[Shearwig]]. It is also the only area that was in [[Pikmin (game)|Pikmin]] that was not remade in [[Pikmin 2]], and the only area remade in [[Pikmin 3]].
{{infobox area
|image  = PIK ForestNavel.jpg
|size    = 144
|parts  = 9
|hazards = {{f}} {{w}}
|obstacles={{wgate}} {{bgate}} {{grockgate}} {{brockgate}} {{geyser}} {{twig}} {{waterbody}} {{bridge}}
|pikmin  = [[Blue Pikmin|Blue]]
|requirements = Collect 5 [[:category:ship parts|ship parts]]
}}
'''The Forest Navel''' is the third level in the [[Pikmin (game)|first ''Pikmin'' game]]. The entire area is underground and is accessed by a hole in a vast clearing of the forest. According to [[Captain Olimar]], from high altitude it looks like a belly button, hence its name. This area is where Olimar meets [[Blue Pikmin]] for the first time. Nine pieces of Captain Olimar's ship, the [[S.S. Dolphin|Dolphin]], can be found in the area, as well as many new enemies. It is debated whether this area is the [[Valley of Repose]]; if it is not, it would be the only area not explored again in ''Pikmin 2''.


{{listen|filename=Forest Navel.ogg|title=The Forest Navel Music}}
{{listen|filename=Forest Navel.ogg|title=Forest Navel Music}}


==General Layout==
==General layout==
The Forest Navel is composed mostly of watery areas. In the center lies the landing site, which is surrounded by [[Pellet Posy|Pellet Posies]] and several places to obtain [[nectar]]. To the north (according to the map) is where [[Blue Pikmin]] are originally found. This part consists of several small pools of water. To the west is a narrow path covered with fire geysers. To the south is a sandy beach where [[Fiery Blowhog]]s can be found. There are also some bridges that need to be constructed so Olimar can get back to the ship. To the southwest lies a big lake with [[Wollywog]]s. To the southeast is a dark area with fire geysers and [[Common Glowcap]]s where the [[Puffstool]] can be found. And finally, to the east is the arena where [[Beady Long Legs]] is fought.
The Forest Navel is composed mostly of watery areas. In the center lies the landing site, which is surrounded by [[Pellet Posy|Pellet Posies]] and several places to obtain [[nectar]]. To the north is where Blue Pikmin are originally found. This part consists of several small pools of water. To the west is a narrow path covered with [[hazards#Fire|fire geysers]]. To the south is a sandy beach where [[Fiery Blowhog]]s can be found. There are also some [[bridge]]s that need to be constructed so Olimar can get back to the ship. To the southwest lies a big lake with [[Wollywog]]s. To the southeast is a dark area with fire geysers and [[Common Glowcap]]s where the [[Puffstool]] can be found. And finally, to the east is the arena where [[Beady Long Legs]] is fought.


[[Bomb Rock]]s in this area are found in pipes, for a total of 25. There is one near the pool where the [[Number 1 Ionium Jet|#1 Ionium Jet]] is found. There is another one next to the place where the [[Gravity Jumper]] lies.
[[Bomb-rock]]s in this area are found in pipes, for a total of 25. There is one near the pool where the [[Number 1 Ionium Jet|#1 Ionium Jet]] is found. There's another one next to the place the [[Gravity Jumper]] lies.
{{clear}}


==Enemies==
==Enemies==
*[[Fiery Blowhog|Fiery Blowhog ]]× 5
*[[Fiery Blowhog]]
*[[Breadbug]] × 1
*[[Breadbug]]
*[[Wollywog|Wollywog ]]× 4
*[[Wollywog]]
*[[Puffstool]] × 1
*[[Puffstool]]
*[[Honeywisp]] × 5
*[[Honeywisp]]
*[[Male Sheargrub]] × 7
*[[Male Sheargrub]]
*[[Shearwig]] × 11
*[[Shearwig]]
*[[Iridescent Flint Beetle]] × 2
*[[Iridescent Flint Beetle]]
*[[Beady Long Legs]] × 1
*[[Beady Long Legs]]
==​Flora==
*[[Pellet Posy|Pellet Posies]] × 17 (the 5 blue posies near the Blue Onion do not replenish when torn down)


==Challenge Mode Enemies==
==Challenge Mode enemies==
*[[Pearly Clamclamp]]
*[[Pearly Clamclamp]]
*[[Breadbug]]
*[[Breadbug]]
*[[Honeywisp]]
*[[Honeywisp]]


==Ship Parts==
==Ship parts==
*[[Number 1 Ionium Jet|#1 Ionium Jet]]
*[[Number 1 Ionium Jet|#1 Ionium Jet]]
*[[Gravity Jumper]]
*[[Gravity Jumper]]
Line 39: Line 47:


