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{{game help|p4}} | {{game help|p4}} | ||
'''Olimar's Shipwreck Tale''' is a game mode in {{p4}}. As the name implies, it involves the shipwreck of [[Captain Olimar]], and his quest to recover the [[S.S Dolphin]]'s 30 ship | '''Olimar's Shipwreck Tale''' ({{j|オリマー遭難記|Orima- Sounan ki|Olimar's Shipwreck Record}}) is a game mode in {{p4}}. As the name implies, it involves the shipwreck of [[Captain Olimar]], and his quest to recover the [[S.S. Dolphin]]'s 30 [[ship part]]s. It features altered versions of the first four [[area]]s of the main campaign, no caves, and only [[Red Pikmin]], [[Yellow Pikmin]], and [[Blue Pikmin]]. | ||
The length of a day is shortened to 11 minutes from the main game's 15 minutes and there is a 15-day limit, forcing players to be efficient in gathering parts for the S.S. Dolphin. At the end of each day, Olimar holds a short monologue and an item, a piece of gear, or a skill for [[Moss]] is acquired for each ship part recovered during that day. | The length of a day is shortened to 11 minutes from the main game's 15 minutes and there is a 15-day limit, forcing players to be efficient in gathering parts for the S.S. Dolphin. At the end of each day, Olimar holds a short monologue and an item, a piece of gear, or a skill for [[Moss]] is acquired for each ship part recovered during that day. | ||
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Unlike the main game, Olimar and Moss obtain gear, items, and skills from the collected ship parts as recovery bonuses at the end of the day. The bonuses depend only on the total amount of ship parts acquired. This amount also determines the areas Olimar can explore with his ship. | Unlike the main game, Olimar and Moss obtain gear, items, and skills from the collected ship parts as recovery bonuses at the end of the day. The bonuses depend only on the total amount of ship parts acquired. This amount also determines the areas Olimar can explore with his ship. | ||
The recovery bonuses are listed in the table below. For example, if Olimar has found 19 ship parts at the start of the day and ends with 21 ship parts, the bonus is the skill [[Triple Threat]] for Olimar and the item [[Lightning Shock]]. However, if Olimar has not encountered Moss, the bonuses related to Moss's skills and gear are retroactively rewarded at the end of the day when | The recovery bonuses are listed in the table below. For example, if Olimar has found 19 ship parts at the start of the day and ends with 21 ship parts, the bonus is the skill [[Triple Threat]] for Olimar and the item [[Lightning Shock]]. However, if Olimar has not encountered Moss, the bonuses related to Moss's skills and gear are retroactively rewarded at the end of the day when Olimar meets Moss. | ||
{|class="wikitable" | {|class="wikitable" | ||
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** ''[[Music in Pikmin 4#Serene Shores (Olimar's Shipwreck Tale)|Serene Shores]]'' resembles ''[[Music in Pikmin#The Distant Spring|The Distant Spring]]''. | ** ''[[Music in Pikmin 4#Serene Shores (Olimar's Shipwreck Tale)|Serene Shores]]'' resembles ''[[Music in Pikmin#The Distant Spring|The Distant Spring]]''. | ||
** None of the tracks reference ''[[Music in Pikmin#The Forest Navel|The Forest Navel]]'' likely because its theme is already referenced in ''[[Music in Pikmin 4#Giant's Hearth|Giant's Hearth]]''. | ** None of the tracks reference ''[[Music in Pikmin#The Forest Navel|The Forest Navel]]'' likely because its theme is already referenced in ''[[Music in Pikmin 4#Giant's Hearth|Giant's Hearth]]''. | ||
* Despite [[Pikpik carrots]] and [[Scrummy | * Despite [[Pikpik carrots]] and [[Scrummy Bone]]s being unobtainable in Olimar's Shipwreck Tale, using [[Co-op Mode]] allows the Pebble Pitcher to earn and throw them regardless. | ||
* If Moss is never encountered in Blossoming Arcadia, she will not be present in the ending cutscene, but if the good ending is gotten, [[Olimar]] will still say she caused the crash landing. | * If Moss is never encountered in Blossoming Arcadia, she will not be present in the ending cutscene, but if the good ending is gotten, [[Olimar]] will still say she caused the crash landing. | ||
