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{{page title|Assets used in the ''Pikmin'' series}} | {{page title|Assets used in the ''Pikmin'' series}} | ||
[[File:Sozaijiten06 085.jpg|thumb|325px|A [[#Sozaijiten|stock image]] that was used in the ''Pikmin'' series.]] | |||
[[File:Horsetail Pikmin.jpg|thumb|325px|Promotional artwork for {{P1}} that was created using the photograph above.]] | |||
The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware. | The [[Pikmin series|''Pikmin'' series]] and its world is built with distinct pieces of imagery, audio, and typefaces. A large portion of the assets used in the games are made from scratch and are proprietary to [[Nintendo]], though occasionally, some of these assets may be taken or contain elements from external sources. This can include commercially-available software libraries, or real-life objects and hardware. | ||
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| [[File:Perplexing pool treestump.png|128px]] | | [[File:Perplexing pool treestump.png|128px]] | ||
| The base of several wooden stumps in [[The Distant Spring]]. | | The base of several wooden stumps in [[The Distant Spring]]. | ||
|- | |- | ||
! Vol. 21 宇宙・惑星編 | ! Vol. 21 宇宙・惑星編 | ||
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| [[File:Sozaijiten13 074.jpg|128px]] | | [[File:Sozaijiten13 074.jpg|128px]] | ||
| [[File:Perplexing Pool Galax texture.png|128px]] | | [[File:Perplexing Pool Galax texture.png|128px]] | ||
| Large leaves in the Perplexing Pool. It is a photograph of {{w|Galax}}. | | Large leaves in the Perplexing Pool. It is a photograph of ''{{w|Galax}}''. | ||
|- | |- | ||
! Vol. 16 皮・年輪編 | ! Vol. 16 皮・年輪編 | ||
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| [[File:Perplexing pool treestump.png|128px]] | | [[File:Perplexing pool treestump.png|128px]] | ||
| The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]]. | | The base of several wooden stumps in the Perplexing Pool and a unique cave unit seen in the [[Hole of Heroes#Sublevel 6|Hole of Heroes]]. | ||
|- | |||
! Vol. 21 宇宙・惑星編 | |||
(Space and Planets) | |||
| SV001 | |||
| [[File:Sozaijiten21 001.jpg|128px]] | |||
| [[File:P2 Artwork PNF-404.png|128px]] | |||
| [[PNF-404]], in the Japanese ''Pikmin 2'' Guidebook. It is a photograph of Earth. It is also used for [[Koppai]] in the opening of [[Pikmin 3]]. | |||
|- | |- | ||
! Vol. 21 宇宙・惑星編 | ! Vol. 21 宇宙・惑星編 | ||
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| RUST-27 | | RUST-27 | ||
| [[File:Bakku no oni sabi 2 RUST-27.png|128px]] | | [[File:Bakku no oni sabi 2 RUST-27.png|128px]] | ||
| [[File:Caveunit texture SABI2.png|128px]] | | [[File:Caveunit texture SABI2.png|128px]][[File:Caveunit texture baketu01.png|128px]] | ||
| Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit. | | Used for the dark brown metal in many metallic cave units, and the top of the bucket in the <code>room_big_kusachi</code> garden cave unit. | ||
|- | |- | ||
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===''Pikmin''{{'s}} music=== | ===''Pikmin''{{'s}} music=== | ||
[[Music in Pikmin|''Pikmin'' | [[Music in Pikmin|''Pikmin''{{'s}} soundtrack]] was composed by Hajime Wakai. He uses the [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] synthesizers, and the SampleCell II software. The two aforementioned synthesizers make up the vast majority of sounds heard in the soundtrack, though a few sample CD-ROMs are also seldom used; these CD-ROMs are formatted for SampleCell II, which serves the function of a sampler. | ||
{| class="wikitable mw-collapsible | {| class="wikitable mw-collapsible" | ||
! colspan="6" | List of products used in the music of {{P1}} | ! colspan="6" | List of products used in the music of {{P1}} | ||
|- | |- | ||
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===''Pikmin 2''{{'s}} music=== | ===''Pikmin 2''{{'s}} music=== | ||
[[Music in Pikmin 2|''Pikmin 2'' | [[Music in Pikmin 2|''Pikmin 2''{{'s}} soundtrack]] was composed by Hajime Wakai and Kazumi Totaka, and features a wider range of products used. The Kurzweil K2500R and Roland SC-88 are once again prominently used by Hajime Wakai. SampleCell II sample libraries no longer see any use by Hajime Wakai for this title; instead, sounds from InVision Lightware 1, East-West Drums + Percussion, and the AKAI CD3000 Sound Library can be heard, all of which came packaged with the [https://www.youtube.com/watch?v=G52ErOIwXAY AKAI CD3000] sampler. Kazumi Totaka uses the [[#Yamaha S90|Yamaha S90]] and a slew of different sample libraries for his music. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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|- | |- | ||
