Breeding Ground: Difference between revisions
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{{infobox challenge | {{infobox challenge | ||
|image={{PAGENAME}}.jpg | |image={{PAGENAME}}.jpg | ||
|size= | |size=250px | ||
|sublevels=3 | |sublevels=3 | ||
|red=4 | |red=4 | ||
|redm=f | |||
|spicy=3 | |spicy=3 | ||
|bitter=2 | |bitter=2 | ||
|gridcol=1 | |||
|gridrow=6 | |||
}} | }} | ||
The | |||
The twenty-sixth level in [[Challenge Mode]] in ''[[Pikmin 2]]''. | |||
== Sublevel 1 == | == Sublevel 1 == | ||
*'''Theme''': Garden | |||
*'''Time''': 100 | |||
*'''Time''': 100 | |||
*'''Enemies''': | *'''Enemies''': | ||
**[[Creeping Chrysanthemum]] | **2 [[Creeping Chrysanthemum]]s | ||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | *'''Treasures''': | ||
**2 [[Mirrored Element]]s (inside the Creeping Chrysanthemums) | |||
**[[The Key]] | **[[The Key]] | ||
**[[ | *'''Plants''': | ||
**2 [[Dandelion]]s | |||
**6 [[Margaret]]s | |||
**8 [[Clover]]s | |||
**8 small [[Figwort]]s | |||
*'''Others''': | |||
**5 [[Queen Candypop Bud]]s (3 in dead ends) | |||
{{sublevel technical | |||
|cave = ch_NARI_06start3hard | |||
|enemymax = 20 | |||
|itemmax = 1 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 1 | |||
|geyser = No | |||
|unitfile = 1_units_big2_kusachi.txt | |||
|lightfile = kusachi_light_lv0.ini | |||
|bg = "hiroba" (garden) | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|item_cap_kusachi|Dead end with item | |||
|way3_kusachi|Three-way crossing | |||
|way4_kusachi|Four-way crossing | |||
|wayl_kusachi|Turning corridor | |||
|way2_kusachi|Corridor | |||
|way2x2_kusachi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_big2_kusachi|'''Room with 5 exits''' | |||
}} | |||
}} | |||
Snatch your 4 Reds and throw them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere. | |||
== Sublevel 2 == | == Sublevel 2 == | ||
*'''Theme''': Concrete | |||
*'''Time''': +150 | |||
*'''Time''': | |||
*'''Enemies''': | *'''Enemies''': | ||
**[[Red Bulborb]] | **2 [[Red Bulborb]]s | ||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | *'''Treasures''': | ||
**2 [[Crystallized Telepathy|Crystallized Telepathies]] | |||
**[[The Key]] | **[[The Key]] | ||
**[[Lustrous Element]] | **[[Lustrous Element]] | ||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**7 [[Queen Candypop Bud]]s (5 in dead ends) | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
{{sublevel technical | |||
|cave = ch_NARI_06start3hard | |||
|enemymax = 4 | |||
|itemmax = 2 | |||
|gatemax = 10 | |||
|capmax = 100 | |||
|rooms = 3 | |||
|geyser = No | |||
|unitfile = 1_NARI_4x4b_conc.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_4x4b_4_conc|'''Room with 4 exits''' | |||
}} | |||
}} | |||
Lots of Buds here. Make a mix of Blue, Red & Yellow and use an Ultra-spicy Spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole. | |||
== Sublevel 3 == | == Sublevel 3 == | ||
{{ToDo|2 eggs, or 0?}} | |||
*'''Theme''': Tiles | |||
*'''Time''': | *'''Time''': +180 | ||
*'''Enemies''': | *'''Enemies''': | ||
**[[Fiery Blowhog]] | **4 [[Fiery Blowhog]]s | ||
*'''Hazards''': | |||
**14 [[Hazard#Fire|fire geysers]] | |||
**6 [[Hazard#Electricity|electrical wires]] | |||
*'''Treasures''': | *'''Treasures''': | ||
**[[The Key]] (inside a Fiery Blowhog) | |||
**3 [[Crystallized Telepathy|Crystallized Telepathies]] (inside 3 Fiery Blowhogs) | |||
**[[Danger Chime]] | **[[Danger Chime]] | ||
**[[ | *'''Plants''': | ||
**None | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**2 [[egg]]s (in dead ends) | |||
== | {{sublevel technical | ||
|cave = ch_NARI_06start3hard | |||
|enemymax = 24 | |||
|itemmax = 5 | |||
|gatemax = 3 | |||
|capmax = 50 | |||
|rooms = 4 | |||
|geyser = No (despite having one, in reality) | |||
|unitfile = 3_units_d_f_ujikou_tile.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_pipe|Dead end | |||
|item_cap_conc|Dead end with item | |||
|item_cap_pipe|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_pipe|Four-way crossing | |||
|wayl_pipe|Turning corridor | |||
}} | |||
{{sublevel units | |||
|way2_pipe|Corridor | |||
|way2x2_conc|Long corridor | |||
|room_4x4d_4_tile|'''Room with 4 exits''' | |||
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with a pathway with grill''' | |||
}} | |||
}} | |||
We meet the [[Shower Room]] style and you will need all Pikmin colors. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit. | |||
{{CM}} | {{CM}} | ||
Revision as of 10:01, January 8, 2014
Breeding Ground | |||
---|---|---|---|
Sublevels | 3 | Ultra-bitter sprays | 2 |
Red Pikmin | 4 | Ultra-spicy sprays | 3 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The twenty-sixth level in Challenge Mode in Pikmin 2.
Sublevel 1
- Theme: Garden
- Time: 100
- Enemies:
- Hazards:
- None
- Treasures:
- 2 Mirrored Elements (inside the Creeping Chrysanthemums)
- The Key
- Plants:
- 2 Dandelions
- 6 Margarets
- 8 Clovers
- 8 small Figworts
- Others:
- 5 Queen Candypop Buds (3 in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_big2_kusachi.txt | ||||
Lighting file (?) | kusachi_light_lv0.ini | ||||
Background (?) | "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 5 exits |
Snatch your 4 Reds and throw them in the Candypop Buds (Red Pikmin preferred, as they are stronger). Watch out for Creeping Chrysanthemums. The Key should be lying around somewhere.
Sublevel 2
- Theme: Concrete
- Time: +150
- Enemies:
- Hazards:
- None
- Treasures:
- Plants:
- None
- Others:
- 7 Queen Candypop Buds (5 in dead ends)
- 1 type of gate, with 4000 HP
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 4 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 10 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_NARI_4x4b_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits |
Lots of Buds here. Make a mix of Blue, Red & Yellow and use an Ultra-spicy Spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.
Sublevel 3
To do: 2 eggs, or 0? |
- Theme: Tiles
- Time: +180
- Enemies:
- Hazards:
- Treasures:
- The Key (inside a Fiery Blowhog)
- 3 Crystallized Telepathies (inside 3 Fiery Blowhogs)
- Danger Chime
- Plants:
- None
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_06start3hard | ||||
"Main" object maximum (?) | 24 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 3 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No (despite having one, in reality) | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_d_f_ujikou_tile.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor |
Corridor | Long corridor | Room with 4 exits | Room with 4 exits and a raised edge | Room with a pathway with grill |
We meet the Shower Room style and you will need all Pikmin colors. A Fiery Blowhog should have The Key. There will be lots of Danger Chimes here. Take The Key and exit.