Combat: Difference between revisions

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==Dealing damage==
==Dealing damage==
===Slap===
===Slap===
The main way Pikmin damage enemies is by slapping the enemies with their stems. The main way to get a Pikmin to attack an enemy is to [[throw]] it directly at the enemy; if it lands on an attackable location, it will start slapping the enemy. If a Pikmin is standing near an enemy, it will begin trying to attack the enemy, periodically jumping at it to slap it with the stem. There is also the possibility of the Pikmin eventually latching on and dealing damage at a normal rate. Some enemies, like [[Female Sheargrub]]s, are too small to be latched onto but have a small enough amount of health that they die quickly. Other enemies, like the [[Anode Beetle]], are larger but still cannot be latched onto. Idle Pikmin will automatically begin hitting enemies, [[obstacle]]s, and [[egg]]s if they are near enough. In {{p1}} and {{p2}}, [[swarm]]ing an enemy will cause most of the involved Pikmin to latch onto it, if possible, and begin attacking. In {{p3}}, Pikmin that are [[charge]]d into an enemy will always immediately latch onto it if they make contact with it and if the enemy is possible to be latched onto.
The main way Pikmin damage enemies is by slapping the enemies with their stems. The main way to get a Pikmin to attack an enemy is to [[throw]] it directly at the enemy; if it lands on an attackable location, it will start slapping the enemy. If a Pikmin is standing near an enemy, it will begin trying to attack the enemy, periodically jumping at it to slap it with the stem. There is also the possibility of the Pikmin eventually latching on and dealing damage at a normal rate. Some enemies, like [[Female Sheargrub]]s, are too small to be latched onto but have a small enough amount of health that they die quickly. Other enemies, like the [[Anode Beetle]], are larger but still cannot be latched onto. Idle Pikmin will automatically begin hitting enemies, [[obstacle]]s, and [[egg]]s if they are near enough. In {{p1}}, {{p2}} and {{p4}}, [[swarm]]ing an enemy will cause most of the involved Pikmin to latch onto it, if possible, and begin attacking. In {{p3}} and {{p4}}, Pikmin that are [[charge]]d into an enemy will always immediately latch onto it if they make contact with it and if the enemy is possible to be latched onto.


In competitive modes like [[2-Player Battle]] in ''Pikmin 2'' and [[Bingo Battle]] in ''Pikmin 3'', Pikmin can be commanded to harm other [[leader]]s or their Pikmin. This can be accomplished by throwing, swarming, or charging Pikmin into another player's leader or forces, although in 2-Player Battle, Pikmin merely need to be standing by the opposing leader or their Pikmin to initiate combat. In {{p1}}, [[Mushroom Pikmin]] can also attack [[Captain Olimar]] and his Pikmin in a similar fashion.
In the competitive modes [[2-Player Battle]] from {{p2}} and [[Bingo Battle]] from {{p3}}, Pikmin can be commanded to harm other [[leader]]s or their Pikmin. This can be accomplished by throwing, swarming, or charging Pikmin into another player's leader or forces, although in 2-Player Battle, Pikmin merely need to be standing by the opposing leader or their Pikmin to initiate combat. In {{p1}}, [[Mushroom Pikmin]] can also attack [[Captain Olimar]] and his Pikmin in a similar fashion.