! [[#Roland SC-88|Roland SC-88]] | ! [[#Roland SC-88|Roland SC-88]] | ||
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland, used by Hajime Wakai.<br />Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked. | | [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland, used by Hajime Wakai.<br />Often used for acoustic instruments that the Kurzweil K2500R's sample set lacked. || [[File:Pikmin2SC88demo.mp3]] | ||
|- | |- | ||
! [[#Kurzweil K2500|Kurzweil<br />K2500R]] | ! [[#Kurzweil K2500|Kurzweil<br />K2500R]] | ||
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, used by Hajime Wakai.<br />Dominates most of the soundtrack, alongside the Roland SC-88. | | [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, used by Hajime Wakai.<br />Dominates most of the soundtrack, alongside the Roland SC-88. || [[File:Pikmin2K2500demo.mp3]] | ||
|- | |- | ||
! [[#Yamaha S90|Yamaha S90]] | ! [[#Yamaha S90|Yamaha S90]] | ||
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|- | |- | ||
! [[#Expansion boards|Yamaha<br />PLG150-DX]] | ! [[#Expansion boards|Yamaha<br />PLG150-DX]] | ||
| [[File:Yamaha PLG150 DX.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer | | [[File:Yamaha PLG150 DX.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.<br />It comes with several sounds from the {{w|Yamaha DX7}}, and is present in several cave songs. || [[File:PLG150DXDemo.ogg]] | ||
|- | |- | ||
! [[#Expansion boards|Yamaha<br />PLG150-VL]] | ! [[#Expansion boards|Yamaha<br />PLG150-VL]] | ||
| [[File:Yamaha PLG150 VL.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer | | [[File:Yamaha PLG150 VL.png|92px]] || 1999 || Plug-in board || Plug-in board synthesizer, used by Kazumi Totaka with his Yamaha S90.<br />The "Lite Pipe" sound was used for [[Music in Pikmin 2#Concrete 2|''Concrete 2'']], and the bassoon is used in [[Music in Pikmin 2#Battle theme|''2-Player Battle'']]. || [[File:PLG150VLDemo.ogg]] | ||
|- | |- | ||
! AKAI CD3000<br />Sound Library | ! AKAI CD3000<br />Sound Library | ||
| [[File:AKAI CD3000 Sound Library.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by AKAI that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. | | [[File:AKAI CD3000 Sound Library.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by AKAI that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2AKAICD3000demo.mp3]] | ||
|- | |- | ||
! Drums + Percussion<br />Special Edition | ! Drums + Percussion<br />Special Edition | ||
| [[File:EastWest Drums and Percussion Special Edition.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by East-West that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. | | [[File:EastWest Drums and Percussion Special Edition.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by East-West that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2DrumsPercdemo.mp3]] | ||
|- | |- | ||
! InVision<br />Lightware 1 | ! InVision<br />Lightware 1 | ||
| [[File:InVision Lightware 1.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by InVision that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. | | [[File:InVision Lightware 1.jpg|92px]] || 1993 || AKAI CD-ROM || A selection of sounds by InVision that came packaged with the CD3000.<br />It is used in the cutscene scores by Hajime Wakai. || [[File:Pikmin2InVisiondemo.mp3]] | ||
|- | |- | ||
! Synclavier<br />Sampler Library | ! Synclavier<br />Sampler Library | ||
| [[File:ILIO Synclavier Sampler Library Percussion World and Orchestral.jpg|92px]] || 1994 || AKAI CD-ROM || Sample library by Ilio, used by Kazumi Totaka.<br />A kalimba sample from the World and Orchestral disc is used. | | [[File:ILIO Synclavier Sampler Library Percussion World and Orchestral.jpg|92px]] || 1994 || AKAI CD-ROM || Sample library by Ilio, used by Kazumi Totaka.<br />A kalimba sample from the World and Orchestral disc is used in two cave themes. || [[File:Pikmin2Synclavierdemo.mp3]] | ||
