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** https://www.spieletipps.de/game/pikmin-2/bilder/48720/ | ** https://www.spieletipps.de/game/pikmin-2/bilder/48720/ | ||
** https://www.consolewars.de/games/359/pikmin_2/ | ** https://www.consolewars.de/games/359/pikmin_2/ | ||
* Find info from Nintendo Power | |||
* Also, provide a translation for the Japanese text. | * Also, provide a translation for the Japanese text. | ||
}} | }} | ||
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Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | Pikmin2x_090803_20.jpg|The [[Stringent Container]] (European version), found in a concrete-themed sublevel. In the final game, it is in a dirt-themed sublevel. | ||
Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | Pikmin2x_090803_21.jpg|A petrified [[Bulborb]]. Note the gate pillar in the top right corner, which suggests normal land instead of a water pit. In the final game, there is no gate there. | ||
</gallery> | |||
== Nintendo Power == | |||
{{stub|section=y}} | |||
{{main|Nintendo Power}} | |||
<gallery> | |||
File:Nintendo Power Issue 182 (August 2004) page 022.jpg| The E3 2004 article shows the [[Chocolate Cushion]] in a cave where it does not normally appear. The [[Purple Pikmin]] are said to be "10 times stronger and 10 times more powerful" although this may be an exaggeration. There are said to be 60 creatures in the game, however there are actually 64. | |||
</gallery> | </gallery> | ||
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[[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]] | [[File:Rubber Ugly E3 2003.png|thumb|350px|A large yellow bulborb, on the top-left corner.]] | ||
Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game. | Two [[Bulborb (disambiguation)|bulborb]] subspecies are known to have been cut from the final versions of ''Pikmin 2'', from analysis of gameplay videos and screenshots. These bulborbs, along with the basic [[Bulborb]], would have given each basic Pikmin type a bulborb of the same color, had they not been removed. Naming used in the game's data makes it clear that these enemies eventually became the [[Dwarf Orange Bulborb]]s, [[Orange Bulborb]]s, [[Snow Bulborb]]s and [[Hairy Bulborb]]s in the final game. [[Pikmin Adventure enemies#Yellow Bulborb|Mechanical Yellow Bulborbs]] also appear in the [[Pikmin Adventure]] attraction in [[Nintendo Land]]. | ||
A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb – whose internal name is <code>bluekochappy</code> – and the Orange Bulborb – with the internal name <code>bluechappy</code>. | A blue "dwarf" bulborb is clearly seen in a gameplay video.{{cite youtube|33bw8YRaatE|showing the blue dwarf bulborb.}} It has white spots, and apparently acts like the [[Dwarf Bulborb]], with the same [[health]], attacks and weight. Its treasure value, however, appears to be {{pokos|5}}, whereas dwarf bulborbs are worth {{pokos|2}} in the game's released version. An adult version was never shown. These blue enemies became the Dwarf Orange Bulborb – whose internal name is <code>bluekochappy</code> – and the Orange Bulborb – with the internal name <code>bluechappy</code>. | ||
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*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map. | *The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map. | ||
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a bag; to avoid confusing the player. | *The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a bag; to avoid confusing the player. | ||
{{clear}} | |||
===''Nintendo Official Magazine UK'' Issue 143=== | |||
Issue 143 of ''Nintendo Official Magazine UK'', released in August 2004, features a preview of the game using what appears to be an earlier version of the English localization. Judging by the inclusion of the [[Love and Courage Reactor]] and the "Sublevel" text still being in Japanese, this version appears to be based off of the final Japanese version. The issue's release places it just before the North American release of ''Pikmin 2''. A number of differences from the final version line up with an [https://tcrf.net/Pikmin_2/Early_English_Script unused earlier version of the English script] found in the final Japanese version of the game. | |||
The following differences can be seen: | |||
*[[Poko]]s are referred to as "Pocos" in the article. | |||
* The article refers to the [[Prototype Detector]] as the "Treasure Antenna". In the early script, the name "Treasure Anteanna"{{sic}} is used for an item in the [[Exploration Kit]] that ended up being replaced with the [[Napsack]]. | |||
