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m (→Sozaijiten: Moved P2 PNF-404 artwork to the P2 section) Tags: Mobile edit Advanced mobile edit |
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| [[File:Sozaijiten13 074.jpg|128px]] | | [[File:Sozaijiten13 074.jpg|128px]] | ||
| [[File:Perplexing Pool Galax texture.png|128px]] | | [[File:Perplexing Pool Galax texture.png|128px]] | ||
| Large leaves in the Perplexing Pool. It is a photograph of {{w|Galax}}. | | Large leaves in the Perplexing Pool. It is a photograph of ''{{w|Galax}}''. | ||
|- | |- | ||
! Vol. 16 皮・年輪編 | ! Vol. 16 皮・年輪編 | ||
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| SV001 | | SV001 | ||
| [[File:Sozaijiten21 001.jpg|128px]] | | [[File:Sozaijiten21 001.jpg|128px]] | ||
| [[File: | | [[File:P2 Artwork PNF-404.png|128px]] | ||
| [[PNF-404]], in the Japanese ''Pikmin 2'' Guidebook. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]]. | | [[PNF-404]], in the Japanese ''Pikmin 2'' Guidebook. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]]. | ||
|- | |- | ||
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| RUST-27 | | RUST-27 | ||
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]] | | [[File:Bakku no oni sabi 2 RUST-27.png|128px]] | ||
| [[File:Caveunit texture SABI2.png|128px]] | | [[File:Caveunit texture SABI2.png|128px]][[File:Caveunit texture baketu01.png|128px]] | ||
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit. | | Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit. | ||
|- | |- | ||
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===''Pikmin''{{'s}} music=== | ===''Pikmin''{{'s}} music=== | ||
[[Music in Pikmin|''Pikmin'' | [[Music in Pikmin|''Pikmin''{{'s}} soundtrack]] was composed by Hajime Wakai. He uses the [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] synthesizers, and the SampleCell II software. The two aforementioned synthesizers make up the vast majority of sounds heard in the soundtrack, though a few sample CD-ROMs are also seldom used; these CD-ROMs are formatted for SampleCell II, which serves the function of a sampler. | ||
{| class="wikitable mw-collapsible | {| class="wikitable mw-collapsible" | ||
! colspan="6" | List of products used in the music of {{P1}} | ! colspan="6" | List of products used in the music of {{P1}} | ||
|- | |- | ||
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===''Pikmin 2''{{'s}} music=== | ===''Pikmin 2''{{'s}} music=== | ||
[[Music in Pikmin 2|''Pikmin 2'' | [[Music in Pikmin 2|''Pikmin 2''{{'s}} soundtrack]] was composed by Hajime Wakai and Kazumi Totaka, and features a wider range of products used. The Kurzweil K2500R and Roland SC-88 are once again prominently used by Hajime Wakai. SampleCell II sample libraries no longer see any use by Hajime Wakai for this title; instead, sounds from InVision Lightware 1, East-West Drums + Percussion, and the AKAI CD3000 Sound Library can be heard, all of which came packaged with the [https://www.youtube.com/watch?v=G52ErOIwXAY AKAI CD3000] sampler. Kazumi Totaka uses the [[#Yamaha S90|Yamaha S90]] and a slew of different sample libraries for his music. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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===''Pikmin 3''{{'s}} music=== | ===''Pikmin 3''{{'s}} music=== | ||
[[Music in Pikmin 3|''Pikmin 3'' | [[Music in Pikmin 3|''Pikmin 3''{{'s}} soundtrack]] was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. It was the first main title to have a soundtrack consisting wholly of streamed music; singular instrument samples do not exist individually within the game itself, although sampling can still occur within the music creation process. The Kurzweil K2500 is still prominent in this soundtrack, but it is being used by Asuka Hayazaki, alongside her {{w|Korg Triton|KORG Triton Studio}}. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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===''Pikmin 4''{{'s}} music=== | ===''Pikmin 4''{{'s}} music=== | ||
[[Music in Pikmin 4|''Pikmin 4'' | [[Music in Pikmin 4|''Pikmin 4''{{'s}} soundtrack]] was composed by Asuka Hayazaki, Kenta Nagata, and Soshi Abe. Due to the recency of this soundtrack, it is the most subject to complex sampling techniques and higher sound design standards. The majority of the instruments used are also now software instruments. Although a few old sounds from the Kurzweil K2500 and Roland SC-88 are still occasionally used, every instance of a preset is merely a singular sample; no evidence suggests these hardware synths were physically present during production. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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! Heavyocity<br />Evolve | ! Heavyocity<br />Evolve | ||