|- | |- | ||
! Best Service<br />Advanced Orchestra | ! Best Service<br />Advanced Orchestra | ||
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || AKAI CD-ROM || Renowned orchestral sample library distributed by Best Service.<br />It is used | | [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || AKAI CD-ROM || Renowned orchestral sample library distributed by Best Service.<br />It is used in Hajime Wakai's orchestral scores, and is also in a few songs by Kazumi Totaka. || [[File:Pikmin2AdvancedOrchestrademo.mp3]] | ||
|- | |- | ||
! SampleCell II<br />CD-ROM Library | ! SampleCell II<br />CD-ROM Library | ||
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || A selection of sounds that came packaged with SampleCell II, by Digidesign.<br />It has some minor usage by Kazumi Totaka. | | [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || A selection of sounds that came packaged with SampleCell II, by Digidesign.<br />It has some minor usage by Kazumi Totaka. || [[File:Pikmin2SampleCelldemo.mp3]] | ||
|- | |- | ||
! Best Service<br />Ultra Gigapack | ! Best Service<br />Ultra Gigapack | ||
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Best Service, used by Kazumi Totaka.<br />A number of sounds from this library are used in cave music. | | [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || Sample library by Best Service, used by Kazumi Totaka.<br />A number of sounds from this library are used in cave music. || [[File:Pikmin2UltraGigapackdemo.mp3]] | ||
|- | |- | ||
! Spectrasonics<br />Bass Legends | ! Spectrasonics<br />Bass Legends | ||
| [[File:Spectrasonics Bass Legends.jpg|92px]] || 1994 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />The Jaco fretless bass is used in ''Concrete 2''. | | [[File:Spectrasonics Bass Legends.jpg|92px]] || 1994 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />The Jaco fretless bass is used in [[Music in Pikmin 2#Concrete 2|''Concrete 2'']]. || [[File:Pikmin2BassLegendsdemo.mp3]] | ||
|- | |- | ||
! Spectrasonics<br />Supreme Beats | ! Spectrasonics<br />Supreme Beats | ||
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />Many percussion instruments heard in cave music are from this library. | | [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Kazumi Totaka.<br />Many percussion instruments heard in Kazumi Totaka's cave music are from this library. || [[File:Pikmin2SupremeBeatsdemo.mp3]] | ||
|- | |- | ||
! Q-Up Arts<br />Voices of Istanbul | ! Q-Up Arts<br />Voices of Istanbul | ||
| [[File:QUp Arts Voices of Istanbul.png|92px]] || 2000 || CD-ROM || Sample library by Q-Up Arts, used by Kazumi Totaka.<br />The Turkish davul | | [[File:QUp Arts Voices of Istanbul.png|92px]] || 2000 || CD-ROM || Sample library by Q-Up Arts, used by Kazumi Totaka.<br />The Turkish davul from this library was used in [[Music in Pikmin 2#Concrete 2|''Concrete 2'']] and [[Music in Pikmin 2#Grass|''Grass'']]. || [[File:Pikmin2Istanbuldemo.mp3]] | ||
|- | |- | ||
! Series 4000<br />Sound Effects | ! Series 4000<br />Sound Effects | ||
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. | | [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. || [[File:Pikmin2Series4000demo.mp3]] | ||
|- | |- | ||
! Series 6000<br />Sound Effects | ! Series 6000<br />Sound Effects | ||
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in | | [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />Several sound effects are used in Hajime Wakai's and Kazumi Totaka's music. || [[File:Pikmin2Series6000demo.mp3]] | ||
|- | |- | ||
! Warner Bros.<br />Sound Effects | ! Warner Bros.<br />Sound Effects | ||
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />An anvil crash sound effect is used in | | [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />An anvil crash sound effect is used in [[Music in Pikmin 2#Metal 2|''Metal 2'']]. || [[File:Pikmin2WarnerBrosdemo.mp3]] | ||
|} | |} | ||
===''Pikmin 3''{{'s}} music=== | ===''Pikmin 3''{{'s}} music=== | ||
