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(→Unused maps: can someone record the early rustyard and distant tundra segments its so interesting) |
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| [[File:Louie mad icon.png]] || Louie's "mad" icon. Unused before ''Pikmin 3 Deluxe''. | | [[File:Louie mad icon.png]] || Louie's "mad" icon. Unused before ''Pikmin 3 Deluxe''. | ||
|- | |- | ||
| [[File:President mad icon.png]] || The President's "mad" icon. | | [[File:President mad icon.png]] || The President's "mad" icon. | ||
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* The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave [[segment]]s are swapped (the latter is instead outdoors, while the former is in a sewage system). | * The environments of the [[Seesaw block#Elevator platform|elevator platform]] and [[Bug-Eyed Crawmad]] cave [[segment]]s are swapped (the latter is instead outdoors, while the former is in a sewage system). | ||
* The segment containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off). | * The segment containing a [[Pocked Airhead]] stretches all the way to the [[Onion|Blue Onion]] section (but is still blocked off). | ||
* The locations of the [[ | * The locations of the [[cinder block]] [[Louie]] blows up and the submerged [[dirt wall]] in the [[Yellow Wollywog]] section appear to be swapped, though with a [[reinforced wall]] replacing the cinderblock. The reinforced wall has a gap next to it that can be walked around, presumably for debugging purposes. | ||
* There are stationary [[lily pad]]s in the water serving as a pathway leading to the reinforced wall, with an incomplete [[bridge]] right above them. | * There are stationary [[lily pad]]s in the water serving as a pathway leading to the reinforced wall, with an incomplete [[bridge]] right above them. | ||
* The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately. | * The [[Armored Mawdad]] arena's stump is attached to the main segment, but the interior loads separately. | ||
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==Unused parameters== | ==Unused parameters== | ||
===Enemies=== | ===Enemies=== | ||
The following enemies have unused values because they | The following enemies have unused Poko values because they don’t appear in [[Collect Treasure!]] | ||
*The Phosbat has a value of {{pokos|5|y}}. | |||
The following enemies have unused values because they don't appear in [[Battle Enemies!]] | |||
*The Nectarous Dandelfly has a value of {{pokos|5|y}}/{{bepoints|5|y}}. | |||
The following enemies have unused values because they don't appear in Collect Treasure! or Battle Enemies! | |||
*The [[Armored Mawdad]] and the [[Vehemoth Phosbat]] have a value of {{pokos|1|y}}/{{bepoints|1|y}} each, whereas most other bosses have it set to 0. | *The [[Armored Mawdad]] and the [[Vehemoth Phosbat]] have a value of {{pokos|1|y}}/{{bepoints|1|y}} each, whereas most other bosses have it set to 0. | ||
*The [[Scornet Maestro]] and [[Scornet]] have a value of {{pokos|5|y}}/{{bepoints|5|y}} each. | *The [[Scornet Maestro]] and [[Scornet]] have a value of {{pokos|5|y}}/{{bepoints|5|y}} each. | ||
The following enemies have unused Poko values because they don't leave a corpse, so they cannot be brought back to a [[SPERO]]. | The following enemies have unused Poko values because they don't leave a corpse, so they cannot be brought back to a [[SPERO]]. | ||
*The [[Shaggy Long Legs]] and [[Baldy Long Legs]] each have a value of {{pokos|100|y}}. | *The [[Shaggy Long Legs]] and [[Baldy Long Legs]] each have a value of {{pokos|100|y}}. | ||
===Fruit=== | ===Fruit=== | ||
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* There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | * There is an early version of the [[crystal wall]] in ''Pikmin 3 Deluxe'', with it being made of actual [[crystal]] instead of glass. | ||
* There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information. | * There is also a model for an early [[Onion]] in the style of ''Pikmin'' and ''Pikmin 2'', albeit black due to having no color information. | ||
* ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web|https://cdn.discordapp.com/attachments/212795100818833408/802551915668963368/2021-01-23_09-44-19.gif|Discord gif|Discord|published={{date|23|January|2021}}|retrieved={{date|23|January|2021}}}} This can be seen by attempting to use recording programs on Nintendo Switch emulators. | * ''Pikmin 3 Deluxe'' always renders the [[radar]], much like how ''Pikmin 3'' does, for use on the GamePad.{{cite web|https://web.archive.org/web/20230815115110/https://cdn.discordapp.com/attachments/212795100818833408/802551915668963368/2021-01-23_09-44-19.gif|Discord gif|Discord|published={{date|23|January|2021}}|retrieved={{date|23|January|2021}}}} This can be seen by attempting to use recording programs on Nintendo Switch emulators. | ||
<gallery> | <gallery> |
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