16
edits
Red Spaceman (talk | contribs) Tag: Mobile edit |
|||
(12 intermediate revisions by 10 users not shown) | |||
Line 108: | Line 108: | ||
== Water spout == | == Water spout == | ||
'''Water spouts''' periodically send out a column of [[water]]. This water is hazardous to types not resistant to it, unlike the water in [[geyser]]s in the first 3 games, which is in a more turbulent form and helps leaders | '''Water spouts''' periodically send out a column of [[water]]. This water is hazardous to types not resistant to it, unlike the water in [[geyser]]s in the first 3 games, which is in a more turbulent form and helps leaders reach higher places. These obstacles only appear in {{p4}}, where helpful geysers instead use air. The water shoots into the air in a vertical column, then falls around it in a small radius and disappears, and this radius around the spout (which is darker than the surrounding area of floor) is the hazardous range when the spout is sending out water. Any Pikmin type can damage a water spout when it is not sending out water. | ||
=== Locations === | === Locations === | ||
;''Pikmin 4'' | ;''Pikmin 4'' | ||
*[[Blossoming Arcadia]] (does not appear above ground) | *[[Blossoming Arcadia]] (does not appear above ground) | ||
**[[Secluded Courtyard]] | **[[Secluded Courtyard]] | ||
***Sublevel 2 × 3 | ***Sublevel 2 × 3 | ||
***Sublevel 3 × 3 | ***Sublevel 3 × 3 | ||
*[[Serene Shores]] × | *[[Serene Shores]] × 6 | ||
**[[Seafloor Resort]] | **[[Seafloor Resort]] | ||
***Sublevel 1 × 2 | ***Sublevel 1 × 2 | ||
Line 123: | Line 122: | ||
**[[Doppelgänger's Den]] | **[[Doppelgänger's Den]] | ||
***Sublevel 2 × 2 | ***Sublevel 2 × 2 | ||
*[[Giant's Hearth]] (does not appear above ground) | |||
**Cradle of the Beast | |||
***Sublevel 1 × 2 | |||
*[[Primordial Thicket]] (does not appear above ground) | *[[Primordial Thicket]] (does not appear above ground) | ||
**[[Cavern for a King]] | **[[Cavern for a King]] | ||
Line 202: | Line 204: | ||
== Bubble blower == | == Bubble blower == | ||
'''Bubble blowers''' occasionally produce a large number of [[bubble]]s in various directions, which can trap Pikmin for a period of time until they pop. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear in {{p4}}. | '''Bubble blowers''' occasionally produce a large number of [[bubble]]s in various directions, which can trap Pikmin for a period of time until they pop. Ice Pikmin and Purple Pikmin are "immune" to this hazard, as the former freezes them and the latter pops them due to their weight, making both types fall out almost instantaneously. The bubbles can be popped by throwing Pikmin at them as they come out, but this still leaves a risk of Pikmin getting caught by the bubbles. They can be attacked by any Pikmin type and cannot kill Pikmin, unless the bubble pops while over a hazard that the Pikmin is not resistant to. They only appear in {{p4}}. | ||
=== Locations === | === Locations === | ||
;''Pikmin 4'' | ;''Pikmin 4'' | ||
*[[Serene Shores]] (does not appear above ground) | |||
*[[Serene Shores]] | |||
**[[Below-Grade Discotheque]] | **[[Below-Grade Discotheque]] | ||
***Sublevel 4 × 3 | ***Sublevel 4 × 3 | ||
Line 349: | Line 350: | ||
|spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 0 }} | |spec = {{p2 enemy property | fp02 | ウェイト時間 | Idle duration | 0 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp01 | ガス吐き時間 | | {{p2 enemy property | fp01 | ガス吐き時間 | Gas spew duration | 3 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp03 | 攻撃開始時間 | | {{p2 enemy property | fp03 | 攻撃開始時間 | Delay before the gas is able to hurt Pikmin again after pausing | 0.6 }} | ||
{{!}}- | {{!}}- | ||
{{p2 enemy property | fp04 | 停止時間 | Unknown (stop duration?) | 30 }} | {{p2 enemy property | fp04 | 停止時間 | Unknown (stop duration?) | 30 }} | ||
Line 357: | Line 358: | ||
== Gallery == | == Gallery == | ||
{{image}} | {{image|Add an image of a Fire Geyser from Hey! Pikmin}} | ||
;Fire geyser | ;Fire geyser | ||
<gallery> | <gallery> | ||
Line 392: | Line 393: | ||
Poison.jpg|An active poison emitter in ''Pikmin 2''. | Poison.jpg|An active poison emitter in ''Pikmin 2''. | ||
Deactivated gas pipe.jpg|Close-up of a deactivated poison emitter in ''Pikmin 2''. | Deactivated gas pipe.jpg|Close-up of a deactivated poison emitter in ''Pikmin 2''. | ||
P4 active Poison Emitter.jpg|An active poison | P4 active Poison Emitter.jpg|An active poison emitter in the [[Subzero Sauna]] in ''Pikmin 4''. | ||
P4 deactivated Poison Emitter.jpg|A deactivated poison | P4 deactivated Poison Emitter.jpg|A deactivated poison emitter in ''Pikmin 4''. | ||
</gallery> | </gallery> | ||
Line 414: | Line 415: | ||
== Trivia == | == Trivia == | ||
* Fire geysers can awaken sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in sublevel 5 of the [[Dream Den]]. | * Fire geysers can awaken sleeping enemies, such as [[Red Bulborb]]s or [[Fiery Bulblax]]es. This can be observed in sublevel 5 of the [[Dream Den]]. | ||
* Fire geysers can be [[punch]]ed by leaders in | * Fire geysers can be [[punch]]ed by leaders in ''Pikmin 3'', even though it does nothing. | ||
* Poison emitters in overground areas in ''Pikmin 2'' will respawn 99 [[day]]s after being deactivated. | * Poison emitters in overground areas in ''Pikmin 2'' will respawn 99 [[day]]s after being deactivated. | ||
==Names in other languages== | |||
'''Fire geyser''' | |||
{{foreignname | |||
|Jap = 間欠炎 | |||
|JapR = Kanketsuen | |||
|JapM = From {{j|間欠泉|kanketsusen|geyser|f=tp}} and {{j|炎|en|flame|f=tp}} | |||
}} | |||
'''Poison emitter''' | |||
{{foreignname | |||
|Jap = ガス管 | |||
|JapR = Gasu-kan | |||
|JapM = Gas pipe | |||
}} | |||
== See also == | == See also == |
edits