Pikmin 2

Anode Dweevil: Difference between revisions

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{{Infobox enemy
{{Infobox enemy
|pikmin2=y
|pikmin2     = y
|image=‎Anodedweevil.jpg
|image       = 38anodedweevil.png‎
|size=270px
|size       = 270px
|name=Mandarachnia volticula
|icon        = Piklopedia Anode Dweevil.png
|family=Dweevil
|name       = Mandarachnia volticula
|underground='''''Pikmin 2'''''<br>[[Shower Room]]<br>[[Submerged Castle]]<br>[[Hole of Heroes]]<br>[[Dream Den]]
|family     = Dweevil
|weight=3
|underground = [[Shower Room]], [[Submerged Castle]], [[Hole of Heroes]], [[Dream Den]]
|max_pikmin=6
|challenge  = [[Cryptic Cavern]], [[Dweevil Nest]], [[Cave of Pain]], [[Bully Den]]
|seeds = 5 (Unable to be retrieved)
|weight     = 3
|value=2
|max_pikmin = 6
|attacks=Electric shock
|value       = 2
|vitality=150
|attacks     = Discharges [[electricity]]
|challenge=[[Cave of Pain]]|height = 54mm (leg span)}}
|vitality   = 150
}}


The '''Anode Dweevil''' <span style="line-height:20px;">(</span><span style="color:rgb(0,0,0);font-family:Verdana,sans-serif;line-height:19px;">キショイグモ) </span>is an enemy in ''[[Pikmin 2]]''. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks, and will immediately electrocute and kill Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead creatures and treasures, which is common to all Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Also, since [[Purple Pikmin]] can stun any small Dweevil, they will also work well.
The '''Anode Dweevil''' is an enemy in ''[[Pikmin 2]]''. It is a yellow [[dweevil]] that will emit an [[Electricity|electrical]] discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking [[Pikmin family|Pikmin]] without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes [[Yellow Pikmin]] the best choice in battle. Since [[Purple Pikmin]] can stun any small Dweevil, they will also work well; however, this is a very risky strategy..


==Notes==
{{Notes|olimar=y|louie=y}}
===Olimar's Notes===
''"Members of the dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The anode dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the anode dweevil releases when it senses danger."''
===Louie's Notes===
''"Raw anode dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion."''
===Nintendo Player's Guide===
''"The most dangerous of the Dweevils attacks by surrounding itself with electricity. If any non-yellow Pikmin are hit by the creature's sparks, they'll be fried instantly. Unless you have no other options, use yellows exclusively to fight the evil Dweevils."''


==Battle Strategy==
==Strategy==
Attack it with yellows. If not, it is probably better to kill it with captains. Purples also work, as they have a hundred percent chance of stunning any small Dweevil.
====Pikmin====
If you do not have sufficient Pikmin of the right type, you could run up to it as a Captain and attack it until it starts glowing. If the [[Dream Material]] has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.
Attack it with yellows. If yellows are not available, it's probably better to kill it with [[Leader|captain]]s, especially if you have the [[Anti-Electrifier]]. Purples also work, as they have a hundred percent chance of stunning any small Dweevil; however, due to electricity's instant lethality, this is a risky strategy.
 
====Captains====
Run up to it and attack it until it starts glowing. If the [[Dream Material]] has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.


==Gallery==
==Gallery==
<gallery>
<gallery>
38anodedweevil.png|An Anode Dweevil as seen in the Piklopedia.
File:Anodedweevil.jpg|Artwork of an Anode Dweevil.
Anode Dweevil attack.png|An Anode Dweevil shooting sparks to defend itself.
</gallery>
</gallery>
==Trivia==
*On the main menu's "Spring" theme, one can see some Anode Dweevils scurry along the tree as the camera moves to the ground. These Dweevils, however, have yellow feelers, as opposed to the regular in-game Dweevils' red feelers.
*In ''[[Super Smash Bros. Brawl]]'', Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy.
{{Enemies}}
{{Enemies}}
[[Category:Pikmin 2 Enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Electric Enemies]]
[[Category:Electric enemies]]
[[Category:Dream Den]]
[[Category:Hole of Heroes]]
[[Category:Shower Room]]
[[Category:Submerged Castle]]
[[Category:Dweevil Family]]
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Enemies]]
[[Category:Pikmin 2 only Enemies]]
[[Category:Louie's notes]]

Revision as of 15:43, February 2, 2014

Anode Dweevil In-game icon.
An Anode Dweevil in the Piklopedia.
Appears in Pikmin 2
Scientific name Mandarachnia volticula
Family Dweevil
Areas None
Caves Shower Room, Submerged Castle, Hole of Heroes, Dream Den
Challenge Mode stages Cryptic Cavern, Dweevil Nest, Cave of Pain, Bully Den
2-Player Battle stages None
Attacks Discharges electricity

The Anode Dweevil is an enemy in Pikmin 2. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks. This electrical discharge will immediately electrocute and kill attacking Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Since Purple Pikmin can stun any small Dweevil, they will also work well; however, this is a very risky strategy..

Notes

Olimar's notes

Members of the dweevil family are known for carrying objects of astounding size on their backs and mimicking them. The anode dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the anode dweevil releases when it senses danger.

Louie's notes

Raw anode dweevil makes for an unforgettable sushi treat, but if it is not prepared by an expert hand with exacting precision, consumption could result in a jolting electrical explosion of apocalyptic proportion.

Strategy

Pikmin

Attack it with yellows. If yellows are not available, it's probably better to kill it with captains, especially if you have the Anti-Electrifier. Purples also work, as they have a hundred percent chance of stunning any small Dweevil; however, due to electricity's instant lethality, this is a risky strategy.

Captains

Run up to it and attack it until it starts glowing. If the Dream Material has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.

Gallery

Trivia

  • On the main menu's "Spring" theme, one can see some Anode Dweevils scurry along the tree as the camera moves to the ground. These Dweevils, however, have yellow feelers, as opposed to the regular in-game Dweevils' red feelers.
  • In Super Smash Bros. Brawl, Anode Dweevils are mentioned in the description for the Yellow Pikmin Trophy.