Glitches in Pikmin 4: Difference between revisions

(→‎Pikmin duplication (Rewind Candypop Bud Duplication): Fixed up link and formatting/wording)
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| effects = Makes the CPU-controlled opponent in [[Leafy Showdown]] stop acting.
| effects = Makes the CPU-controlled opponent in [[Leafy Showdown]] stop acting.
| howto = Wait for the opponent to go near the pink upside-down pail at the water's edge. Have Oatchi [[Rush]] into them, such that they will be tossed on top of the pail.
| howto = Wait for the opponent to go near the pink upside-down pail at the water's edge. Have Oatchi [[Rush]] into them, such that they will be tossed on top of the pail.
| explanation = This happens because the game does not consider the pail as a valid part of the path graph. Leaders and Oatchi, as well as any thrown Pikmin, will also not be able to escape via [[Go Here!]], the [[Idler's Alert]], etc.
}}
}}