==Glitches==
==Glitches==
There is a glitch that rarely appears in in this level. When the player defeats an [[Piklopedia|enemy]] (usually the [[Wollywog]]), one or more [[Pikmin family|Pikmin]] will vanish with no [[spirit]] shown. When this happens, sometimes the first Pikmin-counter gauge (on the bottom of the screen) will show more than the total number of Pikmin in the area. For example: 98/97/305. The Pikmin gauge should stay like that until sunset. This happens in other areas, but in The Forest Navel it is more common. This [[:Category:Glitches|glitch]] can also occur when battling other enemies, and apparently even when there are no enemies around. This glitch can also happen in the [[Awakening Wood]] in ''[[Pikmin 2]]''.
There is a glitch that rarely appears in in this level. When the player defeats an [[enemy]] (usually the [[Wollywog]]), one or more [[Pikmin Family|Pikmin]] will vanish with no [[spirit]] shown. When this happens, sometimes the first Pikmin-counter gauge (on the bottom of the screen) will show more than the total number of Pikmin in the area. For example: 98/97/305. The Pikmin gauge should stay like that until sunset. This happens in other areas, but in The Forest Navel it is more common. This [[:Category:Glitches|glitch]] can also occur when battling other enemies, and apparently even when there are no enemies around. This glitch can also happen in the [[Awakening Wood]] in ''[[Pikmin 2]]''.


There is also a glitch that will cause Olimar to fall into the abyss where the Libra is located, which can only be done in [[Challenge Mode (Pikmin)|Challenge Mode]]. There are three large [[Pellet|pellets]] in the very back area where the [[Analog Computer]] is in the main game. However, the path back to the onions is too narrow for all three pellets to be carried back at once. If Olimar is standing between the pellets while they are being carried, he may get pushed off the edge, along with the pellet and possibly the Pikmin carrying it. Olimar will not die or respawn when he falls into the pit; in fact, he will not even fall at all! Instead he will "float" over the pit as if there was invisible ground. Olimar can walk very far into the darkness, but it may be hard to tell where he is going, because the cursor will not follow him.
There is also a glitch that will cause Olimar to fall into the abyss by where the Libra is. In [[Challenge Mode]], there are 3 large pellets in the very back area where the [[Analog Computer]] is in the main game. However, the path back to the onions is too narrow for all 3 pellets to be carried back at once. If Olimar is standing between the pellets while they are being carried, he may get pushed off the edge, along with the pellet and possibly the Pikmin carrying it. Olimar will not die or respawn when he falls into the pit; in fact, he will not even fall at all. Instead, he will "float" over the pit as if there was invisible ground. Olimar can walk very far into the darkness, but it may be hard to tell where he is going, because the screen will not follow him. It's also possible to do it in Story Mode, by attracting shearwigs to the bridge and having them eat it.


A video of the glitch
To see a video of this glitch, click [http://www.youtube.com/watch?v=d2Km5QKffqE&NR=1 here].
:[[File:Pikmin - Clipping Problems|425px]]


If Olimar falls off the cliff by any other means, he will simply respawn after a few seconds back in the same spot he was before he fell. The only other known way to fall into the abyss is to lure the [[Shearwig]]s by the [[Automatic Gear]] all the way to the island where the [[Libra]] is, which will cause them to start chewing on the bridge.
If Olimar falls into the pit by any other means, he will simply respawn after a few seconds back in the same spot he was before he fell. The only other known way to fall into the abyss is to lure the [[Shearwigs]] by the [[Automatic Gear]] all the way to the island where the [[Libra]] is, which will cause them to start chewing the bridge.


There is another glitch involving the Libra where when the [[Yellow Pikmin]] carry it off the highest cliff and it falls to the ground, the pikmin may fall off (as if an enemy flings them off), and the Libra may shoot off the ledge, possibly with pikmin still hanging on. However, the Libra should come back with any pikmin hanging on still there, like a boomerang. It is unknown what causes the glitch, but it should not cause any harm.
==Gallery==
<gallery>
File:TFN start.png|The landing zone.
File:TFN open.png|An open dirt area next to the landing zone.
File:TFN bridge.png|One of the many bridges on the area.
File:TFN shearwigs.png|[[Shearwig]]s next to the entrance to the [[Beady Long Legs]] arena.
File:TFN blowhogs.png|The large dirt area that contains [[Fiery Blowhog]]s.
File:TFN gravity jumper.png|The location of the [[Gravity Jumper]].
File:TFN bottle.png|The large lake, with a bottle in it.
File:TFN puffstool entrance.png|The entrance to the [[Puffstool]] area.
File:TFN puffstool arena.png|The area where the Puffstool can be found.
File:TFN blues entrance.png|The entrance to the location where [[Blue Pikmin]] are first found.
File:TFN blues.png|The area where the Blue Pikmin [[Onion]] is first found.
File:TFN libra entrance.png|The entrance to the path that leads to the [[Libra]] and the [[Analog Computer]].
File:TFN libra.png|The area with the Libra.
File:TFN top.png|The northernmost section of the area, where the [[Analog Computer]] can be found.
File:TFN BLL.png|The [[Beady Long Legs]] arena.
File:DSC00459.JPG|Olimar and his Pikmin wait at one of The Forest Navel's rocky shores, near a Red 10-Pellet in [[Challenge Mode (Pikmin)|Challenge Mode]].
</gallery>