Each Pikmin will attack with a constant rhythm, and as a result, having more Pikmin on an enemy increases the rate of damage. Different Pikmin types deal different amounts of damage per hit in different games, as shown in the following table:
Each Pikmin will attack with a constant rhythm, and as a result, having more Pikmin on an enemy increases the rate of damage. Different Pikmin types deal different amounts of damage per hit in different games, as shown in the following table:
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Some notes:
Notes:
* Rock Pikmin cannot latch onto enemies in most cases; see [[#Rock Pikmin|below]].
* Rock Pikmin cannot latch onto enemies in most cases; see [[#Rock Pikmin|below]].
* In ''Pikmin 3'', the first hit that a Pikmin delivers to an enemy after latching on will inflict double damage.
* In ''Pikmin 3'', the first hit that a Pikmin delivers to an enemy after latching on will inflict double damage.
* [[Maturity]] doesn't have an effect on how much damage a Pikmin does.
* [[Maturity]] does not have an effect on how much damage a Pikmin does.
* When any type of Pikmin is under the effect of ultra-spicy spray, their damage output will be different; see [[ultra-spicy spray|here]].
* When any type of Pikmin is under the effect of an [[ultra-spicy spray]], they will deal 10 damage per attack but attack at 2 times the speed.
* In {{p2}}{{'s}} [[2-Player Battle]] mode, Red Pikmin deal 10 damage per hit so that both teams are even.
* In {{p2}}{{'s}} [[2-Player Battle]] mode, Blue Pikmin deal 15 damage per hit so that both teams are even.
* [[Ultra-bitter spray|Petrified]] enemies will remain immobile until they either die or break out. Whilst petrified, enemies may suffer more or less damage than normal; see [[Ultra-bitter spray#Petrification|here]].
* [[Ultra-bitter spray|Petrified]] enemies may suffer more or less damage than normal; see [[Ultra-bitter spray#Petrification|here]] for more details.


===Purple Pikmin pound===
===Purple Pikmin slam===
{{see more|Purple Pikmin}}
{{see more|Purple Pikmin#Pikmin 2 slam and stun}}
In {{p2}}, when a Purple Pikmin is [[throw]]n onto an enemy, it will pound onto that enemy from above, dealing much more damage than a standard hit. For most enemies, this is 50 damage, but for the [[Segmented Crawbster]], [[Waterwraith]], and [[Emperor Bulblax]] it is 10 damage. After this pound, it will get off the enemy and hit it from the side as normal.
In {{p2}}, soon after a Purple Pikmin is [[throw]]n, it will halt its momentum mid-air and plummet to the ground very quickly. If there are any enemies nearby, it will attempt to move towards the nearest enemy's center whilst it is descending. When a Purple Pikmin latches onto an enemy this way, the force of a Purple Pikmin slamming into an enemy hurts it and very briefly causes the it to freeze in place. For most enemies, a Purple Pikmin's slam deals 50 damage, but for the [[Segmented Crawbster]], [[Waterwraith]], and [[Emperor Bulblax]] it is 10 damage.
Each slam also has a chance of stunning an enemy. For most enemies, this chance is 30%, but some enemies have higher or lower chances. When an enemy is stunned, it is frozen and does not move, usually for 5 seconds, though a few enemies have longer stun times.


Each pound also has a chance of stunning an enemy. For most enemies, this chance is 30%, but some enemies have higher or lower chances. When an enemy is stunned, it is frozen and does not move, usually for 5 seconds, though a few enemies have longer stun times.
In {{p3}}, while the slam does exist, it does not damage enemies. Throwing a Purple Pikmin onto an enemy will result in the Pikmin going idle on top of it, before slipping off its body; only when the Purple Pikmin touches the ground can it attack.


In {{p3}}, while the pound does exist, it does not damage enemies. Throwing a Purple Pikmin onto an enemy will result in the Pikmin going idle on top of it, before then attacking normally.
In {{p4}}, the slam is set to do proportional damage to the enemy, similarly to how Rock Pikmin are handled in ''Pikmin 3''; meaning that the amount of damage done varies from enemy to enemy.
 
In {{p4}}, the pound is set to do proportional damage to the enemy, similar to how Rock Pikmin are handled in ''Pikmin 3''. Each enemy has a set amount of Purple Pikmin thrown onto it before death.


===White Pikmin poison===
===White Pikmin poison===
{{see more|White Pikmin}}
{{see more|White Pikmin}}
When a White Pikmin is digested by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every enemy takes a different amount of damage from an ingestion, and this varies by species and by game.
When a White Pikmin is digested by an enemy, the enemy will instantly take damage from the White Pikmin's internal poison. Each White Pikmin ingestion causes individual damage, even if multiple are eaten at once. Every enemy takes a different amount of damage from an ingestion, and this varies by creature and by game.


===Rock Pikmin===
===Rock Pikmin===