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || Software instrument by Heavyocity.<br />It is used in some of the boss battle themes. | | [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || Software instrument by Heavyocity.<br />It is used in some of the boss battle themes. | ||
|- | |||
! Spectrasonics<br />Omnisphere | |||
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. | |||
|- | |- | ||
! Soniccouture<br />Music Boxes | ! Soniccouture<br />Music Boxes | ||
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || Free software instrument by Soniccouture.<br />It is used for the three music box treasures. | | [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || Free software instrument by Soniccouture.<br />It is used for the three music box treasures. | ||
|- | |||
! Native Instruments<br />Cuba | |||
| [[File:NI Cuba.png|92px]] || 2013 || Software instrument || Software instrument by Native Instruments.<br />The hand percussion ensemble is heard when the [[Waterwraith]] is vulnerable. | |||
|- | |||
! Apple<br />Logic Pro X | |||
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Soshi Abe.<br />Apple Loops from the software's Loop Browser have been used. | |||
|} | |} | ||
===''Hey! Pikmin''{{'s}} music=== | ===''Hey! Pikmin''{{'s}} music=== | ||
[[Music in Hey! Pikmin|''Hey! Pikmin'' | [[Music in Hey! Pikmin|''Hey! Pikmin''{{'s}} soundtrack]] was composed by Masato Kouda and Kento Hasegawa. Since these two composers are unique to this title, the utilized libraries are also notably unique to this soundtrack. Similarly to ''Pikmin 3'', its soundtrack is streamed, though the absence of older hardware synthesizers marks a turning point in the desired fidelity of instruments; this game's musical compositions mainly consist of software instruments, and this preference over older, less realistic hardware instruments can be further examined in the music of ''Pikmin 4''. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
! colspan="9" | List of products used for sound effects | ! colspan="9" | List of products used for sound effects{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets|rname=spreadsheet}} | ||
|- | |- | ||
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] | ! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] | ||
|- | |- | ||
! E-MU Proteus/2 Orchestral | ! E-MU<br />Proteus/2 Orchestral | ||
| [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! E-MU Proteus/3 World | ! E-MU<br />Proteus/3 World | ||
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
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| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | | [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | ||
|- | |- | ||
! [[#Kurzweil K2500|Kurzweil K2500R]] | ! [[#Kurzweil K2500|Kurzweil<br />K2500R]] | ||
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | | [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | ||
|- | |- | ||
! SampleCell II CD-ROM Library | ! SampleCell II<br />CD-ROM Library | ||
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Ultra Gigapack | ! Best Service<br />Ultra Gigapack | ||
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Distorted Reality | ! Spectrasonics<br />Distorted Reality | ||
| [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Supreme Beats | ! Spectrasonics<br />Supreme Beats | ||
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | | [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | ||
|- | |- | ||
! Sound Ideas Sampler Library | ! Best Service<br />Advanced Orchestra | ||
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent | |||
|- | |||
! Sound Ideas<br />Sampler Library | |||
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Series 4000 Sound Effects | ! Series 4000<br />Sound Effects | ||
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent | | [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Series 6000 Sound Effects | ! Series 6000<br />Sound Effects | ||
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | | [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | ||
|- | |- | ||
! Universal Studios Sound Effects | ! Universal Studios<br />Sound Effects | ||
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Warner Bros. Sound Effects | ! Warner Bros.<br />Sound Effects | ||
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | | [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | ||