[[Music in Pikmin 3|''Pikmin 3'' | [[Music in Pikmin 3|''Pikmin 3''{{'s}} soundtrack]] was composed by Asuka Hayazaki, Atsuko Asahi, and Hajime Wakai. It was the first main title to have a soundtrack consisting wholly of streamed music; singular instrument samples do not exist individually within the game itself, although sampling can still occur within the music creation process. The Kurzweil K2500 is still prominent in this soundtrack, but it is being used by Asuka Hayazaki, alongside her {{w|Korg Triton|KORG Triton Studio}}. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="6" | List of products used in the music of {{P3}} | ! colspan="6" | List of products used in the music of {{P3}} | ||
|- | |- | ||
! Product || Image || Year || Format || Details | ! Product || Image || Year || Format || Details || Demo | ||
|- | |- | ||
! [[#Roland SC-88|Roland SC-88]] | ! [[#Roland SC-88|Roland SC-88]] | ||
| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland.<br />It has very minor usage in | | [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || MIDI sound module by Roland.<br />It has very minor usage in ''Pikmin 3''. || [[File:Pikmin3SC88demo.mp3]] | ||
|- | |- | ||
! [[#Kurzweil K2500|Kurzweil<br />K2500R]] | ! [[#Kurzweil K2500|Kurzweil<br />K2500R]] | ||
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, originally used by Hajime Wakai.<br />It is very prominent in | | [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || Professional synthesizer by Kurzweil, originally used by Hajime Wakai.<br />It is very prominent in Asuka Hayazaki's music for ''Pikmin 3''. || [[File:Pikmin3K2500demo.mp3]] | ||
|- | |- | ||
! KORG<br />Triton Studio | ! KORG<br />Triton Studio | ||
| [[File:KORG TRITON STUDIO.jpg|92px]] || 2002 || Hardware synthesizer || Professional synthesizer by KORG, used by Asuka Hayazaki.<br />It | | [[File:KORG TRITON STUDIO.jpg|92px]] || 2002 || Hardware synthesizer || Professional synthesizer by KORG, used by Asuka Hayazaki.<br />It was often used alongside the Kurzweil K2500R. || [[File:Pikmin3TRITONdemo.mp3]] | ||
|- | |- | ||
! Spectrasonics<br />Supreme Beats | ! Spectrasonics<br />Supreme Beats | ||
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Asuka Hayazaki. | | [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || Sample library by Spectrasonics, used by Asuka Hayazaki.<br />Several percussive loops were used in the [[Music in Pikmin 3#Tropical Wilds|Tropical Wilds]]. || [[File:Pikmin3SupremeBeatsdemo.mp3]] | ||
|- | |- | ||
! Best Service<br />Advanced Orchestra | ! Best Service<br />Advanced Orchestra | ||
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || Orchestral sample library distributed by Best Service, used by Asuka Hayazaki.<br />The | | [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || Orchestral sample library distributed by Best Service, used by Asuka Hayazaki.<br />The snare drum is used in the [[Music in Pikmin 3#Main bosses|boss battle]] music. || [[File:Pikmin3AdvancedOrchestrademo.mp3]] | ||
|- | |- | ||
! Series 4000<br />Sound Effects | ! Series 4000<br />Sound Effects | ||
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas. | | [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A cartoon horn toot was used in Bingo Battle's [[Music in Pikmin 3#Bingo Battle|toy theme]]. | ||
|- | |- | ||
! Series 6000<br />Sound Effects | ! Series 6000<br />Sound Effects | ||
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas. | | [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A cash register sound was used in Bingo Battle's [[Music in Pikmin 3#Bingo Battle|toy theme]]. | ||
|- | |- | ||
! Animal Trax | ! Animal Trax | ||
| [[File:The Hollywood Edge Animal Trax.jpg|92px]] || 1996 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A sheep bleat from this library | | [[File:The Hollywood Edge Animal Trax.jpg|92px]] || 1996 || Audio CD-ROM || Sound effect library by Sound Ideas.<br />A faint sheep bleat from this library can be heard on the title screen. | ||
|- | |- | ||
! ZERO-G<br />Ethnic Flavours | ! ZERO-G<br />Ethnic Flavours | ||
| [[File:ZERO-G Ethnic Flavours.jpg|92px]] || 1996 || Audio CD-ROM || Sample library by ZERO-G, used by Asuka Hayazaki.<br />A West African flute riff is used in the music for the Tropical Wilds. | | [[File:ZERO-G Ethnic Flavours.jpg|92px]] || 1996 || Audio CD-ROM || Sample library by ZERO-G, used by Asuka Hayazaki.<br />A West African flute riff is used in the music for the Tropical Wilds. || [[File:Pikmin3EthnicFlavoursdemo.mp3]] | ||
|- | |- | ||
