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The soundtrack to ''Pikmin'' was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [[Assets used in the Pikmin series#Kurzweil K2500|Kurzweil K2500]] and [[Assets used in the Pikmin series#Roland SC-88|Roland SC-88]] synthesizers. | The soundtrack to ''Pikmin'' was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [[Assets used in the Pikmin series#Kurzweil K2500|Kurzweil K2500]] and [[Assets used in the Pikmin series#Roland SC-88|Roland SC-88]] synthesizers. | ||
''Pikmin'''s soundtrack was also released on CD under the title ''[[Pikmin World]]''. This official release features some minor changes to the music, including differences in mixing, instrument attenuation, and sample quality. Instances of the soundtrack being used outside of the ''Pikmin'' series, such as the [[Super Smash Bros. Brawl#Music|''Super Smash Bros.'' series]], always use the enhanced music from ''Pikmin World''. | ''Pikmin''{{'s}} soundtrack was also released on CD under the title ''[[Pikmin World]]''. This official release features some minor changes to the music, including differences in mixing, instrument attenuation, and sample quality. Instances of the soundtrack being used outside of the ''Pikmin'' series, such as the [[Super Smash Bros. Brawl#Music|''Super Smash Bros.'' series]], always use the enhanced music from ''Pikmin World''. | ||
== Menus == | == Menus == | ||
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|header = y | |header = y | ||
}} | }} | ||
The main theme of ''Pikmin'', heard on the [[title screen]] and some menus accessed from it. This menu is not visited very often during a playthrough, so the percussion is soft-spoken and an instrument resembling a Native American bass flute is not extremely prominent. Eventually, the flute does play the five-note figure (D B♭ E♭ D B♭) that becomes the main motif of the series, but this is only heard if the menu is left running. Without pressing a button, the main theme will not finish before [[Cutscene#Attraction mode|attraction mode]] begins. | The main theme of ''Pikmin'', heard on the [[title screen]] and some menus accessed from it. This menu is not visited very often during a playthrough, so the percussion is soft-spoken and an instrument resembling a Native American bass flute is not extremely prominent. Eventually, the flute does play the five-note figure (D B♭ E♭ D B♭) that becomes the main motif of the series, but this is only heard if the menu is left running. Without pressing a button, the main theme will not finish before [[Cutscene#Attraction mode|attraction mode]] begins. The distinct whirling audio sample in the background is the sound of a cranked {{w|Lion's roar (instrument)|lion's roar}}. | ||
In {{ssbb}}, this song is titled ''"Main Theme"''. | |||
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}} | }} | ||
Heard in the [[Challenge Mode menu]]. This theme contains a more agile melody than the file select music, and it shines throughout the piece, even in a call-and-response pattern. The beat is more pronounced and the instruments all have more clout, to give [[Challenge Mode (Pikmin)|this mode]]'s menu more excitement than the main game's. | Heard in the [[Challenge Mode menu]]. This theme contains a more agile melody than the file select music, and it shines throughout the piece, even in a call-and-response pattern. The beat is more pronounced and the instruments all have more clout, to give [[Challenge Mode (Pikmin)|this mode]]'s menu more excitement than the main game's. | ||
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}} | }} | ||
Heard [[Challenge results menu|after a Challenge Mode challenge]]. This theme matches the excitement of the original menu, if not surpassing it by adding a rock drum kit to the mix. The track is still local to Challenge Mode however: the main melody is played on the same synthesizer that played the other menu's theme. | Heard [[Challenge results menu|after a Challenge Mode challenge]]. This theme matches the excitement of the original menu, if not surpassing it by adding a rock drum kit to the mix. The track is still local to Challenge Mode however: the main melody is played on the same synthesizer that played the other menu's theme. | ||
