10,656
edits
(The objective was that of the garden of hope, and I fixed it!) Tag: Mobile edit |
(Undo: The game lists 0 as the number of fruits in this area in the same way it lists the number of fruits in the other areas, so the wiki should do the same.) Tag: Undo |
||
(47 intermediate revisions by 19 users not shown) | |||
Line 2: | Line 2: | ||
{{Infobox area | {{Infobox area | ||
|screenshot = P3D Landing Site Formidable Oak.jpg | |screenshot = P3D Landing Site Formidable Oak.jpg | ||
|map = Formidable Oak map.png | |map = Formidable Oak map P3D.png | ||
|size = 300px | |size = 300px | ||
|fruits = 0 | |fruits = 0 | ||
|requirements = Save Louie from the [[Quaggled Mireclops]] | |||
|requirements = | |||
|music = ''[[Music in Pikmin 3#Formidable Oak|Formidable Oak]]'' | |music = ''[[Music in Pikmin 3#Formidable Oak|Formidable Oak]]'' | ||
}} | }} | ||
{{Spoiler|the final boss and ending of ''[[Pikmin 3]]''}} | {{Spoiler|the final boss and ending of ''[[Pikmin 3]]''}} | ||
The '''Formidable Oak''' ({{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the | The '''Formidable Oak''' ({{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the Wretched Beast}}) is the final [[area]] in {{p3}}. It is set in a steppe with most of the area being a large cave system inside a termite hill. There are no [[fruit]]s in this area, as it functions as a final trial to test the player's knowledge of [[Pikmin family|Pikmin]] types (similar to that of [[The Final Trial]] from ''[[Pikmin (game)|Pikmin]]''). The [[boss]] of the area is the [[Plasm Wraith]], but before the boss can be fought, the player must transport an unconscious [[Captain Olimar]] through a maze of puzzles and enemies while keeping him away from the [[Mysterious Life-Form]]. | ||
==Plot== | ==Plot== | ||
Line 21: | Line 20: | ||
==Overview== | ==Overview== | ||
[[File: | [[File:P3 Formidable Oak Vegetation.jpg|thumb|250px|A view of the steppe climate found here.]] | ||
The Formidable Oak is a large termite hill found in a | The Formidable Oak is a large termite hill found in a steppe climate. From the top of the termite hill, one can access the cave system, which is the largest cave system in ''Pikmin 3''. It has all sorts of areas, from open rooms to tight corridors, with some [[segment]]s connecting with others. It also boasts much biodiversity, having enemies like the Arachnode and the Bearded Amprat all in the same cave as well as some enemies that are found nowhere else, such as the Watery Blowhog and the Shearwig. However, whenever enemies are defeated, they disintegrate into plasm, possibly meaning that they are illusions created by the Plasm Wraith. This area is also home to all 5 colors of [[Candypop Bud]] in ''Pikmin 3''. South of the landing site is a circular arena which is where the Plasm Wraith is fought. Interestingly, the pattern on the ground of the arena resembles the few islands near the [[Smoky Progg]]'s egg from [[The Distant Spring]] in ''[[Pikmin (game)|Pikmin]].'' | ||
== | ==Segments== | ||
The densest part of the area takes place inside the hill. | The densest part of the area takes place inside the hill. The following is a list of all [[segment]]s in the area: | ||
;Landing site | ;Landing site | ||
The [[S.S. Drake]] lands on a stump a bit above ground level. There are two corridors here. One leads to the top of the hill, while a smaller one goes to the Plasm Wraith's arena. This battlefield has a very rough round shape, with an alcove that is a dead end and has a ledge from which one exits the | The [[S.S. Drake]] lands on a stump a bit above ground level. There are two corridors here. One leads to the top of the hill, while a smaller one goes to the Plasm Wraith's arena. This battlefield has a very rough round shape, with an alcove that is a dead end and has a ledge from which one exits the hill's interior. | ||
;Top of the hill | ;Top of the hill | ||
Line 34: | Line 33: | ||
;Entrance corridor | ;Entrance corridor | ||
