New Play Control! Pikmin 2: Difference between revisions

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*If a player moves down a floor, he or she is forced to save as a player cannot remove a memory-card to prevent saving.
*If a player moves down a floor, he or she is forced to save as a player cannot remove a memory-card to prevent saving.


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==References==
==References==
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Revision as of 12:19, April 26, 2012

Front boxart for the European version of New Play Control! Pikmin 2.
European box art
Pikmin 2
File:NewplaycontrolPikmin2AusCover.jpg
Australian boxart
Japanese name Wiiであそぶピクミン2
Console Wii
Developer Nintendo EAD
Publisher Nintendo
Genre Real-time strategy
Players {{{players}}}
Release date
Japan March 15, 2009
North America June 2012
Europe April 24, 2009
Australia May 14, 2009
South Korea N/A

New Play Control! Pikmin 2 is part of the New Play Control! series, a port of Pikmin 2 to the Wii. It has been released in Japan, Europe, and Australia, but not yet in North America. It was thought the game would not be released in North America due to unknown reasons, however an article recently states that it is slated to be released in June 2012.[1] Like the first game's Wii version, the box art for every region is the same as for the GameCube release, within a New Play Control border; the cover, however, may be turned over and replaced to show the full size cover.

New features

The most notable feature, as with Pikmin, is the different control scheme, which allows pointing at the screen to aim the cursor. This version also has widescreen support and the graphics are slightly enhanced over the GameCube title. Other smaller differences include:

  • The Man-at-Legs is invincible while rising from the ground.
  • If a player moves down a floor, he or she is forced to save as a player cannot remove a memory-card to prevent saving.

References


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

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