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Since the game runs at a slower [[frame]]rate in the European [[Region|version]], the music for numerous cutscenes has been modified and extended in order to better match the increased runtime. These differences will also be noted below each song, if any are present. | Since the game runs at a slower [[frame]]rate in the European [[Region|version]], the music for numerous cutscenes has been modified and extended in order to better match the increased runtime. These differences will also be noted below each song, if any are present. | ||
{{clear}} | {{clear}} | ||
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{{infobox track | {{infobox track | ||
|name = Carry, Fight, Increase and be Eaten | |name = Carry, Fight, Increase and be Eaten | ||
|jpname = {{j|運ぶ、戦う、増える、そして食べられる|Hakobu, tatakau, fueru, soshite taberareru}} | |jpname = ''{{j|運ぶ、戦う、増える、そして食べられる|Hakobu, tatakau, fueru, soshite taberareru}}'' | ||
|internal=cntA_S.h4m cntB_S.h4m cntC_S.h4m cntD_S.h4m | |internal=cntA_S.h4m cntB_S.h4m cntC_S.h4m cntD_S.h4m | ||
|link = https://www.youtube.com/watch?v=rPbLlAW5Mpw&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=2 | |link = https://www.youtube.com/watch?v=rPbLlAW5Mpw&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=2 | ||
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|internal=opening.stx | |internal=opening.stx | ||
|link = https://www.youtube.com/watch?v=sECcWOCGjF4&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=4 | |link = https://www.youtube.com/watch?v=sECcWOCGjF4&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=4 | ||
|linke = https://pikmintkb.com/w/images/8/81/Opening_%28EU_Mix%29.wav | |||
|header = y | |header = y | ||
}} | }} | ||
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|internal=demobgm.jam | |internal=demobgm.jam | ||
|link = https://www.youtube.com/watch?v=jRHW_5TXzNY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=17 | |link = https://www.youtube.com/watch?v=jRHW_5TXzNY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=17 | ||
|linke = https://www.youtube.com/watch?v=dxV1wnY9-2Y | |||
|header = y | |header = y | ||
}} | }} | ||
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|internal=demobgm.jam | |internal=demobgm.jam | ||
|link = https://www.youtube.com/watch?v=awBfRDmw6EM&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=18 | |link = https://www.youtube.com/watch?v=awBfRDmw6EM&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=18 | ||
|linke = https://www.youtube.com/watch?v=EnnURqYHzTA | |||
|header = y | |header = y | ||
}} | }} | ||
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|internal=d_end1.stx | |internal=d_end1.stx | ||
|link = https://www.youtube.com/watch?v=Pb-FxCI8q78&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=22 | |link = https://www.youtube.com/watch?v=Pb-FxCI8q78&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=22 | ||
|linke = https://pikmintkb.com/w/images/c/cb/D_end1_%28EU_Mix%29.wav | |||
|header = y | |header = y | ||
}} | }} | ||
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|internal=d_end3.stx | |internal=d_end3.stx | ||
|link = https://www.youtube.com/watch?v=6sWrVZ8q5uU&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=25 | |link = https://www.youtube.com/watch?v=6sWrVZ8q5uU&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=25 | ||
|linke = https://pikmintkb.com/w/images/e/eb/D_end3_%28EU_Mix%29.wav | |||
|header = y | |header = y | ||
}} | }} | ||
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|internal=badend0.stx | |internal=badend0.stx | ||
|link = https://www.youtube.com/watch?v=tXlDU2jpius&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=29 | |link = https://www.youtube.com/watch?v=tXlDU2jpius&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=29 | ||
|linke = https://pikmintkb.com/w/images/a/a3/Badend0_%28EU_Mix%29.wav | |||
|header = y | |header = y | ||
}} | }} | ||
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|internal=badend1.stx | |internal=badend1.stx | ||
|link = https://www.youtube.com/watch?v=S27dgk9KdHY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=30 | |link = https://www.youtube.com/watch?v=S27dgk9KdHY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=30 | ||
|linke = https://pikmintkb.com/w/images/b/b7/Badend1_%28EU_Mix%29.wav | |||
|header = y | |header = y | ||
}} | }} | ||
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|internal=badend2.stx | |internal=badend2.stx | ||
|link = https://www.youtube.com/watch?v=YCltJXtzRFs&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=31 | |link = https://www.youtube.com/watch?v=YCltJXtzRFs&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=31 | ||
|linke = https://pikmintkb.com/w/images/8/86/Badend2_%28EU_Mix%29.wav | |||
