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;Boss design: These cave designs are the designs that appear on sub-levels where you fight bosses. Each one is different, though they commonly have an 'arena' where the boss is fought. This design can also be a Tile or Battlefield design at the same time. | ;Boss design: These cave designs are the designs that appear on sub-levels where you fight bosses. Each one is different, though they commonly have an 'arena' where the boss is fought. This design can also be a Tile or Battlefield design at the same time. | ||
;Outside design: This type of design appears as if you are outside. These type of designs always have harmful enemies in them, save [[Mitite]]s. These types can be found in cave such as the [[Snagret Hole]] and in [[Challenge Mode (Pikmin 2)]]. | ;Outside design: This type of design appears as if you are outside. These type of designs always have harmful enemies in them, save [[Mitite]]s. These types can be found in cave such as the [[Snagret Hole]] and in [[Challenge Mode (Pikmin 2)]]. The second to last level in Challenge mode, the [[Sniper Room]], is the only nighttime outdoor level. | ||
;Garden design: Slightly rare. These are rest areas with water not deep enough for pikmin to drown in, and enemies such as [[Mamuta]]s, [[Skitter Leaf]]s , and [[Unmarked Spectralids]]. They can also have pipes to connect areas. | ;Garden design: Slightly rare. These are rest areas with water not deep enough for pikmin to drown in, and enemies such as [[Mamuta]]s, [[Skitter Leaf]]s , and [[Unmarked Spectralids]]. They can also have pipes to connect areas. |
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