! East-West<br />Symphonic Orchestra | ! East-West<br />Symphonic Orchestra | ||
| [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />This library | | [[File:EastWest Symphonic Orchestra.jpg|92px]] || 2003 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />This library was a go-to for a variety of orchestral instruments. || [[File:Pikmin3SymphonicOrchestrademo.mp3]] | ||
|- | |- | ||
! East-West<br />Ra | ! East-West<br />Ra | ||
| [[File:East West Ra.jpg|92px]] || 2005 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />A pan flute, gamelan, and kalimba from this library are used in some songs. | | [[File:East West Ra.jpg|92px]] || 2005 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki and Atsuko Asahi.<br />A pan flute, gamelan, and kalimba from this library are used in some songs. || [[File:Pikmin3RAdemo.mp3]] | ||
|- | |- | ||
! Steinberg<br />HALion One | ! Steinberg<br />HALion One | ||
| [[File:Steinberg Cubase 4 HALion One.jpg|92px]] || 2006 || Software instrument || Software instrument included in earlier versions of Cubase by Steinberg, used by Atsuko Asahi. | | [[File:Steinberg Cubase 4 HALion One.jpg|92px]] || 2006 || Software instrument || Software instrument included in earlier versions of Cubase by Steinberg, used by Atsuko Asahi. || [[File:Pikmin3HALionOnedemo.mp3]] | ||
|- | |- | ||
! East-West<br />Stormdrum 2 | ! East-West<br />Stormdrum 2 | ||
| [[File:EastWest Stormdrum 2.jpg|92px]] || 2007 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki.<br />A percussion sample from this library is featured in the Formidable Oak | | [[File:EastWest Stormdrum 2.jpg|92px]] || 2007 || Software instrument || Software instrument by East-West, used by Asuka Hayazaki.<br />A percussion sample from this library is featured in the [[Music in Pikmin 3#Formidable Oak|Formidable Oak]]. || [[File:Pikmin3Stormdrum2demo.mp3]] | ||
|- | |- | ||
! Spectrasonics<br />Omnisphere | ! Spectrasonics<br />Omnisphere | ||
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics. | | [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. || [[File:Pikmin3Omnispheredemo.mp3]] | ||
|- | |- | ||
! KONTAKT<br />Factory Library | ! KONTAKT<br />Factory Library | ||
| [[File:NI KONTAKT Factory Library.jpg|92px]] || 2010 || Software instrument || A selection of sounds that came packaged with the full version of KONTAKT, by Native Instruments.<br />It | | [[File:NI KONTAKT Factory Library.jpg|92px]] || 2010 || Software instrument || A selection of sounds that came packaged with the full version of KONTAKT, by Native Instruments.<br />It was used by Atsuko Asahi. | ||
|- | |- | ||
! Apple<br />Logic Pro X | ! Apple<br />Logic Pro X | ||
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Hajime Wakai, Soshi Abe, and Babi.<br />It | | [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Hajime Wakai, Soshi Abe, and Babi.<br />It can be heard often in the additional music of {{P3d}}. | ||
|} | |} | ||
===''Pikmin 4''{{'s}} music=== | ===''Pikmin 4''{{'s}} music=== | ||
[[Music in Pikmin 4|''Pikmin 4'' | [[Music in Pikmin 4|''Pikmin 4''{{'s}} soundtrack]] was composed by Asuka Hayazaki, Kenta Nagata, and Soshi Abe. Due to the recency of this soundtrack, it is the most subject to complex sampling techniques and higher sound design standards. The majority of the instruments used are also now software instruments. Although a few old sounds from the Kurzweil K2500 and Roland SC-88 are still occasionally used, every instance of a preset is merely a singular sample; no evidence suggests these hardware synths were physically present during production. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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! Heavyocity<br />Evolve | ! Heavyocity<br />Evolve | ||
| [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || Software instrument by Heavyocity.<br />It is used in some of the boss battle themes. | | [[File:Heavyocity Evolve.jpg|92px]] || 2008 || Software instrument || Software instrument by Heavyocity.<br />It is used in some of the boss battle themes. | ||
|- | |||
! Spectrasonics<br />Omnisphere | |||
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || Software instrument by Spectrasonics.<br />This robust synthesizer is in many parts of the soundtrack. | |||
|- | |- | ||