|header = y | |header = y | ||
}} | }} | ||
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|internal=compend0.stx | |internal=compend0.stx | ||
|link = https://www.youtube.com/watch?v=adxopIVoL0E&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=33 | |link = https://www.youtube.com/watch?v=adxopIVoL0E&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=33 | ||
|linke = https://pikmintkb.com/w/images/9/9d/Compend0_%28EU_Mix%29.wav | |||
|header = y | |header = y | ||
}} | }} | ||
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|internal=compend1.stx happyend1.stx | |internal=compend1.stx happyend1.stx | ||
|link = https://www.youtube.com/watch?v=xaALVU-ypPc&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=35 | |link = https://www.youtube.com/watch?v=xaALVU-ypPc&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=35 | ||
|linke = https://pikmintkb.com/w/images/3/3a/Compend1_%28EU_Mix%29.wav | |||
|header = y | |header = y | ||
}} | }} | ||
Heard after a happy or neutral departure. A full orchestra (the most instruments of any track) flourishes over this grandiose theme, which eventually contains the rhythmic motif of the game's main theme. The final iteration of this motif ends in a held A major chord and timpani roll, with a final hit and cymbal crash to see Captain Olimar off. If the player is successful in leaving the planet, but does not have all 30 ship parts, a [https://www.youtube.com/watch?v=u5Ucl1L4hgc&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=33 shorter version] of this theme plays. | Heard after a happy or neutral departure. A full orchestra (the most instruments of any track) flourishes over this grandiose theme, which eventually contains the rhythmic motif of the game's main theme. The final iteration of this motif ends in a held A major chord and timpani roll, with a final hit and cymbal crash to see Captain Olimar off. If the player is successful in leaving the planet, but does not have all 30 ship parts, a [https://www.youtube.com/watch?v=u5Ucl1L4hgc&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=33 shorter version] of this theme plays. | ||
In the European version of the game, both the happy and | In the European version of the game, both the happy and shorter version run at a slower tempo. | ||
{{clear}} | {{clear}} | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''Oboe''', {{w|contrabassoon}}, '''glockenspiel''', '''violin''' (pizzicato and section), violas, and cellos. | *'''Main version''': '''Oboe''', {{w|contrabassoon}}, '''glockenspiel''', '''violin''' (pizzicato and section), violas, and cellos. | ||
*'''Enemy mix''': | *'''Enemy mix''': Trombones, timpani, snare drum, bass drum, clash cymbals, violins, violas, and cellos. | ||
*'''Sunset version''': '''Oboe''', '''tenor recorder''', and nylon guitar. | *'''Sunset version''': '''Oboe''', '''tenor recorder''', and nylon guitar. | ||
When the enemy mix is added, the strings from the main version are substituted with a slightly more severe version, and the glockenspiel is removed (strangely, the glockenspiel remains in ''Pikmin World''). | When the enemy mix is added, the strings from the main version are substituted with a slightly more severe version, and the glockenspiel is removed (strangely, the glockenspiel remains in ''Pikmin World''). In the sunset version of the theme, the gestures played on timpani are slightly different. | ||
{{clear}} | {{clear}} | ||
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|links=https://www.youtube.com/watch?v=J7G4vnr0ong&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=9 | |links=https://www.youtube.com/watch?v=J7G4vnr0ong&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=9 | ||
}} | }} | ||
A calm theme that highlights the natural wholesomeness of the wilderness of [[The Forest of Hope]], while still remaining simple and steady enough to encourage the player getting used to commanding Pikmin. This theme's distinct lead instrument is sampled from the Kurzweil K2500's "Malletoo" patch | A calm theme that highlights the natural wholesomeness of the wilderness of [[The Forest of Hope]], while still remaining simple and steady enough to encourage the player getting used to commanding Pikmin. This theme's distinct lead instrument is sampled from the [[Assets used in the Pikmin series#Kurzweil K2500|Kurzweil K2500]]'s "Malletoo" patch. | ||
'''Instruments''' | '''Instruments''' | ||