Upon entering the hill, there is a long pathway leading forward. Near the start there is a fork in the path that goes to a shortcut, but it is blocked off by a [[reinforced wall]], so it cannot be taken the first time around, as [[bomb rock]]s can't be found yet. There is a column-like wall in the middle of this shortcut, which leads to a | Upon entering the hill, there is a long pathway leading forward. Near the start there is a fork in the path that goes to a shortcut, but it is blocked off by a [[reinforced wall]], so it cannot be taken the first time around, as [[bomb rock]]s can't be found yet. There is a column-like wall in the middle of this shortcut, which leads to a segment further down south. At the end of the main hallway is the first main segment of the cave. | ||
;First main | ;First main segment | ||
The | The segment starts off with an open room containing [[Yellow Spectralids]]. The corridor on the other end splits into two, with one side heading to a new room and the other being blocked off by a [[paper bag]] on a higher ledge. | ||
The second room has [[ | The second room has [[Bulborb]]s and a [[dirt wall]] blocking the way forward. It also has a pathway coming off the side that drops down to the Spectralids room for a one-way shortcut back. | ||
After that room is a T-junction. To the left, there is a small room with [[Candypop Bud]]s, closed off by a [[crystal wall]]. To the right, the path goes up and accesses the next room. There is an [[iron ball]] at the entrance, that can be used to burst open the aforementioned crystal wall. | After that room is a T-junction. To the left, there is a small room with [[Candypop Bud]]s, closed off by a [[crystal wall]]. To the right, the path goes up and accesses the next room. There is an [[iron ball]] at the entrance, that can be used to burst open the aforementioned crystal wall. | ||
Line 45: | Line 44: | ||
The next room is quite large, and has a ring shaped wall in the center, opened on two ends. To the west is the path that leads to the paper bag, which can be pushed from here. To the east is a [[bridge]] leading up to the next ledge, but with an [[Arachnode]] web in the way. To the south is a convoluted path with two U-turns and two dirt walls, that ends up on the same ledge the bridge does. On this ledge, the northern path goes to the shortcut on the starting corridor, and the eastern path goes to the second main part of the cave. | The next room is quite large, and has a ring shaped wall in the center, opened on two ends. To the west is the path that leads to the paper bag, which can be pushed from here. To the east is a [[bridge]] leading up to the next ledge, but with an [[Arachnode]] web in the way. To the south is a convoluted path with two U-turns and two dirt walls, that ends up on the same ledge the bridge does. On this ledge, the northern path goes to the shortcut on the starting corridor, and the eastern path goes to the second main part of the cave. | ||
;Second main | ;Second main segment | ||
The last | The last segment of the area takes place in a huge room with several walls and platforms. To the southwest of the entrance is a ledge with an access ramp. The main path from the entrance goes south and circles between the wall and the lake in the center, which is split in two due to a high ledge. This high ledge is reachable from the one near the entrance, using a [[bridge]]. | ||
The path continues south, circles the lake and ends up at the eastern side of the cave. As it heads north, it circles around the second main ledge, and makes a U-turn. The path then goes west surrounding the lake, and almost closing a circuit, if not for the walkway on the northwest up above. Regardless, a small tunnel provides access back to the starting point. | The path continues south, circles the lake and ends up at the eastern side of the cave. As it heads north, it circles around the second main ledge, and makes a U-turn. The path then goes west surrounding the lake, and almost closing a circuit, if not for the walkway on the northwest up above. Regardless, a small tunnel provides access back to the starting point. | ||