! Soniccouture<br />Music Boxes | ! Soniccouture<br />Music Boxes | ||
| [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || Free software instrument by Soniccouture.<br />It is used for the three music box treasures. | | [[File:Soniccouture Music Boxes.jpg|92px]] || 2011 || Software instrument || Free software instrument by Soniccouture.<br />It is used for the three music box treasures. | ||
|- | |||
! Native Instruments<br />Cuba | |||
| [[File:NI Cuba.png|92px]] || 2013 || Software instrument || Software instrument by Native Instruments.<br />The hand percussion ensemble is heard when the [[Waterwraith]] is vulnerable. | |||
|- | |||
! Apple<br />Logic Pro X | |||
| [[File:Apple Logic Pro X.jpg|92px]] || 2004 || DAW || Digital audio workstation, used by Soshi Abe.<br />Apple Loops from the software's Loop Browser have been used. | |||
|} | |} | ||
===''Hey! Pikmin''{{'s}} music=== | ===''Hey! Pikmin''{{'s}} music=== | ||
[[Music in Hey! Pikmin|''Hey! Pikmin'' | [[Music in Hey! Pikmin|''Hey! Pikmin''{{'s}} soundtrack]] was composed by Masato Kouda and Kento Hasegawa. Since these two composers are unique to this title, the utilized libraries are also notably unique to this soundtrack. Similarly to ''Pikmin 3'', its soundtrack is streamed, though the absence of older hardware synthesizers marks a turning point in the desired fidelity of instruments; this game's musical compositions mainly consist of software instruments, and this preference over older, less realistic hardware instruments can be further examined in the music of ''Pikmin 4''. | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
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|- | |- | ||
! Best Service<br />Ethno World 5 | ! Best Service<br />Ethno World 5 | ||
| [[File:Best Service Ethno World 5.jpg|92px]] || 2010 || Software instrument || Software instrument by Best Service.<br /> | | [[File:Best Service Ethno World 5.jpg|92px]] || 2010 || Software instrument || Software instrument by Best Service.<br />Many exotic instruments from this collection are utilized in the soundtrack.<br />One notable and frequently-used instrument is the Dallape accordion.|| [[File:HeyPikminEthnoWorld5demo.mp3]] | ||
|- | |- | ||
! Spectrasonics<br />Stylus RMX | ! Spectrasonics<br />Stylus RMX | ||
| [[File:Spectrasonics Stylus RMX.jpg|92px]] || 2010 || Software instrument || Software instrument by Spectrasonics.<br /> | | [[File:Spectrasonics Stylus RMX.jpg|92px]] || 2010 || Software instrument || Software instrument by Spectrasonics.<br />A percussive loop titled "125-Evil Echo" is used for the [[Emperor Bulblax]] boss battle at [[The Last Lair]].<br />Curiously, the loop listed right before it in the interface is called "125-Emperor". || [[File:HeyPikminStylusRMXdemo.mp3]] | ||
|- | |- | ||
! Heavyocity<br />Damage | ! Heavyocity<br />Damage | ||
| [[File:Heavyocity Damage.jpg|92px]] || 2011 || Software instrument || Software instrument by Heavyocity.<br />A synthetic loop is used during the "Inside the S.S. Dolphin II - boss found" cutscene theme. | | [[File:Heavyocity Damage.jpg|92px]] || 2011 || Software instrument || Software instrument by Heavyocity.<br />A synthetic loop is used during the "Inside the S.S. Dolphin II - boss found" cutscene theme. || [[File:HeyPikminDamagedemo.mp3]] | ||
|- | |- | ||
! MusicLab<br />RealGuitar 4 | ! MusicLab<br />RealGuitar 4 | ||
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{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
! colspan="9" | List of products used for sound effects | ! colspan="9" | List of products used for sound effects{{cite web |https://docs.google.com/spreadsheets/d/1s5wRceP34gaPr-CkNSnnlaCSEID5HjWTX4TSR_OxeqA/|Detailed spreadsheet that documents sound sources used in the series, maintained by fans|Google Sheets|rname=spreadsheet}} | ||
|- | |- | ||
! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] | ! Product || Image || Year || Format || [[File:Pikmin (game) icon.png|24px]] || [[File:Pikmin 2 icon.png|24px]] || [[File:Pikmin 3 icon.png|24px]] || [[File:Pikmin 4 icon.png|24px]] | ||
|- | |- | ||
! E-MU Proteus/2 Orchestral | ! E-MU<br />Proteus/2 Orchestral | ||
| [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:E-MU Proteus 2.jpg|92px]] || 1990 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! E-MU Proteus/3 World | ! E-MU<br />Proteus/3 World | ||
