Pikmin (game)

Chronos Reactor: Difference between revisions

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The '''Chronos Reactor''' is a mandatory rocket part. It uses new technology to warp the space-time continuum and turn it into energy. Olimar is amazed by this part and wonders what secrets could be contained within. [[The Ship]]'s engine in [[Pikmin 2]] appears similar to that of the [[S.S. Dolphin]], including something resembling the Chronos Reactor. The Part's location is the same location as that of the [[Submerged Castle]] in Pikmin 2.
The '''Chronos Reactor''' is a mandatory rocket part in ''[[Pikmin (game)|Pikmin]]''. It uses new technology to warp the space-time continuum and turn it into energy. [[Olimar]] is amazed by this part and wonders what secrets could be contained within. [[The Ship]]'s engine in ''[[Pikmin 2]]'' appears similar to that of the [[S.S. Dolphin]], including something resembling the Chronos Reactor. The Part's location is the same location as that of the [[Submerged Castle]] in Pikmin 2.


==Collecting the Part==
==Collecting the Part==

Revision as of 19:13, December 5, 2011

Chronos Reactor}
The Chronos Reactor.
This ship part is required for the S.S. Dolphin to escape the planet.
Weight 20
Max. carriers 40 Pikmin
Location The Distant Spring

The Chronos Reactor is a mandatory rocket part in Pikmin. It uses new technology to warp the space-time continuum and turn it into energy. Olimar is amazed by this part and wonders what secrets could be contained within. The Ship's engine in Pikmin 2 appears similar to that of the S.S. Dolphin, including something resembling the Chronos Reactor. The Part's location is the same location as that of the Submerged Castle in Pikmin 2.

Collecting the Part

The Chronos Reactor being carried by Yellow Pikmin.

Defeating all of the Bulbears, Blowhogs, and Water Dumples that may be in the way back to the Dolphin is advisable. Yellow Pikmin are needed to get the part off its high perch, however, water surrounds it, so a nearby Golden Candypop Bud on another perch with a geyser must be used. At least 20 Blue Pikmin must be thrown into the Candypop Bud. The Yellow Pikmin must then be plucked and thrown onto the sandy island. If they drown, they can be saved by whistling or surrounding them with Blue Pikmin. After being retrieved from the ledge, Blue Pikmin must carry it back to the ship; the Lapis Lazuli Candypop Bud can be used to convert the Yellow Pikmin back into blue ones. {{notes:part/{{{2}}}|block=y}}