Forum:Wiimake Pikmin/Pikmin 2 Updates!: Difference between revisions
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*Control Stick- Move Olimar [[User:Portal-Kombat|<span style="color:blue">Portal-</span>]][[User_talk:Portal-Kombat|<span style="color:orange">Kombat</span>]] | *Control Stick- Move Olimar [[User:Portal-Kombat|<span style="color:blue">Portal-</span>]][[User_talk:Portal-Kombat|<span style="color:orange">Kombat</span>]] | ||
:Interesting. They decided to keep the A button as pluck/throw Pikmin. Must've realized that throwing Pikmin with the Wiimote wouldn't really work well for Pikmin 1 and 2. {{user:Jimbo Jambo/sig}} 05:29, 28 January 2009 (UTC) |
Revision as of 01:29, January 28, 2009
Couple hours back I looked on IGN and apparently the wiimakes won't just be the same thing with waggle controls. Apparently, Pikmin's saving system has been tweaked so that you can save day-to-day records of your progress. In other words, you can continue the game from any point you want! Seeing as how Donkey Kong: Jungle Beat got new levels for its remake we can expect more interesting changes for the Pikmin remakes! Post any updates you can find... Portal-Kombat
In a related topic, is anyone going to get the japanese wiimake before it hits here? I think the japan ntsc works here, in america... if it does, hot damn. IAMAHIPO_ocolor 07:04, 11 December 2008 (UTC)
We probably won't get any updates on the Pikmin 2 remake for a while because it's only been announced, nothing else has been said about it. But I would only recommend getting the Pikmin 1 remake if you hadn't played the first, because although the new save thing is cool my gut feeling is they won't change much else. I hope I'm wrong about that. Portal-Kombat
- Updated Play on the Wii. And now Pikmin 1 and Pikmin 2.GP
- I found some info on the Pikmin 1 remake on Gamespot UK just now. Apparently the Play on the Wii is going to come out in Europe as New Play Control (coolest name for it yet- NPC!) and Pikmin for New Play Control will be released there in early February. So... even if Nintendo doesn't release the series here you'll still be able to read it without knowing Japanese if you get the European version. I hope it works... Portal-Kombat
I saw some of the PAL boxart today. It's the real thing, but it's nothing very important. Just the regular Pikmin boxart with a white border around it, a mark to show it's the PAL version and the label for New Play Control. Portal-Kombat
- March 09 for US. http://wii.ign.com/articles/939/939119p1.html. Late present. The MarioGalaxy2433g5 {talk/contribs/Logs} 01:53, 29 December 2008 (UTC)
Does anyone know what the controls are for the wii pikmin game and if it's any different? —???Unknown 12??? video game master
Try the japanese nintendo site. Go to Nintendo's website and say you live in japan. I can't read the text, so i look at the pictures.Thegloober216 18:00, 31 December 2008 (UTC)
- @Unknown:Nobody knows either @Gloober: How dose that help? I'm ~Lonely
Turret~ And I approve this message.
I think what gloober means is that you can tell what game it's based on and stuff like that. You can tell if They added something (Maybe) by looking for screenplay of NEW things! —???Unknown 12??? video game master
I got the site!!!!! This is in the japan nintendo site so you can't read it BUT... you can still look at the pictures like glooper said. And the controls for the game are:
TO MOVE: Stick pad on nunchuk
TO THROW: Point and push A
TO WHISTLE: Point and push B
I don't know the other controls but just go to the site Click here —???Unknown 12??? video game master
This is great! The only other two things I wonder about the controls are camera angles and swarming tactics. No doubt those have been smoothly implemented as well. And Unknown12 I can't get the site to work. Are there any pictures of new things? Portal-Kombat
I'm not sure I haven't checked yet but so far nothing. We might have to wait unti March!
—???Unknown 12??? video game master
UPDATE!!! It's been a while since the last update, but 5 hours ago Gamekyo posted screenshots of the Pikmin wiimake, with one of them showing the game's CONTROLS! Here's a brief breakdown, but you'll want to see for yourself I'm sure!