| [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:EMU Proteus 3 World.jpg|92px]] || 1991 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
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| [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | | [[File:Roland SC-88.jpg|92px]] || 1994 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | ||
|- | |- | ||
! [[#Kurzweil K2500|Kurzweil K2500R]] | ! [[#Kurzweil K2500|Kurzweil<br />K2500R]] | ||
| [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | | [[File:Kurzweil K2500R.png|92px]] || 1996 || Hardware synthesizer || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | ||
|- | |- | ||
! SampleCell II CD-ROM Library | ! SampleCell II<br />CD-ROM Library | ||
| [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:Digidesign SampleCell II CD-ROM Library 1.jpg|92px]] || 1991 || SampleCell CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Ultra Gigapack | ! Best Service<br />Ultra Gigapack | ||
| [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:Best Service Ultra Gigapack.jpg|92px]] || 1995 || SampleCell CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Distorted Reality | ! Spectrasonics<br />Distorted Reality | ||
| [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:Spectrasonics Distorted Reality.jpg|92px]] || 1995 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Supreme Beats | ! Spectrasonics<br />Supreme Beats | ||
| [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | | [[File:Spectrasonics Supreme Beats.jpg|92px]] || 1995 || CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | ||
|- | |- | ||
! Sound Ideas Sampler Library | ! Best Service<br />Advanced Orchestra | ||
| [[File:Best Service Peter Siedlaczeks Advanced Orchestra.jpg|92px]] || 1997 || CD-ROM || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent | |||
|- | |||
! Sound Ideas<br />Sampler Library | |||
| [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:Sound Ideas Sampler Library.jpg|92px]] || 1987 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Series 4000 Sound Effects | ! Series 4000<br />Sound Effects | ||
| [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent | | [[File:Sound Ideas Series 4000 Hollywood Sound Effects Library.jpg|92px]] || 1989 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Series 6000 Sound Effects | ! Series 6000<br />Sound Effects | ||
| [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | | [[File:Sound Ideas Series 6000 The General Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | ||
|- | |- | ||
! Universal Studios Sound Effects | ! Universal Studios<br />Sound Effects | ||
| [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | | [[File:Sound Ideas Universal Studios Sound Effects Library.png|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent | ||
|- | |- | ||
! Warner Bros. Sound Effects | ! Warner Bros.<br />Sound Effects | ||
| [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | | [[File:Sound Ideas Warner Bros Sound Effects Library.jpg|92px]] || 1992 || Audio CD-ROM || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used || style="background-color:#d7ffc9"|Used | ||
|- | |- | ||
! Omnisphere | ! Spectrasonics<br />Omnisphere | ||
| [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent | | [[File:Spectrasonics Omnisphere.png|92px]] || 2008 || Software instrument || style="background-color:#ffd1d1"|Absent || style="background-color:#ffd1d1"|Absent || style="background-color:#d7ffc9"|Used || style="background-color:#ffd1d1"|Absent | ||
|} | |} | ||
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[[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]] | [[File:Yamaha PLG150-DX photograph.png|thumb|left|220px|Image of one of the expansion boards, the PLG150-DX.]] | ||
====Expansion boards==== | ====Expansion boards==== | ||
Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of | Many of Yamaha's synthesizers produced around 1998 to 2003 featured support for the "Modular Synthesis Plug-in System". This allowed for the synthesizers's preset count to be expanded by plugging in an expansion board. In total, [https://soundprogramming.net/synthesizers/yamaha/yamaha-plg-expansion-boards/ 12] of these boards were produced. A few of them contain just basic sets of additional samples, while others are fully-fledged synthesizers. | ||
Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively. | Along with his Yamaha S90, Kazumi Totaka uses the PLG150-DX and PLG150-VL expansion boards for some songs for ''Pikmin 2''. The two boards use {{w|FM synthesis}} and {{w|physical modelling synthesis}} respectively. | ||
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{{clear}} | {{clear}} | ||
=== '' | === ''VDL Logona'' === | ||
[[File: | [[File:VDL Logona R fontpreview.png|thumb|right|450px|VDL Logona R.]] | ||
'' | ''VDL Logona'' is a typeface created by Visual Design Laboratory. It is used heavily throughout {{P4}}, seen in on-screen dialog and on the [[tablet]]. | ||
<gallery> | |||
P4 Rescue Corps Tablet.jpg|On-screen dialog in ''Pikmin 4''. | |||
Tablet Status Report.jpg|The Status Report screen in ''Pikmin 4''. | |||
P4 final report 100%.jpg|The [[final results menu]] in ''Pikmin 4''. | |||
P4 Collin ID Badge.jpg|An [[Tablet#ID Badges|ID badge]] in ''Pikmin 4''. | |||
Pikmin4SaveScreen.jpg|The [[saved game selection menu]] in ''Pikmin 4''. | |||
</gallery> | |||
{{clear}} | |||
== Minor fonts == | |||
=== ''Chiaro'' === | |||
[[File:File 123 Texture.png|thumb|right|200px|The texture used on the saved game selection menu in ''Pikmin 2''. It uses Chiaro Std B.]] | |||
''Chiaro'' is a typeface created by Fontworks. "Chiaro Std B" is used exclusively on the [[saved game selection menu]] in {{P1}} and {{P2}}. | |||
<gallery> | |||
Pikmin save games.jpg|The saved game selection menu in ''Pikmin''. | |||
Pikmin 2 save games.jpg|The saved game selection menu in ''Pikmin 2''. | |||
</gallery> | |||
{{clear}} | |||
=== ''DF Craft Yu'' === | |||
[[File:DFCraftYu Std W7 fontpreview.png|thumb|right|450px|DFCraftYu Std W7.]] | |||
''DF Craft Yu'' is a typeface created by Dynacomware. "DFCraftYu Std W7" is used for the [[Credits#Pikmin 2|staff credits]] in {{P2}}. | |||
<gallery> | |||
DFCraftYu text sample 1.png|Text from the credits sequence in ''Pikmin 2''. | |||
DFCraftYu text sample 2.png|Text from the credits sequence in the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]]. | |||
</gallery> | |||
{{clear}} | {{clear}} | ||
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{{clear}} | {{clear}} | ||
=== ''New Rodin'' === | |||
=== '' | [[File:New Rodin Pro DB fontpreview.png|thumb|right|450px|NewRodin Pro DB.]] | ||
[[File: | ''New Rodin'' is a typeface created by Fontworks. "NewRodin Pro DB" is used in {{P3}} for the numbers in the countdown at sunset. | ||
'' | |||
<gallery> | <gallery> | ||
Pikmin | Pikmin 3 Sunset Countdown.gif|The countdown sequence at sunset in ''Pikmin 3''. | ||
</gallery> | </gallery> | ||
{{clear}} | |||
=== ''Pop Fury'' === | === ''Pop Fury'' === | ||
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Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel | Bingo Battle 5 icon.png|The +5 Rare Pikmin texture for the Roulette Wheel | ||
</gallery> | </gallery> | ||
{{clear}} | |||
== Proprietary fonts == | == Proprietary fonts == | ||
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==Trivia== | ==Trivia== | ||
*The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up nearly 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web | | *The [[#Kurzweil K2500|Kurzweil K2500R]] and [[#Roland SC-88|Roland SC-88]] alone make up nearly 90% of the soundtrack for {{P1}}, and over 55% of the soundtrack for {{P2}}.{{cite web |rname=spreadsheet}} | ||
*The in-game instruments that play the sequenced music of ''Pikmin 1'' and ''Pikmin 2'' use {{w|Envelope (music))|envelopes}}, of which there exist four types with different attenuations. There exists a basic "Linear", "Square", and "SquareRoot" attenuation, but only the fourth type gets used, curiously named "SampleCell".<ref>From instruction <code>0x80478be0</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>JASOscillator::relTableSampleCell</code> with debugging symbols.</ref> This fourth envelope type is similar to the SampleCell II software's instrument attenuation, suggesting that the instruments may have been programmed and designed in this software, prior to their in-game implementation. | |||
== References == | == References == |