Cave: Difference between revisions

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==Sublevels==
==Sublevels==
The caves are split into several sublevels. The shortest cave has two sublevels; the longest has fifteen! Each sublevel usually has at least one treasure for you to find, and almost always one or more enemies. There are three types of sublevels. Every time you enter a sublevel, the game will save. So if you turn the game off then back on, you'll start over in the current sublevel you are on.
The caves are split into several sublevels. The shortest cave has two sublevels; the longest has fifteen! Each sublevel usually has at least one treasure for you to find, and almost always one or more enemies. There are three types of sublevels. Every time you enter a sublevel, the game will save. So if you turn the game off then back on, you'll start over in the current sublevel you are on.The cave will always look slightly different when you restart the game.


'''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.
'''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.
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'''Boss levels''' are usually the final level of a cave. The only cave without a boss level is [[Emergence Cave]], and the one with the most is Hole of Heroes. They hold one large [[:Category:Bosses|boss enemy]], and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades [[Olimar]]/[[Louie]]'s space suit or ship.
'''Boss levels''' are usually the final level of a cave. The only cave without a boss level is [[Emergence Cave]], and the one with the most is Hole of Heroes. They hold one large [[:Category:Bosses|boss enemy]], and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades [[Olimar]]/[[Louie]]'s space suit or ship.


== Cave Designs ==
There are a number of different cave designs.
'''Common cave design'''
The most commonly seen type of cave design that vary in size.Has plants, dirt floors and walls, and sometimes small pools of water.
Rocks, Eggs, and [[Bomb-rocks]] will occasionally fall from the cave ceiling.
'''Tile design'''
Another semi-common type of design.Tiles cover nearly the whole sub-level and many [[hazards]] are found on these types of design. [[Wogpole]]s will sometimes fall from the cave ceiling.
'''Swamp design'''
The rarest type of cave design.Only 2 sub-levels have this design in the whole game!There is 1 in the [[Hole of Heroes]] and 1 in the[[Dream Den]].There are many [[Shoot]]s here.Both times you come to sub-levels with this type of design, you will land on a giant tree stump with a root that, when you walk down it, leads to a small piece of land, since these types of levels are mostly water.Even though these level consist almost entirely of water, there are other hazardous enemies such as [[Fiery Blowhog]]s (keep in mind that there is not much where you can run and there is a [[Gatling Groink]] in the Dream Den swamp level).You may encounter Wogpoles, [[Water Dumple]]s, [[Wollywog]]s, and Jellyfloats here.
'''Boss design'''
These cave designs are the designs that appear on sub-levels where you fight bosses.Each one is different.
'''Outside design'''
This type of design appears as if you are outside.These type of design always has harmful enemies in them, save [[Mitite]]s.These types can be found in cave such as the [[Snagret Hole]] and in [[Challenge Mode (Pikmin 2)]].(Note:The 2nd to last level in Challenge mode, the [[Sniper Room]] , is the only nighttime outdoor level.
'''Garden design'''
Slightly rare.These are rest areas with water not deep enough for pikmin to drown in, and enemies such as [[Mamuta]]s, [[Skitter Leaf]]s , and [[Unmarked Spectralids]].
'''Toybox design'''
These cave designs are in caves such as [[Glutton's Kitchen]] and the [[Dream Den]].These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies.
 
==List of caves==
==List of caves==
====[[Valley of Repose]]====
====[[Valley of Repose]]====