Line 57: | Line 56: | ||
* {{icon|Arachnode|y}} × 2 | * {{icon|Arachnode|y}} × 2 | ||
* {{icon|Bearded Amprat|y}} × 1 | * {{icon|Bearded Amprat|y}} × 1 | ||
* {{icon|Dwarf | * {{icon|Bulborb|v=P3|y}} × 1 | ||
* {{icon|Dwarf Bulborb|v=P3|y}} × 6 | |||
* {{icon|Female Sheargrub|v=P3|y}} × 4 | * {{icon|Female Sheargrub|v=P3|y}} × 4 | ||
* {{icon|Fiery Blowhog|v=P3|y}} × 1 | * {{icon|Fiery Blowhog|v=P3|y}} × 1 | ||
Line 63: | Line 63: | ||
* {{icon|Mysterious Life-Form|y}} × 1 | * {{icon|Mysterious Life-Form|y}} × 1 | ||
* {{icon|Nectarous Dandelfly|y}} × 1 | * {{icon|Nectarous Dandelfly|y}} × 1 | ||
* {{icon| | * {{icon|Plasm Wraith|y}} – '''Final boss''' | ||
* {{icon|Shearwig|v=P3|y}} × 4 | * {{icon|Shearwig|v=P3|y}} × 4 | ||
* {{icon|Skutterchuck|y}} × 2 | * {{icon|Skutterchuck|y}} × 2 | ||
Line 69: | Line 69: | ||
* {{icon|Watery Blowhog|v=P3|y}} × 1 | * {{icon|Watery Blowhog|v=P3|y}} × 1 | ||
* {{icon|Yellow Spectralids|y}} × 3 | * {{icon|Yellow Spectralids|y}} × 3 | ||
}} | }} | ||
All enemies | All enemies disintegrate into plasm when defeated as they are illusions created by the Plasm Wraith. The Nectarous Dandelfly just flies away, meaning it is impossible to conclude if it is an illusion as well or not. | ||
===Obstacles=== | ===Obstacles=== | ||
{{columns|2| | {{columns|2| | ||
*{{icon|Crystal nodule|y}} × 6 | |||
*{{icon|Crystal wall|y}} × 1 | |||
*{{icon|Dirt wall|y}} × 5 | *{{icon|Dirt wall|y}} × 5 | ||
*{{icon| | *{{icon|Large crystal|y}} × 2 | ||
*{{icon| | *{{icon|Paper bag|v=P3|y}} × 1 | ||
*{{icon|Reinforced wall|v=P3|y}} × 1 | *{{icon|Reinforced wall|v=P3|y}} × 1 | ||
}} | |||
===Tools=== | |||
{{columns|2| | |||
*{{icon|Bridge|v=P3|y}} (Blue) {{icon|fragment}} × 50 (2 piles of 25) | |||
*{{icon|Bridge|v=P3|y}} (Red) {{icon|fragment}} × 50 (piles of 30 and 20, 20 buried) | |||
*{{icon|Dirt mound|y}} × 5 | |||
*{{icon|Geyser|y}} × 1 | *{{icon|Geyser|y}} × 1 | ||
*{{icon| | *{{icon|Iron ball|y}} × 1 | ||
}} | }} | ||
=== | ===Vegetation and mycobiota=== | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Bloominous Stemple|y}} × 7 | *{{icon|Bloominous Stemple|y}} × 7 | ||
* {{icon| | *{{icon|Candypop Bud|v=P3 blue|y}} (Blue) × 2 | ||
* {{icon| | *{{icon|Candypop Bud|v=P3 red|y}} (Red) × 1 | ||
* {{icon| | *{{icon|Candypop Bud|v=P3 rock|y}} (Rock) × 2 | ||
* {{icon| | *{{icon|Candypop Bud|v=P3 winged|y}} (Winged) × 2 | ||
* {{icon| | *{{icon|Candypop Bud|v=P3 yellow|y}} (Yellow) × 4 | ||
* {{icon| | *{{icon|Common Glowcap|v=P3|y}} (blue) × 29 | ||
*{{icon|Common Glowcap|v=P3|y}} (red) × 16 | |||
*{{icon|Shoot|y}} (Arachnode) × 2 | |||
*{{icon|Shoot|y}} × 8 | |||
}} | }} | ||
===Other=== | |||
*[[Captain Olimar#Pikmin 3|Captain Olimar]] | |||
==Data files== | ==Data files== | ||
Line 136: | Line 145: | ||
==Quotes== | ==Quotes== | ||
{{stub}} | {{stub|section=y}} | ||
==Changes in ''Pikmin 3 Deluxe''== | ==Changes in ''Pikmin 3 Deluxe''== | ||
Line 144: | Line 153: | ||
==Guide== | ==Guide== | ||
[[File:P3D Formidable Oak Run.jpg|thumb|250px|Keep Olimar away from the Mysterious Life-Form!]] | |||
{{guide}} | {{guide}} | ||
Line 151: | Line 161: | ||
To start, ascend the obvious path up the Formidable Oak, and fight the golden blob you find. Once it has been defeated, you will find [[Captain Olimar]]. Assign five Pikmin of types you feel are expendable, and [[Brittany]] will begin to guide them. As you follow her through the only available path, the [[Mysterious Life-Form]] will begin the chase. | To start, ascend the obvious path up the Formidable Oak, and fight the golden blob you find. Once it has been defeated, you will find [[Captain Olimar]]. Assign five Pikmin of types you feel are expendable, and [[Brittany]] will begin to guide them. As you follow her through the only available path, the [[Mysterious Life-Form]] will begin the chase. | ||
