Pikipedia:Sandbox: Difference between revisions
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{|class = "wikitable collapsible collapsed" style="min-width: 400px;" | {|class = "wikitable collapsible collapsed" style="min-width: 400px;" | ||
! colspan = | ! colspan = 6 | Technical information | ||
|- | |- | ||
!Enemy maximum | ! colspan = 3 | Enemy maximum | ||
|9 | | colspan = 3 | 9 | ||
|- | |- | ||
!Item maximum | ! colspan = 3 | Item maximum | ||
|2 | | colspan = 3 | 2 | ||
|- | |- | ||
![[Gate]] maximum | ! colspan = 3 | [[Gate]] maximum | ||
|0 | | colspan = 3 | 0 | ||
|- | |- | ||
!Dead end [[Cave units|unit]] maximum | ! colspan = 3 | Dead end [[Cave units|unit]] maximum | ||
|0 | | colspan = 3 | 0 | ||
|- | |- | ||
!Number of rooms | ! colspan = 3 | Number of rooms | ||
|2 | | colspan = 3 | 2 | ||
|- | |- | ||
!Escape geyser | ! colspan = 3 | Escape geyser | ||
|No | | colspan = 3 | No | ||
|- | |- | ||
!Unit file | ! colspan = 3 | Unit file | ||
|1_units_north_tutorial_snow.txt | | colspan = 3 | 1_units_north_tutorial_snow.txt | ||
|- | |- | ||
!Light file | ! colspan = 3 | Light file | ||
|tutorial_1_light.ini | | colspan = 3 | tutorial_1_light.ini | ||
|- | |- | ||
!Background | ! colspan = 3 | Background | ||
|None | | colspan = 3 | None | ||
|- | |- | ||
!Next sublevel hole covered | ! colspan = 3 | Next sublevel hole covered | ||
|No | | colspan = 3 | No | ||
|- | |- | ||
!Hidden floor? | ! colspan = 3 | Hidden floor (??? 隠し床) | ||
|0 | | colspan = 3 | 0 | ||
|- | |- | ||
! colspan = | ! colspan = 6 | [[Cave units]] {{tt|(?)|The game is allowed to use the following units to make up the floor. Units with bold names are mandatory.}} | ||
|- | |- | ||
| | | style = "background-color: #4D3299" | [[File:P2CU_cap_snow.jpg|center|128x128px]] | ||
| style = "background-color: #4D3299" | [[File:P2CU_way3_snow.jpg|center|128x128px]] | |||
| style = "background-color: #4D3299" | [[File:P2CU_way4_snow.jpg|center|128x128px]] | |||
| style = "background-color: #4D3299" | [[File:P2CU_wayl_snow.jpg|center|128x128px]] | |||
| style = "background-color: #4D3299" | [[File:P2CU_way2_snow.jpg|center|128x128px]] | |||
| style = "background-color: #4D3299" | [[File:P2CU_way2x2_snow.jpg|center|128x128px]] | |||
|- | |||
| <small>Dead end</small> || <small>Three-way crossing</small> || <small>Four-way crossing</small> || <small>Turning corridor</small> || <small>Corridor</small> || <small>Long corridor</small> | |||
|- | |||
| style = "background-color: #4D3299" | [[File:P2CU_room_north_1_snow.jpg|room_north_tutorial_1_snow|center|128x128px]] | |||
|- | |||
| <small>'''Circular room'''</small> | |||
|} | |} |
Revision as of 20:53, December 27, 2013
Emergence Cave sublevel 1
Technical information | |||||
---|---|---|---|---|---|
Enemy maximum | 9 | ||||
Item maximum | 2 | ||||
Gate maximum | 0 | ||||
Dead end unit maximum | 0 | ||||
Number of rooms | 2 | ||||
Escape geyser | No | ||||
Unit file | 1_units_north_tutorial_snow.txt | ||||
Light file | tutorial_1_light.ini | ||||
Background | None | ||||
Next sublevel hole covered | No | ||||
Hidden floor (??? 隠し床) | 0 | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room |