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==Leaders==
==Leaders==
The health of leaders is represented on the bottom-left corner of the screen. It differs slightly from normal health wheels in that it lacks a black circle behind the main pie chart, and it beeps whenever it's below 50%. In {{p4}}, leaders use traditional health bars rather than wheels, likely due to both the the [[Gear#Air Armor|Air Armor]] and [[Gear#Tuff_Stuff|Tuff Stuff]] upgrades.
The health of leaders is represented as a wheel on the bottom-left corner of the screen in {{p1}}, {{p2}}, and {{p3}}, and as a horizontal bar at the centre of the left edge of the screen in {{p4}}.


Enemy attacks, hazards, and other sources of damage generally deplete a leader's health, which can eventually lead to the leader being KO'd, but getting hit by an attack will also temporarily place them in a state where they cannot be controlled by the player, meaning it's harder to take them or their Pikmin out of harm's way.
Enemy attacks, hazards, and other sources of damage will not only deplete a leader's health, but also stun them temporarily. While this state generally also confers some invincibility, it means they may be unable to get themselves and their Pikmin out of further harm's way.
* A weak source of damage will cause the leader to be stunned for a fraction of a second, though they are invulnerable during this period.
* Minor damage will simply stun the leader for a fraction of a second.
* A source of damage that throws leaders about will knock them back a certain distance and onto to the ground; they can get up after a bit however, and in some games, [[Button mashing|rapidly twirling the control stick]] will make them get up faster.
* Stronger damage also applies knockback, sending the leader away and knocking them to the ground, where it can take a second or two to get up. In some games, [[Button mashing|rapidly twirling the control stick]] will make them get up faster.
* Being crushed forces a leader to the ground on the spot immediately, and only return to normal after some seconds.
* [[Crushing]] damage will flatten the leader and stun them for several seconds.
* In {{p4}}, some sources of damage can cause the leader and their Pikmin to be knocked off [[Oatchi]] or [[Moss]] if they were riding them.


In {{P1}}, if [[Captain Olimar]] loses all his health, a cutscene will play with him falling down, in black and white, then he'll appear next to the ship, go in, and take off, leaving all Pikmin on the field behind. This automatically ends the [[day]]. It's possible to heal to full health by investigating the [[S.S. Dolphin]], which is done by pressing {{button|gc|a|wii|a}} near the colored lights emitted by the ship.
If a leader runs out of health, they will be transported back to the base, and left in an incapacitated state. In all games except {{p4}}, the leader is not usable for the rest of the day. Any Pikmin in their squad are left where they were. If this happens to all leaders present, the day ends prematurely, and all Pikmin in the field are lost.


In {{p2}} and {{p3}}, if a leader loses all their health, they will be transported back to the landing area, and the other leaders will continue on their own. If every leader loses all their health, the day ends, as it does when Olimar falls in ''Pikmin''. The same rule applies to caves in ''Pikmin 2'', but the cave is immediately left, all salvaged treasures are lost, all Pikmin in the cave are left behind, and hence, count as deaths, and the day is instantly over afterwards. If only one leader is knocked out inside a cave, he will be lying prostrate in front of the ship even after leaving the cave. This cannot be changed unless the day ends or is reset. The only way to heal the health of a leader that is not knocked out is to enter or leave a cave. In [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Mission Mode]] and the [[Side Stories]], if any leader is defeated, the challenge or mission is over. In [[2-Player Battle]] and [[Bingo Battle]], if a player's leader faints, the other player wins.
{{game help|p4|Verify if running out of health in Dandori Battle counts as a loss. Also verify what happens when only one leader runs out of health.}}
In challenge modes, running out of health simply ends the challenge as a failure. In [[2-Player Battle]] and [[Bingo Battle]], if one leader runs out of health, they lose and the other side wins; if both sides run out of health simultaneously, it's a draw. In [[Dandori Battle]], the leader will reappear with full health at their team's Onion after a short delay.


In {{p4}}, if a leader loses all their health, they will be teleported to the [[S.S. Beagle]] and slowly regain health. The remaining leader can stop the health regeneration process early and resuscitate them then and there by pressing {{button|switch|a|switch|facer}} nearby the downed leader. If both leaders are down, if the [[rookie Rescue Officer]] is downed before [[Oatchi]] grows, or Olimar is downed before finding [[Moss]]; the game offers the player to [[Rewind Time]]. If the offer is declined, the day ends prematurely and all Pikmin outside of the Onion's radius are left behind.  
===''Pikmin''===
* [[Captain Olimar]] can be healed to full health at will by standing in the colored lights of the [[S.S. Dolphin]] and pressing {{button|gc|a|wii|a|switch|a}}.
* There is a unique [[Olimar's voyage log#Olimar is down|voyage log]] for a day that is ended by running out of health.
===''Pikmin 2''===
* If all leaders are downed while in a [[cave]], all treasures collected during the current run through the cave are lost and returned to their original positions.
* Surviving leaders are restored to full health upon entering or leaving a cave.
* When controlling a leader with less than half of their health remaining, the tempo of the background [[music]] will be reduced to 70% of the usual. This does not happen in Challenge Mode.
* When a leader takes damage, an extremely strong and fast vibrato is applied to the leading instruments of the background music for a moment.
* There are two minor glitches related to a leader losing all of their health: [[Glitches in Pikmin 2#Ghost leader|one glitch]] has the fallen leader able to be hurt, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.


There are two minor glitches in ''Pikmin 2'' related to a leader losing all of his health: [[Glitches in Pikmin 2#Ghost leader|one glitch]] has the fallen leader able to be hurt, while [[Glitches in Pikmin 2#Unbeamable leader|another one]] allows the leader to remain on the ground instead of being beamed up by the Research Pod.
===''Pikmin 3''===
* There is no method to restore a leader's health during a day. A new day must begin to restore a leader's health.
* A knocked-out leader's icon next to their health wheel changes to a sad expression, a large cross is overlaid on top of it, and it becomes entirely gray.
===''Pikmin 4''===
* The use of traditional health bars rather than wheels better displays the effects of the [[Gear#Air Armor|Air Armor]] and [[Gear#Tuff_Stuff|Tuff Stuff]] upgrades.
* Some items can heal leaders: specifically, the [[Emergency Kit]] can heal the [[Rookie Rescue Officer]] or Olimar and is automatically used if their health is depleted, while [[Scrummy Bone]]s will not only heal [[Oatchi]] or [[Moss]] but also provide additional temporary health if they are already at full health, represented by a golden addition to their health bar.
* If Oatchi or Moss are affected by an elemental hazard, their health will continuously deplete until they are cured of it. Similarly, standing on a [[Sizzling Floor]] will deal continuous damage to any leader who stands on it if they are not equipped with the [[Scorch Guard]] upgrade.
* Defeated leaders are not permanently out of commission, but instead slowly regain health while lying at the base. They may be roused at any time by the other leader via pressing {{button|switch|a|switch|facer}} next to them, which will interrupt the regeneration wherever it was. Leaving a cave floor will also rouse the leader. Allowing the leader to regenerate to full health has no additional benefit besides the amount of health, and they do not revive automatically.
* If all leaders are down, the game offers the chance to [[Rewind Time]], or to restart a [[night expedition]]. Only if this is declined does the day/night end prematurely.


==Pikmin==
==Pikmin==
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