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*'''Sunset version''': Marimba, '''music box''', violins, violas, and cellos. | *'''Sunset version''': Marimba, '''music box''', violins, violas, and cellos. | ||
In ''Pikmin World'' | In ''Pikmin World'', the piano is an octave lower than normal. The ''Pikmin World'' version makes an appearance in the {{ssb}}, with the English title ''"Forest of Hope"''. | ||
{{clear}} | {{clear}} | ||
===''The Forest Navel''=== | ===''The Forest Navel''=== | ||
{{infobox track | {{infobox track | ||
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|links=https://www.youtube.com/watch?v=avCZFqzFbVY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=13 | |links=https://www.youtube.com/watch?v=avCZFqzFbVY&list=PL7OD1YcIxKb4X-oBCmYsZGKqRsQxTuox7&index=13 | ||
}} | }} | ||
[[The Distant Spring]]'s theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a distinct cymbal-like melodic instrument from the Kurzweil K2500, which will make a comeback in the following games of the series | [[The Distant Spring]]'s theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a distinct cymbal-like melodic instrument from the Kurzweil K2500, which will make a comeback in the following games of the series. | ||
'''Instruments''' | '''Instruments''' | ||
*'''Main version''': ''' | *'''Main version''': [https://www.youtube.com/watch?v=BkVBGSWYNEY '''Pitched ride cymbal'''], echoing {{w|glass harp}}, piano-like synth pad (with flanger and slide), {{w|mark tree}}, pad strings, and female choir. | ||
*'''Enemy mix''': Contrabassoon, timpani, snare drum, bass drum, clash cymbals, piano, violins, violas, cellos, and basses. | *'''Enemy mix''': Contrabassoon, timpani, snare drum, bass drum, clash cymbals, piano, violins, violas, cellos, and basses. | ||
*'''Sunset version''': Tenor recorder, celeste, echoing {{w|glass harp}}, mark tree, reed organ, piano-like synth pad (with flanger and slide), and female choir. | *'''Sunset version''': Tenor recorder, celeste, echoing {{w|glass harp}}, mark tree, reed organ, piano-like synth pad (with flanger and slide), and female choir. | ||
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'''Instruments''' | '''Instruments''' | ||
*'''Main version''': '''Flute''', french horn, pipe organ pedals, marimba, piano, glockenspiel, violins | *'''Main version''': '''Flute''', french horn, pipe organ pedals, marimba, piano, glockenspiel, and violins (basses briefly present in the first few stabs). | ||
*'''Enemy mix''': Snare drum, clash cymbals, piano. | *'''Enemy mix''': Snare drum, clash cymbals, piano. | ||
*'''Sunset version''': '''Flute''', french horn, harp, glockenspiel and violins. | *'''Sunset version''': '''Flute''', french horn, harp, glockenspiel and violins. | ||
The drone played by the pipe organ fades out when the enemy mix fades in, so that the pipe organ and low piano do not conflict and become muddy-sounding. In ''Pikmin World'', the drone is an octave lower | The drone played by the pipe organ fades out when the enemy mix fades in, so that the pipe organ and low piano do not conflict and become muddy-sounding. In ''Pikmin World'', the drone is also an octave lower. This extra range would not be as audible within a gameplay scenario compared to personal listening; this is also likely why the piano underwent the same change in ''[[#Forest of Hope|Forest of Hope]]''. | ||
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== Trivia == | == Trivia == | ||
*In the [[New Play Control! Pikmin|''New Play Control!'' version of ''Pikmin'']], the saved game selection menu has a slight change in its music. The sound effect that plays in the beginning is slower than in the [[GameCube]] version. The slower sound effect can be heard briefly at the beginning of [https://www.youtube.com/watch?v=-NHxu-nacXg&list=PL67D9B2451819D268 this video]. | *In the [[New Play Control! Pikmin|''New Play Control!'' version of ''Pikmin'']], the saved game selection menu has a slight change in its music. The sound effect that plays in the beginning is slower than in the [[GameCube]] version. The slower sound effect can be heard briefly at the beginning of [https://www.youtube.com/watch?v=-NHxu-nacXg&list=PL67D9B2451819D268 this video]. | ||
*[[Pellet Posy|Pellet Posies]] (even younger buds), [[ | *[[Pellet Posy|Pellet Posies]] (even younger buds), [[geyser]]s, and [[Candypop family|Candypop Buds]] are all considered enemies in the game; as such the enemy mix is added to the theme whenever Captain Olimar is interacting with them. | ||
== See also == | == See also == |