Pikmin 2

Three Color Training: Difference between revisions

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(Fixed time info and elaborated Pikmin maturity, as per the in-game files.)
(Expanded.)
Line 17: Line 17:


==Sublevel 1==
==Sublevel 1==
*'''Theme''': Toybox
*'''Time''': 230
*'''Time''': 230
*'''Treasures'''
*'''Enemies''':
**1 stationary [[Gatling Groink]]
**9 [[Anode Beetle]]s
**1 group of 10 [[Mitite]]s (in a dead end)
*'''Hazards''':
**6 [[Hazard#Poison gas|gas pipes]]
*'''Treasures''':
**[[The Key]] (inside the Gatling Groink)
**9 [[Unknown Merit]]s (inside the Anode Beetles)
**[[Fossilized Ursidae]]
**[[Sulking Antenna]]
**[[Flame Tiller]] (buried)
**[[Flame Tiller]] (buried)
**[[Unknown Merit]] (inside Anode Beetles)
**[[Sulking Antenna]]
**[[Fossilized Ursidae]]
**[[Regal Diamond]] (buried)
**[[Regal Diamond]] (buried)
**[[The Key]]
*'''Plants''':
**None
*'''Others''':
**2 [[egg]]s (in dead ends)
 
{{sublevel technical
|cave        = ch_MAT_yellow_purple_white
|enemymax    = 16
|itemmax    = 4
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_MAT_tower2_toy.txt
|lightfile  = hiroba_toy_light_cha.ini
|bg          = "hiroba" (garden)
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_mid_tower2_8_toy|'''Room with tower and 8 exits'''
}}
}}


If you are just going for the Pink Flower, use this strategy: send one [[captain]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.
If you are just going for the Pink Flower, use this strategy: send one [[captain]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.


{{CM}}
{{CM}}

Revision as of 15:42, January 7, 2014

Three Color Training
Three Color Training.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 15
Purple Pikmin 15
Bulbmin 0

The seventeenth level in Pikmin 2's Challenge Mode. There are Poison pipes, Anode Beetles, and one Gatling Groink atop a tower.

Sublevel 1

Technical sublevel information
Internal cave name ch_MAT_yellow_purple_white
"Main" object maximum (?) 16
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_tower2_toy.txt
Lighting file (?) hiroba_toy_light_cha.ini
Background (?) "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid_tower2_8_toy
Room with tower and 8 exits

If you are just going for the Pink Flower, use this strategy: send one captain without any Pikmin to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy.