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== Triggers == | == Triggers == | ||
{{todo|Confirm | {{todo|Confirm for ''Pikmin'', that swarming increases the chances.}} | ||
Pikmin can only trip or stumble if they are following the [[leader]] somewhere, or if the player is [[swarming]]. The chances for a Pikmin to trip or stumble, as well as the moment the game decides that, are not known. | Pikmin can only trip or stumble if they are following the [[leader]] somewhere, or if the player is [[swarming]]. The chances for a Pikmin to trip or stumble, as well as the moment the game decides that, are not known for ''Pikmin''. | ||
At least in ''Pikmin'', [[cutscene]]s do not make the Pikmin immune to tripping, since it is possible for a Pikmin to trip in the [[sunset]] gathering cutscene.{{cite youtube|XDcWxnSgyqk|where a Pikmin trips in the sunset gathering cutscene.|m=15|s=19|published={{date|28|December|2015}}|retrieved={{date|8|June|2019}}}} Pikmin carrying [[Bomb rock|bomb-rocks]] are also unable to trip.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bomb-rock Pikmin will never be affected.</ref> | |||
=== ''Pikmin 2'' tripping calcuation === | |||
In ''Pikmin 2'', for a trip to happen a Pikmin must have ran at least 100 units and must be moving at least 110 speed units (for reference, the player whistle has a radius of 90 units unupgraded, and a Red Bulborb moves at a speed of 100 units). If both conditions are true, then the game runs a check whether to trip the Pikmin, with a 99.7% chance that nothing happens, and only a 0.3% chance a Pikmin will attempt to trip. If a Pikmin does trip, the game runs a seecond check to determine whether a Pikmin will perform a stumble or a full face-plant. If a Pikmin is going to trip, it has a 99% chance it will stumble, and only a 1% chance to face-plant. | |||
In total, this means that when the game runs a check to trip a Pikmin, there is a 99.7% chance nothing happens, 0.003% chance that a Pikmin will face-plant, and a 0.297% chance that a Pikmin will stumble. Regardless of what happens, after the check the game will reset the distance counter and won't run again until the Pikmin runs an additional 100 units and is at the 110 speed limit. | |||
Because of their lower speed, [[Purple Pikmin]] are less likely to trip since it will be harder for them to reach the speed limit (however their actual odds of tripping are unchanged). The only Pikmin with different odds are [[Bulbmin]], who cannot trip at all.<ref>By changing the game's RNG to always return a high value, one can force the Pikmin to always trip. Bulbmin will never be affected.</ref> | |||
=== ''Hey! Pikmin'' tripping spots === | === ''Hey! Pikmin'' tripping spots === | ||
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== Oddities == | == Oddities == | ||
* In ''Pikmin'', a Pikmin that is ordered to work on a task with the [[swarm]] functionality will get up and go to it | * In ''Pikmin'', if a Pikmin that has tripped is ordered to work on a task with the [[swarm]] functionality, it will get up and go to it or slide to it on the ground. Given unknown circumstances, it can go to the task whilst lying down.{{cite web|https://www.twitch.tv/mokaygee/clip/RefinedMuddyCarrotPastaThat|Twitch clip|Twitch|published={{date|14|September|2019}}|retrieved={{date|14|September|2019}}}} | ||
== Gallery == | == Gallery == |