6 day run: Difference between revisions

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=== Day Four ([[The Distant Spring]]) ===
=== Day Four ([[The Distant Spring]]) ===
'''Note''': No [[Swooping Snitchbug]]s appear on day 4.
'''Note''': [[Swooping Snitchbug]]s and the [[Puffy Blowhog]] closest to the landing site don't appear on this day.
*Collect the [[Repair-Type Bolt]]
*Collect the [[Repair-Type Bolt]]
*Collect the [[Massage Machine]]
*Collect the [[Massage Machine]]

Revision as of 18:44, September 30, 2011

File:8Days.png
A screenshot of a completed 8-day run's end-of-game scores screen.


This article is about the 8-day run in Pikmin. For the 8-day run in Pikmin 2, see 8-day run (Pikmin 2).

An 8-day run is a play-through of Pikmin in which the player collects every part of the S.S. Dolphin in the minimum number of days possible, which is eight. Few players are able to do this, as it is very difficult and requires extreme skill in managing the Pikmin. Many tricks are used in this run to help the players collect the parts faster, or in a different order. There are no limits on Pikmin deaths. It is possible to perform this run in conjunction with a zero-death run.

Outline

Different players may have slight differences in what they do on each day. Below is a general strategy outlining what to do on each day.

Day One (The Impact Site)

Day Two (The Forest of Hope)

Day Three (The Forest Navel)

Day Four (The Distant Spring)

Note: Swooping Snitchbugs and the Puffy Blowhog closest to the landing site don't appear on this day.

Day Five (The Forest Navel)

Day Six (The Forest of Hope)

Day Seven (The Impact Site)

Day Eight (The Final Trial)