Forum:Make a pikmin/beast/cave!: Difference between revisions

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I have a new enemy the electric goolix. it has electricity and water so you need bulbmin or the GREEN PIKMIN. Because green pikmin are resistant to water and electricity.Masta Pikmin~
I have a new enemy the electric goolix. it has electricity and water so you need bulbmin or the GREEN PIKMIN. Because green pikmin are resistant to water and electricity.Masta Pikmin~
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Before Pikmin 2 came out, I filled a legal pad with my own creatures and concepts. I'll look for it and upload scans or transcriptions if successful. For instance, I thought it'd be cool to have Black Pikmin; they can survive being left out at night, and they're poisonous if eaten. This got implemented otherwise in the sequel. ''My'' White Pikmin were sort of polar; they could survive in low temperatures, and a crowd of them could keep other colors warm (1:1 ratio). Orange Pikmin could sniff out things (warn you of hidden enemies, maybe) and dig tunnels (I never figured for buried treasure). Green Pikmin graduated to flowers much faster, and germinated themselves if left in the ground. Enemies included a chameleon, a spiderweb, and a bird (in flight). The turns Pikmin 2 actually took were different, but I still liked them. In my opinion, the abundance of berry spray and nectar made things too easy; I enjoyed trying to manage ''growing'' flowers.
I've wanted so badly to modify Pikmin myself (that game needs a level editor like no other) that I've made several attempts to emulate it. It's sort of my biggest challenge as a game dev, and I've never figured out a way to run more than about 50 Pikmin at a time — much less with enemies. Still, if I ever get it to work? Level editor, baby.
[[User:Nickringer|Nickringer]] 15:21, 8 June 2008 (UTC)