Template:Sublevel technical: Difference between revisions
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m (There's no other place to put the internal cave name in.) |
(Tweaked some things.) |
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{|class = "wikitable collapsible collapsed" style="min-width: 400px;" | {|class = "wikitable collapsible collapsed" style="min-width: 400px;" | ||
! colspan = 6 | Technical information | ! colspan = 6 | Technical information {{tt|(?)|Note that these values come directly from the internal files, and due to the complexity of the game, it's possible for them to not match up exactly to what happens in-game.}} | ||
|- | |- | ||
! colspan = 3 | Internal cave name | ! colspan = 3 | Internal cave name | ||
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! colspan = 3 | Dead end [[Cave units|unit]] maximum | ! colspan = 3 | Dead end [[Cave units|unit]] maximum | ||
| colspan = 3 | {{{capmax}}} | | colspan = 3 | {{{capmax}}} | ||
|- | |- | ||
! colspan = 3 | Escape [[geyser]] | ! colspan = 3 | Escape [[geyser]] | ||
| colspan = 3 | {{{geyser}}} | | colspan = 3 | {{{geyser}}} | ||
|- | |||
! colspan = 3 | [[Clog]]ged hole | |||
| colspan = 3 | {{{clog}}} | |||
|- | |- | ||
! colspan = 3 | Unit file | ! colspan = 3 | Unit file | ||
| colspan = 3 | {{{unitfile}}} | | colspan = 3 | {{{unitfile}}} | ||
|- | |||
! colspan = 3 | Number of rooms | |||
| colspan = 3 | {{{rooms}}} | |||
|- | |- | ||
! colspan = 3 | Light file | ! colspan = 3 | Light file | ||
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| colspan = 3 | {{{bg}}} | | colspan = 3 | {{{bg}}} | ||
|- | |- | ||
! colspan = 3 | | ! colspan = 3 | {{tt|Hidden floor|Unknown property, but likely noteworthy. The Japanese comment is 隠し床, meaning 'Hidden floor'. Possible values are 0 or 1.}} | ||
| | |||
| colspan = 3 | {{{hiddenfloor}}} | | colspan = 3 | {{{hiddenfloor}}} | ||
|- | |- | ||
! colspan = 6 | [[Cave units]] {{tt|(?)|The floor is made up of the following units. Units with bold names are | ! colspan = 6 | [[Cave units]] {{tt|(?)|2=The floor is made up of the following units. Units with bold names are considered 'rooms'.}} | ||
|- | |- | ||
{{{units|}}} | {{{units|}}} | ||
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|rooms = Number of rooms ({f005}, ルーム数) | |rooms = Number of rooms ({f005}, ルーム数) | ||
|geyser = Does it have an escape geyser? ({f007}, 帰還噴水(1=あり)) | |geyser = Does it have an escape geyser? ({f007}, 帰還噴水(1=あり)) | ||
|unitfile = Unit definition file ({f008}, 使用ユニット) | |unitfile = Unit definition file, with the .txt ({f008}, 使用ユニット) | ||
|lightfile = Lighting definition file ({f009}, 使用ライト) | |lightfile = Lighting definition file, with the .ini ({f009}, 使用ライト) | ||
|bg = Background model file ({f00A}, VRBOX) | |bg = Background model file ({f00A}, VRBOX) | ||
|clog = Is the next sublevel's hole clogged? ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン)) | |clog = Is the next sublevel's hole clogged? ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン)) |
Revision as of 12:34, December 28, 2013
Technical information (?) | |||||
---|---|---|---|---|---|
Internal cave name | {{{cave}}} | ||||
Enemy maximum | {{{enemymax}}} | ||||
Item maximum | {{{itemmax}}} | ||||
Gate maximum | {{{gatemax}}} | ||||
Dead end unit maximum | {{{capmax}}} | ||||
Escape geyser | {{{geyser}}} | ||||
Clogged hole | {{{clog}}} | ||||
Unit file | {{{unitfile}}} | ||||
Number of rooms | {{{rooms}}} | ||||
Light file | {{{lightfile}}} | ||||
Background | {{{bg}}} | ||||
Hidden floor | {{{hiddenfloor}}} | ||||
Cave units (?) |
Used to describe the technical aspects of a cave's sublevel.
Use
{{sublevel technical |cave = Internal cave name file |enemymax = Maximum number of enemies ({f002}, 敵最大数) |itemmax = Maximum number of items ({f003}, アイテム最大数) |gatemax = Maximum number of gates ({f004}, ゲート最大数) |capmax = Maximum number of dead ends/caps ({f014}, キャップ最大数) |rooms = Number of rooms ({f005}, ルーム数) |geyser = Does it have an escape geyser? ({f007}, 帰還噴水(1=あり)) |unitfile = Unit definition file, with the .txt ({f008}, 使用ユニット) |lightfile = Lighting definition file, with the .ini ({f009}, 使用ライト) |bg = Background model file ({f00A}, VRBOX) |clog = Is the next sublevel's hole clogged? ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン)) |hiddenfloor = {f013}, 隠し床 |units = List of cave units. Use {{{sublevel units}}} for this. }}