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(MAL is not invincible when rising from the ground in any version of Wii 2, checking the code shows it's the same as GC and Switch, a 75% damage reduction when rising, not full invincibility) |
(To my knowledge, most cutscenes of Pikmin 2 being unskippable traces back to this version.) |
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=== Gameplay === | === Gameplay === | ||
* In the | * In the [[region|US version]] exclusively, the [[Massive Lid]] and the [[Happiness Emblem]] have swapped places. | ||
* The game camera is modified from the original game, allowing players to see more of their surroundings.{{cite web|https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Pikmin-2-282354.html#WHAT_S_NEW_|''New Play Control! Pikmin 2'' minisite|Nintendo.co.uk}} | * The game camera is modified from the original game, allowing players to see more of their surroundings.{{cite web|https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Pikmin-2-282354.html#WHAT_S_NEW_|''New Play Control! Pikmin 2'' minisite|Nintendo.co.uk}} | ||
* [[Cutscene]]s (excluding the end of day scenes and the cinematics) can no longer be skipped. | |||
*[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower. | *[[Throw]]n flower Pikmin now fall straight instead of twirling horizontally at the apex of their throw arc. This also makes them fall at the same speed as leaf or bud Pikmin, instead of falling slower. | ||
* Wild Pikmin can no longer be whistled into the party at all times. Instead, certain conditions must be met first: | * Wild Pikmin can no longer be whistled into the party at all times. Instead, certain conditions must be met first: |