When you first enter the first room and get started in earnest, the first thing to note is to move forward. There is exactly one path you can take, and that path will lead to a [[ | When you first enter the first room and get started in earnest, the first thing to note is to move forward. There is exactly one path you can take, and that path will lead to a [[Bulborb]] and six [[Dwarf Bulborb]]s. Defeat at least the ones on the left side (facing the way you entered said room), and put all of your Pikmin to work on the dirt wall opposite. Brittany now has a full loop she can take to make the Mysterious Life-Form completely ignore you, making solving the puzzles here a lot easier, provided you remind Brittany to Go Here! in a triangular fashion whenever prompted. | ||
Once the dirt wall is destroyed, go up the pathway to find an [[iron ball]]. Roll it down the hill to destroy a crystal wall, and get access to an alcove containing [[Shearwig]]s, two [[Candypop Bud]]s ( | Once the dirt wall is destroyed, go up the pathway to find an [[iron ball]]. Roll it down the hill to destroy a crystal wall, and get access to an alcove containing [[Shearwig]]s, two [[Candypop Bud]]s (yellow and rock), a dirt mound with three bomb rocks, and a [[data file]]. Collect these bomb rocks: they are really valuable later. | ||
In this main hub itself, you will find a [[Fiery Blowhog]], a [[Watery Blowhog]], a [[Bearded Amprat]], and two [[Swooping Snitchbug]]s. Defeat them all, remembering to use each enemy's specific weakness (Red, Blue, Yellow, and Winged/Rock, in that order) to defeat them. Dig into the dirt mound here to find 20 fragments, and there are 30 fragments in the center of the room. Use these to build the bridge, and then defeat the [[Arachnode]] opposite. There is also a [[paper bag]] in the corridor to the west (near the Bearded Amprat) that, if pushed, will grant Brittany a bigger loop, making it so you have to attend to her less often. | In this main hub itself, you will find a [[Fiery Blowhog]], a [[Watery Blowhog]], a [[Bearded Amprat]], and two [[Swooping Snitchbug]]s. Defeat them all, remembering to use each enemy's specific weakness (Red, Blue, Yellow, and Winged/Rock, in that order) to defeat them. Dig into the dirt mound here to find 20 fragments, and there are 30 fragments in the center of the room. Use these to build the bridge, and then defeat the [[Arachnode]] opposite. There is also a [[paper bag]] in the corridor to the west (near the Bearded Amprat) that, if pushed, will grant Brittany a bigger loop, making it so you have to attend to her less often. | ||
Line 183: | Line 193: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Formidable Oak map.png| | Formidable Oak map.png|The radar map of the Formidable Oak in ''Pikmin 3''. | ||
Formidable Oak Prima map.jpg| | Formidable Oak map P3D.png|The radar map of the Formidable Oak in ''Pikmin 3 Deluxe''. | ||
Formidable Oak minimap.png|The mini radar map of the Formidable Oak in ''Pikmin 3 Deluxe''. | |||
Formidable Oak Prima map.jpg|A map from the Prima guide. | |||
P3 Formidable Oak Stump.jpg|The Formidable Oak as seen from afar. | |||
P3 Formidable Oak Background.jpg|Some of the background scenery at the Formidable Oak. | |||
Formidable Oak P3 space view.jpg|View from outer space. | Formidable Oak P3 space view.jpg|View from outer space. | ||
P3D Formidable Oak Olimar Captured.jpg|The room at the top of the Formidable Oak. | |||
Formidable Oak first corridor.png|The first corridor within the oak. | Formidable Oak first corridor.png|The first corridor within the oak. | ||
P3D Formidable Oak Bloominous Stemples.jpg|The dark room with the [[Bloominous Stemple]]s all activated. | |||
P3 Formidable Oak Landing Area.jpg|The [[S.S. Drake]] and [[Onion|Master Onion]] blast off from the landing site. | |||
Formidable Oak unrestricted radar glitch.jpg|Viewing the Formidable Oak from a top-down view in [[Defeat Bosses!]], with the use of [[Glitches in Pikmin 3#Unrestricted radar|a glitch]]. | Formidable Oak unrestricted radar glitch.jpg|Viewing the Formidable Oak from a top-down view in [[Defeat Bosses!]], with the use of [[Glitches in Pikmin 3#Unrestricted radar|a glitch]]. | ||
</gallery> | </gallery> | ||