* On the last 3 days of Olimar's Shipwreck Tale, Olimar will make a comment each time he lands at the beginning of the day. The "Days Left" text during each countdown and on the clock in gameplay will be yellow for 3 or 2 days remaining and then turn red on the final day remaining. An ominous sound effect will also play when counting down to these days, with the final day having the deepest sound. | * On the last 3 days of Olimar's Shipwreck Tale, Olimar will make a comment each time he lands at the beginning of the day. The "Days Left" text during each countdown and on the clock in gameplay will be yellow for 3 or 2 days remaining and then turn red on the final day remaining. An ominous sound effect will also play when counting down to these days, with the final day having the deepest sound. | ||
** On the final day, the area music will be sped up, but the sunset variation of it will be slowed down. | ** On the final day, the area music will be sped up, but the sunset variation of it will be slowed down. | ||
* Although the Ionium Jets are considered duplicate items, they appear on set sides of the ship when collected. The one in Sun-Speckled Terrace appears on the starboard side, and the one in Blossoming Arcadia is on the port side. If this parallels ''Pikmin'', the Jet from the Sun-Speckled Terrace is the #1 Ionium Jet. Functionally, this does not matter, as both Ionium Jets are the same weight, and ship parts are not distinguished in their effect on gameplay. | * Although the Ionium Jets are considered duplicate items, they appear on set sides of the ship when collected. The one in Sun-Speckled Terrace appears on the starboard side, and the one in Blossoming Arcadia is on the port side. If this parallels ''Pikmin'', the Jet from the Sun-Speckled Terrace is the #1 Ionium Jet. Functionally, this does not matter, as both Ionium Jets are the same weight, and ship parts are not distinguished in their effect on gameplay. | ||
* When | * When Olimar's corpse is being carried to the Onion in both endings, a remaster of ''[[Music in Pikmin#Live as a Pikmin|Live as a Pikmin]]'' from the first game can be heard. | ||
* For an unknown reason, while playing with a horizontal joy-con in the main story, pressing {{button|switch|+|switch|-}} once will bring up the [[radar]] while pressing it twice will bring up the [[pause menu]]. In Olimar's Shipwreck Tale, pressing it once will bring up the pause menu, pressing it twice will bring up the radar and pressing it thrice will bring up the pause menu again. | * For an unknown reason, while playing with a horizontal joy-con in the main story, pressing {{button|switch|+|switch|-}} once will bring up the [[radar]] while pressing it twice will bring up the [[pause menu]]. In Olimar's Shipwreck Tale, pressing it once will bring up the pause menu, pressing it twice will bring up the radar and pressing it thrice will bring up the pause menu again. | ||
== Names in other languages == | == Names in other languages == | ||
{{needs translation | {{needs translation|Chinese|Korean}} | ||
{{foreignname | {{foreignname | ||
|Jap = オリマー遭難記 | |Jap = オリマー遭難記 | ||
|JapR = | |JapR = Orima- Sounan ki | ||
|JapM = | |JapM = Olimar's Shipwreck Record | ||
|ChiTrad = 歐利瑪落難記 | |ChiTrad = 歐利瑪落難記 | ||
|ChiTradR = | |ChiTradR = | ||
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|ChiSimpM = | |ChiSimpM = | ||
|Dut = Olimars logboek | |Dut = Olimars logboek | ||
|DutM = | |DutM = Olimar's logbook | ||
|Fra = Aventure d'Olimar | |Fra = Aventure d'Olimar | ||
|FraM = | |FraM = Olimar's Adventure | ||
|FraN = | |FraN = | ||
|Ger = Olimars Tagebuch | |Ger = Olimars Tagebuch | ||
|GerM = | |GerM = Olimar's Journal | ||
|GerN = | |GerN = | ||
|Ita = Diario di Olimar | |Ita = Diario di Olimar | ||
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* [[Side Stories]] | * [[Side Stories]] | ||
{{Game modes}} | |||
[[Category:Game modes]] | [[Category:Game modes]] | ||
[[Category:Olimar's Shipwreck Tale| ]] | [[Category:Olimar's Shipwreck Tale| ]] | ||
[[it:Diario di Olimar (Pikmin 4)]] | [[it:Diario di Olimar (Pikmin 4)]] |
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