==Trivia==
===Other images===
 
<gallery>
*There is a seemingly useless geyser in the Forest Navel near the [[Bomb Rock]] location by the [[Gravity Jumper]]. If you have your Pikmin destroy it and Olimar uses it, he will launch up far into the air and land in the water. This has no relevence to getting any parts, nor does it aid Olimar in any way. This could possibly be an [[Easter Eggs and glitches|easter egg]].
File:Forest_navel.JPG|A map of the area.
*The best possible score in Challenge Mode is 482.
File:FN texture.png|The [[radar]] pattern for The Forest Navel.
*The map of The Forest Navel very vaguely resembles a Bulborb or Bulbear.
*All ship parts whose names begin with A are in the Forest Navel.
*One of the [[Pikmin 3]] DLC maps from Round 3, the [[Forgotten Cove]], is actually a retextured version of the Forest Navel.
 
==Gallery==
<gallery widths="120">
DSC00459.JPG|Olimar and his Pikmin wait at one of The Forest Navel's rocky shores, near a Red 10-Pellet in [[Challenge Mode (Pikmin)|Challenge Mode]].
FN texture.png|The radar pattern for The Forest Navel
ForestNavelForgottonCove.png|A map comparing the Forgotten Cove and the Forest Navel. The Forest Navel is in white.  
</gallery>
</gallery>


{{Areas|ffeecc|444400|444400|000|fff}}
{{Areas|fec|440|440|000|fff}}
[[Category:Pikmin areas]]
[[Category:Pikmin 1]]
[[Category:Glitches]]
[[Category:Challenge Mode levels]]
[[Category:Ship parts]]

Revision as of 11:19, March 11, 2014

The Forest Navel
144
Ship parts 9
Pikmin available Blue
Requirements Collect 5 ship parts
Music {{{music}}}

The Forest Navel is the third level in the first Pikmin game. The entire area is underground and is accessed by a hole in a vast clearing of the forest. According to Captain Olimar, from high altitude it looks like a belly button, hence its name. This area is where Olimar meets Blue Pikmin for the first time. Nine pieces of Captain Olimar's ship, the Dolphin, can be found in the area, as well as many new enemies. It is debated whether this area is the Valley of Repose; if it is not, it would be the only area not explored again in Pikmin 2.

General layout

The Forest Navel is composed mostly of watery areas. In the center lies the landing site, which is surrounded by Pellet Posies and several places to obtain nectar. To the north is where Blue Pikmin are originally found. This part consists of several small pools of water. To the west is a narrow path covered with fire geysers. To the south is a sandy beach where Fiery Blowhogs can be found. There are also some bridges that need to be constructed so Olimar can get back to the ship. To the southwest lies a big lake with Wollywogs. To the southeast is a dark area with fire geysers and Common Glowcaps where the Puffstool can be found. And finally, to the east is the arena where Beady Long Legs is fought.

Bomb-rocks in this area are found in pipes, for a total of 25. There is one near the pool where the #1 Ionium Jet is found. There's another one next to the place the Gravity Jumper lies.

Enemies

Challenge Mode enemies

Ship parts

Glitches

There is a glitch that rarely appears in in this level. When the player defeats an enemy (usually the Wollywog), one or more Pikmin will vanish with no spirit shown. When this happens, sometimes the first Pikmin-counter gauge (on the bottom of the screen) will show more than the total number of Pikmin in the area. For example: 98/97/305. The Pikmin gauge should stay like that until sunset. This happens in other areas, but in The Forest Navel it is more common. This glitch can also occur when battling other enemies, and apparently even when there are no enemies around. This glitch can also happen in the Awakening Wood in Pikmin 2.

There is also a glitch that will cause Olimar to fall into the abyss by where the Libra is. In Challenge Mode, there are 3 large pellets in the very back area where the Analog Computer is in the main game. However, the path back to the onions is too narrow for all 3 pellets to be carried back at once. If Olimar is standing between the pellets while they are being carried, he may get pushed off the edge, along with the pellet and possibly the Pikmin carrying it. Olimar will not die or respawn when he falls into the pit; in fact, he will not even fall at all. Instead, he will "float" over the pit as if there was invisible ground. Olimar can walk very far into the darkness, but it may be hard to tell where he is going, because the screen will not follow him. It's also possible to do it in Story Mode, by attracting shearwigs to the bridge and having them eat it.

To see a video of this glitch, click here.

If Olimar falls into the pit by any other means, he will simply respawn after a few seconds back in the same spot he was before he fell. The only other known way to fall into the abyss is to lure the Shearwigs by the Automatic Gear all the way to the island where the Libra is, which will cause them to start chewing the bridge.

Gallery

Other images

Template:Areas