*In many screenshots of the menus, text seems to overflow due to poor formatting. | |||
*[[Pause menu]]: | |||
**The Exploration Kit is generically referred to as "Equipable Items". | |||
**The [[Treasure Gauge]] is called the "Pikpik Radar" and the [[Sphere Chart]] is called the "Sphere Map". | |||
**The [[Radar]] menu is labeled as "Map". | |||
*[[Treasure Hoard]]: | |||
**The Treasure Hoard is called the "Treasure Index". | |||
**The names of Treasures don't appear. | |||
**Instead of Olimar's Notes, {{button|gc|x}} is labeled with "Times Recovered". This may indicate that there were going to be multiples of treasures (like in {{p4}}), or possibly that [[Challenge Mode (Pikmin 2)|Challenge Mode]] treasures would be kept track of in the Treasure Hoard. | |||
*[[Piklopedia (Pikmin 2)|Piklopedia]]: | |||
**{{button|gc|x}} is unlabeled. | |||
**[[Pikpik Carrot]]s are parsed as "PikPik Carrots". | |||
<gallery> | |||
Nintendo Official Magazine UK 143 Items Screen.png|The Items screen of the pause menu. | |||
Nintendo Official Magazine UK 143 Treasure Hoard.png|The Treasure Hoard. | |||
Nintendo Official Magazine UK 143 Piklopedia.png|The Piklopedia. | |||
</gallery> | |||
{{clear}} | |||
===Trailers=== | ===Trailers=== | ||
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==Other images== | ==Other images== | ||
<gallery> | <gallery> | ||
Pikmin 2 Challenge Mode early E3 2003.png|An earlier version of the [[Challenge Mode (Pikmin 2)|Challenge Mode]] from the E3 2003 build. | Pikmin 2 Challenge Mode early E3 2003.png|An earlier version of the [[Challenge Mode (Pikmin 2)|Challenge Mode]] from the E3 2003 build. Note Olimar's icon from ''Pikmin'' being used, with a recolored version of it being used for Louie's icon. | ||
Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls. | Early Two Player Mode Pikmin 2.jpg|An earlier version of a 2-player mode. Note that the rusty [[cave unit]]s shown here have much higher walls. | ||
Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]]. | Early Endless Repository Location Pikmin 2.jpg|An earlier location for the Europe/Japan version of the [[Endless Repository]]. | ||
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== Other content == | == Other content == | ||
=== Early Perplexing Pool wireframe === | === Early Perplexing Pool wireframe === | ||
[[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|The wireframe texture used in-game.]] | [[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|272px|class=blackbg|The wireframe texture used in-game.]] | ||
In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, | In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool in many ways, instead appearing closer to the likely earlier Piklopedia/Treasure Hoard version of the area. Notably, the area where the landing site would be is a large circular mound with its walls being made up of metal pieces, rather than a large concrete rectangle. | ||
That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] and the | That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] would be and the half-buried junk strewn around the final game's landing site are completely missing, dating this map to have been created likely before any known prerelease screenshots were taken. The texture also shows an island (with a high polygon count presumably, as it is almost completely white) south-east of where the landing site would be, while no such island exists in the final area. An open expanse south of where the landing site would be is also present, with these oddities likely being remnants of [[The Distant Spring]]'s layout. A ramp to left of the landing site seen in a prerelease screenshot is also present. Finally, most of the out of bounds parts of the area appear very unfinished looking. | ||
[[File:Regal Diamond early.png|thumb|left|The prerelease version of the Regal Diamond.]] | |||
=== Early Regal Diamond === | === Early Regal Diamond === | ||
In the [http://web.archive.org/web/20120530182922/http://pikmin2.nintendo.com:80/story.html Official ''New Play Control! Pikmin 2'' website], there are some pieces of artwork for a handful of treasures. Among them is the [[Regal Diamond]], but it is colored light blue, as opposed to the gray coloring in the final game. | In the [http://web.archive.org/web/20120530182922/http://pikmin2.nintendo.com:80/story.html Official ''New Play Control! Pikmin 2'' website], there are some pieces of artwork for a handful of treasures. Among them is the [[Regal Diamond]], but it is colored light blue, as opposed to the gray coloring in the final game. |