Pikipedia:Sandbox: Difference between revisions
Jump to navigation
Jump to search
m (All square.) |
(Much better.) |
||
Line 42: | Line 42: | ||
! colspan = 6 | [[Cave units]] {{tt|(?)|The game is allowed to use the following units to make up the floor. Units with bold names are mandatory.}} | ! colspan = 6 | [[Cave units]] {{tt|(?)|The game is allowed to use the following units to make up the floor. Units with bold names are mandatory.}} | ||
|- | |- | ||
| style = "background-color: #4D3299; width: | | style = "background-color: #4D3299; width: 96px;" | [[File:P2CU_cap_snow.jpg|center|96x96px]] | ||
| style = "background-color: #4D3299; width: | | style = "background-color: #4D3299; width: 96px;" | [[File:P2CU_way3_snow.jpg|center|96x96px]] | ||
| style = "background-color: #4D3299; width: | | style = "background-color: #4D3299; width: 96px;" | [[File:P2CU_way4_snow.jpg|center|96x96px]] | ||
| style = "background-color: #4D3299; width: | | style = "background-color: #4D3299; width: 96px;" | [[File:P2CU_wayl_snow.jpg|center|96x96px]] | ||
| style = "background-color: #4D3299; width: | | style = "background-color: #4D3299; width: 96px;" | [[File:P2CU_way2_snow.jpg|center|96x96px]] | ||
| style = "background-color: #4D3299; width: | | style = "background-color: #4D3299; width: 96px;" | [[File:P2CU_way2x2_snow.jpg|center|96x96px]] | ||
|- | |- | ||
| style = "font-size: 80%;" | Dead end || style = "font-size: 80%;" | Three-way crossing || style = "font-size: 80%;" | Four-way crossing || style = "font-size: 80%;" | Turning corridor || style = "font-size: 80%;" | Corridor || style = "font-size: 80%;" | Long corridor | | style = "font-size: 80%;" | Dead end || style = "font-size: 80%;" | Three-way crossing || style = "font-size: 80%;" | Four-way crossing || style = "font-size: 80%;" | Turning corridor || style = "font-size: 80%;" | Corridor || style = "font-size: 80%;" | Long corridor | ||
|- | |- | ||
| style = "background-color: #4D3299; width: | | style = "background-color: #4D3299; width: 96px;" | [[File:P2CU_room_north_1_snow.jpg|room_north_tutorial_1_snow|center|96x96px]] | ||
|- | |- | ||
| style = "font-size: 80%;" | '''Circular room''' | | style = "font-size: 80%;" | '''Circular room''' | ||
|} | |} |
Revision as of 21:01, December 27, 2013
Emergence Cave sublevel 1
Technical information | |||||
---|---|---|---|---|---|
Enemy maximum | 9 | ||||
Item maximum | 2 | ||||
Gate maximum | 0 | ||||
Dead end unit maximum | 0 | ||||
Number of rooms | 2 | ||||
Escape geyser | No | ||||
Unit file | 1_units_north_tutorial_snow.txt | ||||
Light file | tutorial_1_light.ini | ||||
Background | None | ||||
Next sublevel hole covered | No | ||||
Hidden floor (??? 隠し床) | 0 | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room |