Colosseum: Difference between revisions
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==Level information== | ==Level information== | ||
* | *'''Theme''': Snow | ||
**[[Dwarf Red Bulborb]] | *'''Enemies''': | ||
**[[Snow Bulborb]] | **[[Dwarf Red Bulborb]]s | ||
**[[ | **[[Armored Cannon Beetle Larva]]e | ||
**[[Snow Bulborb]]s | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Crystallized Telekinesis]] inside some Dwarf Red Bulborbs | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**[[Pellet Posy|Pellet Posies]] | |||
**[[Egg]]s | |||
{{sublevel technical | |||
|2p = y | |||
|cave = vs_2_ujyaujya | |||
|enemymax = 60 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 4 | |||
|geyser = No | |||
|unitfile = vs_2_snow.txt | |||
|lightfile = vs_2_light.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | |||
{{!}}- | |||
{{sublevel units | |||
|room_saka1_1_snow|Room with trunk in center (x2) | |||
|room_block1_3_snow|Room with hole in wall (x2) | |||
|room_vs_saka2_2_snow|Room with large trunk (x1) | |||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | |||
{{!}}- | |||
{{sublevel units | |||
|room_vs_ike3_2_snow|Room with ramp to thin edge (x2) | |||
|room_vs_saka2_2_snow|Room with large trunk (x2) | |||
|way2_snow|Corridor (x10) | |||
|wayl_snow|Turning corridor (x4) | |||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | |||
{{!}}- | |||
{{sublevel units | |||
|room_hitode2_5_snow|Room with 5 exits (x2) | |||
|room_vs_saka2_2_snow|Room with large trunk (x2) | |||
|room_vs_ike3_2_snow|Room with ramp to thin edge (x1) | |||
|way2_snow|Corridor (x2) | |||
|item_cap_snow|Dead end with item (x8) | |||
}} | |||
}} | |||
===Tips=== | ===Tips=== | ||
The number of Armored Cannon Beetle Larva in the area depends on what configuration the stage is in. Usually, the | The number of Armored Cannon Beetle Larva in the area depends on what configuration the stage is in. Usually, the Cannon Beetles rest close by at least one of the player's onions, and if you're low on Pikmin population you may want to pick these up for a boost of Pikmin. If you have a configuration with many cannon beetles, at least one may be holding a marble. | ||
There are a lot of Dwarf Bulborbs. Some of them hold yellow marbles, but note that the number of those that do depends on the configuration. Be careful though, many of them are close enough together that you will have to fight them all at the same time. | There are a lot of Dwarf Bulborbs. Some of them hold yellow marbles, but note that the number of those that do depends on the configuration. Be careful though, many of them are close enough together that you will have to fight them all at the same time. |
Revision as of 09:59, January 9, 2014
This article or section needs to be cleaned up, either its format or general style. |
Colosseum is an arena for 2-Player Battle in Pikmin 2. It is full of many, many Dwarf Red and Snow Bulborbs. It is one of the few stages with a mass number of enemies.
Level information
- Theme: Snow
- Enemies:
- Hazards:
- None
- Treasures:
- Crystallized Telekinesis inside some Dwarf Red Bulborbs
- Plants:
- None
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | vs_2_ujyaujya | ||||
"Main" object maximum (?) | 60 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | vs_2_snow.txt | ||||
Lighting file (?) | vs_2_light.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Pattern 1 | |||||
Room with trunk in center (x2) | Room with hole in wall (x2) | Room with large trunk (x1) | |||
Pattern 2 | |||||
Room with ramp to thin edge (x2) | Room with large trunk (x2) | Corridor (x10) | Turning corridor (x4) | ||
Pattern 3 | |||||
Room with 5 exits (x2) | Room with large trunk (x2) | Room with ramp to thin edge (x1) | Corridor (x2) | Dead end with item (x8) |
Tips
The number of Armored Cannon Beetle Larva in the area depends on what configuration the stage is in. Usually, the Cannon Beetles rest close by at least one of the player's onions, and if you're low on Pikmin population you may want to pick these up for a boost of Pikmin. If you have a configuration with many cannon beetles, at least one may be holding a marble.
There are a lot of Dwarf Bulborbs. Some of them hold yellow marbles, but note that the number of those that do depends on the configuration. Be careful though, many of them are close enough together that you will have to fight them all at the same time.
The passageways can get narrow, and Armored Cannon Beetle Larva found in them can be very annoying to kill, at the least. This also makes it harder to avoid the Volatile Dweevil from the roulette wheel.
This stage contains many eggs, meaning more nectar for your Pikmin or, quite rarely, some ultra spicy/bitter sprays for you to use upon your opponent or against enemies such as the cannon beetles.