{{see more|Category:Formidable Oak images|t1=Formidable Oak images category}} | {{see more|Category:Formidable Oak images|t1=Formidable Oak images category}} | ||
Line 199: | Line 212: | ||
*This location's continental shape is based on Greenland, though unlike the other continent locations on ''Pikmin 3''{{'s}} world map, the location of the continent is not based on predictions on what Earth will look like in the future. | *This location's continental shape is based on Greenland, though unlike the other continent locations on ''Pikmin 3''{{'s}} world map, the location of the continent is not based on predictions on what Earth will look like in the future. | ||
*This area is the only one with a unique rain musical track. | *This area is the only one with a unique rain musical track. | ||
*The [[Music (Pikmin 3)#Rain| | **The [[Music (Pikmin 3)#Rain|rain theme]] is similar to the theme of [[The Final Trial]]. | ||
*The music that plays when Olimar is rescued from the cave uses the same melody as when exiting a [[cave]] in ''[[Pikmin 2]]'' with a [[geyser]] (i.e. successfully). | |||
*It is possible to go out of bounds here, which enables the player to go through the cave backwards. This makes it much easier to retrieve Captain Olimar and complete the game faster. However, actually having a leader climbing to the top of the Oak where the Plasm Wraith is first encountered will cause a severely broken sequence of displaced camera positioning and unused cutscenes. | *It is possible to go out of bounds here, which enables the player to go through the cave backwards. This makes it much easier to retrieve Captain Olimar and complete the game faster. However, actually having a leader climbing to the top of the Oak where the Plasm Wraith is first encountered will cause a severely broken sequence of displaced camera positioning and unused cutscenes. | ||
*Although it is said to be a tree, this level is actually one of several termite hills on this desert continent. Other hills like this can be seen in the background. | *Although it is said to be a tree, this level is actually one of several termite hills on this desert continent. Other hills like this can be seen in the background. | ||
*The long, thin, off-white toadstools in this level closely resemble those of the {{w|Termitomyces}} fungus. This fungus is cultivated by termites to feed themselves and their young, although the Formidable Oak itself more closely resembles those built by Mound-building termites which do not cultivate this fungus. | |||
*To completely finish the maze (including Data Files), the only Pikmin required are Yellow Pikmin. However, other Pikmin types are recommended for convenience. | *To completely finish the maze (including Data Files), the only Pikmin required are Yellow Pikmin. However, other Pikmin types are recommended for convenience. | ||
*The area where the [[Plasm Wraith]] is fought has a similar pattern on the ground as the area where the [[Smoky Progg]] egg is found in [[The Distant Spring]]. | *The area where the [[Plasm Wraith]] is fought has a similar pattern on the ground as the area where the [[Smoky Progg]] egg is found in [[The Distant Spring]]. | ||
Line 208: | Line 223: | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Kor=슬픈 짐승의 탑 | |||
|KorR=seulpeun jimseung-ui tab | |||
|KorM=Tower of the Wretched Beast | |||
|Fra=Tour de la mélancolie | |Fra=Tour de la mélancolie | ||
|FraM=Tower of melancholy | |FraM=Tower of melancholy | ||
| | |Spa=Torre de la Soledad | ||
| | |SpaM=Tower of Solitude | ||
|Ger=Turm der Einsamkeit | |Ger=Turm der Einsamkeit | ||
|GerM=Tower of Solitude | |GerM=Tower of Solitude | ||
|Ita=Torre | |Ita=Torre dedalo | ||
|ItaM=Labyrinth Tower | |ItaM=Labyrinth tower | ||
| | |ChiTrad=悲獸之塔 | ||
| | |ChiTradR=Bēi shòu zhī tǎ | ||
|ChiTradM=Tower of the Wretched Beast | |||
|ChiSimp=悲兽之塔 | |||
|ChiSimpR=Bēi shòu zhī tǎ | |||
|ChiSimpM=Tower of the Wretched Beast | |||
|Jap=哀しき獣の塔 | |Jap=哀しき獣の塔 | ||
|JapM=Tower of the | |JapR=Kanashiki Kemono no Tō | ||
|JapM=Tower of the Wretched Beast | |||
}} | }} | ||