|- | |- | ||
! Omnisphere | ! Spectrasonics<br />Omnisphere | ||
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent | | [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent | ||
|} | |} | ||
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[[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]] | [[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]] | ||
====Expansion boards==== | ====Expansion boards==== | ||
Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of | Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of additional samples, while others are fully-fledged synthesizers. | ||
Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively. | Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively. | ||
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{{clear}} | {{clear}} | ||
=== '' | === ''VDL Logona'' === | ||
[[File: | [[File:VDL Logona R fontpreview.png|thumb|right|450px|VDL Logona R.]] | ||
'' | ''VDL Logona'' is a typeface created by Visual Design Laboratory. It is used heavily throughout {{P4}}, seen in on-screen dialog and on the [[tablet]]. | ||
<gallery> | |||
P4 Rescue Corps Tablet.jpg|On-screen dialog in ''Pikmin 4''. | |||
Tablet Status Report.jpg|The Status Report screen in ''Pikmin 4''. | |||
P4 final report 100%.jpg|The [[final results menu]] in ''Pikmin 4''. | |||
P4 Collin ID Badge.jpg|An [[Tablet#ID Badges|ID badge]] in ''Pikmin 4''. | |||
Pikmin4SaveScreen.jpg|The [[saved game selection menu]] in ''Pikmin 4''. | |||
</gallery> | |||
{{clear}} | |||
== Minor fonts == | |||
=== ''Chiaro'' === | |||
[[File:File 123 Texture.png|thumb|right|200px|The texture used on the saved game selection menu in ''Pikmin 2''. It uses Chiaro Std B.]] | |||
''Chiaro'' is a typeface created by Fontworks. "Chiaro Std B" is used exclusively on the [[saved game selection menu]] in {{P1}} and {{P2}}. | |||
<gallery> | |||
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''. | |||
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''. | |||
</gallery> | |||
{{clear}} | |||
=== ''DF Craft Yu'' === | |||
[[File:DFCraftYu Std W7 fontpreview.png|thumb|right|450px|DFCraftYu Std W7.]] | |||
''DF Craft Yu'' is a typeface created by Dynacomware. "DFCraftYu Std W7" is used for the [[Credits#Pikmin 2|staff credits]] in {{P2}}. | |||
<gallery> | |||
DFCraftYu text sample 1.png|Text from the credits sequence in ''Pikmin 2''. | |||
DFCraftYu text sample 2.png|Text from the credits sequence in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]]. | |||
</gallery> | |||
{{clear}} | {{clear}} | ||
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{{clear}} | {{clear}} | ||
=== ''New Rodin'' === | |||
=== '' | [[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|NewRodin Pro DB.]] | ||
[[File: | ''New Rodin'' is a typeface created by Fontworks. "NewRodin Pro DB" is used in {{P3}} for the numbers in the countdown at sunset. | ||
'' | |||
<gallery> | <gallery> | ||
Pikmin | Pikmin 3 Sunset Countdown.gif|The countdown sequence at sunset in ''Pikmin 3''. | ||
</gallery> | </gallery> | ||
{{clear}} | |||
=== ''Pop Fury'' === | === ''Pop Fury'' === | ||
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Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel | Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel | ||
</gallery> | </gallery> | ||
{{clear}} | |||
== Proprietary fonts == | == Proprietary fonts == | ||
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==Trivia== | ==Trivia== | ||
*The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up nearly 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web | | *The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up nearly 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web |rname=spreadsheet}} | ||
*The in-game instruments that play the sequenced music of ''Pikmin 1'' and ''Pikmin 2'' use {{w|Envelope (music))|envelopes}}, of which there exist four types with different attenuations. There exists a basic "Linear", "Square", and "SquareRoot" attenuation, but only the fourth type gets used, curiously named "SampleCell".<ref>From instruction <code>0x80478be0</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>JASOscillator::relTableSampleCell</code> with debugging symbols.</ref> This fourth envelope type is similar to the SampleCell II software's instrument attenuation, suggesting that the instruments may have been programmed and designed in this software, prior to their in-game implementation. | |||
== References == | == References == |