Pikmin (game)

Challenge Mode (Pikmin): Difference between revisions

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(From the Portuguese manual. Oh, also, added exact info about the tempo change.)
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[[Image:Challenge.JPG|right|thumb|The Challenge Mode's menu.]]
[[Image:Challenge.JPG|right|thumb|The Challenge Mode's menu.]]


The '''Challenge Mode''' in [[Pikmin (game)|''Pikmin'']] challenges the players to grow as many [[Pikmin family|Pikmin]] as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main story mode. This is independent of log file, and once unlocked, the Challenge Mode will be available forever on the title screen, under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's music is increased slightly.
{{image|Get an image of how it looks in-game; the HUD is different.}}


When the time is up, the number of Pikmin that have been raised is recorded, and the top 5 numbers for each level are recorded.
The '''Challenge Mode''' in [[Pikmin (game)|''Pikmin'']] challenges the players to grow as many [[Pikmin family|Pikmin]] as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main story mode. This is independent of log file, and once unlocked, the Challenge Mode will be available forever on the title screen, under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's music is increased slightly <ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:Challenge Mode (Pikmin)#Tempo change|this brief study]].</ref>.
 
When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 numbers for each level are persistently recorded.


{{clear}}
{{clear}}
==Maximum Pikmin==
==Maximum Pikmin==
Using advanced strategies, it is possible to reach a cap on the number of Pikmin for all levels, except the Distant Spring (it's too big to be fully covered within the time limit). That means that tied world records are not uncommon.
Using advanced strategies, it is possible to reach a cap on the number of Pikmin for all levels, except the Distant Spring, as it's too big to be fully covered within the time limit. That means that tied world records are not uncommon.


*[[The Impact Site]] - 278
*[[The Impact Site]]: 278
*[[The Forest of Hope]] - 569
*[[The Forest of Hope]]: 569
*[[The Forest Navel]] - 482
*[[The Forest Navel]]: 482
*[[The Distant Spring]] - 752 (there is no strategy at the moment to reach this cap)
*[[The Distant Spring]]: 752 (there is no strategy at the moment to reach this cap)
*[[The Final Trial]] - 299
*[[The Final Trial]]: 299


==Time limit==
==Time limits==
Interestingly, when in Challenge Mode, the levels have a different duration. In the main game mode, all levels last for the same amount of time, which is roughly 13:30 minutes. The following values were obtained using memory watches with Dolphin, a GameCube emulator.
Interestingly, when in Challenge Mode, the levels have a different duration. In the main game mode, all levels last for the same amount of time, which is roughly 13:30 minutes. The following values were obtained using memory watches with Dolphin, a GameCube emulator.


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*The Distant Spring: 18:54
*The Distant Spring: 18:54
*The Final Trial: 13:30
*The Final Trial: 13:30
==Names in other languages==
{{Foreignname
|Por=Modo Challenge
|PorM=Challenge Mode
}}


==See also==
==See also==
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
==References==
<references/>


[[Category:Pikmin 1]]
[[Category:Pikmin 1]]

Revision as of 19:53, August 2, 2013

File:Challenge.JPG
The Challenge Mode's menu.


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Get an image of how it looks in-game; the HUD is different.
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The Challenge Mode in Pikmin challenges the players to grow as many Pikmin as they can in a single day. It is unlocked when all three types of Pikmin are discovered in the game's main story mode. This is independent of log file, and once unlocked, the Challenge Mode will be available forever on the title screen, under Options. Levels are unlocked as they are encountered in the main game, again, for any ship log. The areas are slightly different from the ones in story mode, having different enemies and obstacles in different places, and lacking in ship parts. In addition, the S.S. Dolphin is not present during play, meaning Olimar cannot repair his spacesuit, so the player must take great care as to not let Olimar fall. In Challenge Mode, the areas are slightly darker than their in-game counterparts, and the tempo of each area's music is increased slightly [1].

When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 numbers for each level are persistently recorded.

Maximum Pikmin

Using advanced strategies, it is possible to reach a cap on the number of Pikmin for all levels, except the Distant Spring, as it's too big to be fully covered within the time limit. That means that tied world records are not uncommon.

Time limits

Interestingly, when in Challenge Mode, the levels have a different duration. In the main game mode, all levels last for the same amount of time, which is roughly 13:30 minutes. The following values were obtained using memory watches with Dolphin, a GameCube emulator.

  • The Impact Site: 10:48
  • The Forest of Hope: 18:54
  • The Forest Navel: 15:12
  • The Distant Spring: 18:54
  • The Final Trial: 13:30

Names in other languages

Language Name Meaning
Flag of Brazil Portuguese Modo Challenge Challenge Mode

See also

References

  1. ^ Each song receives a 20% tempo increase in Challenge Mode, as concluded by this brief study.