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After a seed has touched the ground, it will transform into a sprout. While it is almost an immediate process in {{p2}} and {{p3}}, it takes roughly seven seconds in {{p1}}. The player can also choose to leave Pikmin sprouts buried so that they can [[maturity|evolve]] into bud or flower Pikmin. The following is a list of ways to find a Pikmin sprout: | After a seed has touched the ground, it will transform into a sprout. While it is almost an immediate process in {{p2}} and {{p3}}, it takes roughly seven seconds in {{p1}}. The player can also choose to leave Pikmin sprouts buried so that they can [[maturity|evolve]] into bud or flower Pikmin. The following is a list of ways to find a Pikmin sprout: | ||
* A Pikmin already starting as a sprout in a given [[Challenge Mode]] or [[Mission Mode]] stage. | * A Pikmin already starting as a sprout in a given [[Challenge Mode (Pikmin)]] or [[Mission Mode]] stage. | ||
* Having some enemies turn Pikmin into sprouts: | * Having some enemies turn Pikmin into sprouts: | ||
** [[Swooping Snitchbug]], when it chucks a Pikmin to the ground. | ** [[Swooping Snitchbug]], when it chucks a Pikmin to the ground. | ||
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* Spraying the opponent's Pikmin with an [[ultra-bitter spray]] in [[2-Player Battle]]. In this case, they will automatically come out after some seconds if not plucked beforehand. | * Spraying the opponent's Pikmin with an [[ultra-bitter spray]] in [[2-Player Battle]]. In this case, they will automatically come out after some seconds if not plucked beforehand. | ||
In [[caves]] in ''Pikmin 2'', if some of the player's Pikmin are buried, the player will be warned when trying to leave the sublevel: if the player leaves without plucking those Pikmin, they will be lost and these are counted as deaths. If all of the player's Pikmin are buried, however, the player will not be able to proceed to the next sublevel or leave the cave. In ''Pikmin 4'', sprouts left behind do not count as deaths and the cave can be continued as the game does not restrict players from exploring caves with no Pikmin. | In [[caves]] in ''Pikmin 2'', if some of the player's Pikmin are buried, the player will be warned when trying to leave the sublevel: if the player leaves without plucking those Pikmin, they will be lost and these are counted as deaths. If all of the player's Pikmin are buried, however, the player will not be able to proceed to the next sublevel or leave the cave. In ''Pikmin 4'', while the player will still be warned when trying to leave the sublevel with buried Pikmin, sprouts left behind do not count as deaths and the cave can be continued as the game does not restrict players from exploring caves with no Pikmin. | ||
== Pikmin seed == | == Pikmin seed == | ||
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* When the player discovers an Onion, the latter will produce a Pikmin seed. | * When the player discovers an Onion, the latter will produce a Pikmin seed. | ||
* When a [[Pikmin extinction]] occurs, the Onion of the concerned type will eject a seed. | * When a [[Pikmin extinction]] occurs, the Onion of the concerned type will eject a seed. | ||
* When retrieving dead [[enemies]] or [[ | * When retrieving dead [[enemies]] or [[pellet]]s to an Onion, it will then produce a certain number of seeds. | ||
* When throwing Pikmin into [[Candypop Bud]]s, the latter will turn them into seeds again. | * When throwing Pikmin into [[Candypop Bud]]s, the latter will turn them into seeds again. | ||
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{{main|Pluck}} | {{main|Pluck}} | ||
Plucking is a mechanic that allows [[leader]]s to uproot a Pikmin sprout. In ''Pikmin'', the [[Smoky Progg]] is also able to uproot nearby Pikmin by performing an attack. In ''Pikmin 2'', if the player | Plucking is a mechanic that allows [[leader]]s to uproot a Pikmin sprout. In ''Pikmin'', the [[Smoky Progg]] is also able to uproot nearby Pikmin by performing an attack. In ''Pikmin 2'' and ''Pikmin 4'', if the player acquires the [[Pluckaphone]] and the [[Plucking Whistle]] respectively, they can also use their [[whistle]] to uproot Pikmin. | ||
== Special properties == | == Special properties == | ||
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** A [[Sandbelching Meerslug]] can create sinkholes to bring Pikmin down to its mouth, allowing it to eat buried Pikmin. | ** A [[Sandbelching Meerslug]] can create sinkholes to bring Pikmin down to its mouth, allowing it to eat buried Pikmin. | ||
* Pikmin sprouts will survive at [[Day#Sunset|night]], unlike the other Pikmin. | * Pikmin sprouts will survive at [[Day#Sunset|night]], unlike the other Pikmin. | ||
** In ''Pikmin 3'', they also | ** In ''Pikmin 3'', they also mature directly into flowers the day after. | ||
* Pikmin that are buried will have special treatment if there is a [[Pikmin limit#Conflict cases|Pikmin limit conflict]]. | * Pikmin that are buried will have special treatment if there is a [[Pikmin limit#Conflict cases|Pikmin limit conflict]]. | ||
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== Names in other languages == | == Names in other languages == | ||
{| | {| class="responsive-col" | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
|'''Sprout''' | |'''Sprout''' | ||
{{Foreignname | {{Foreignname | ||
|Jap=芽 | |||
|JapR=Me | |||
|JapM=Sprout | |||
|Spa=Retoño | |Spa=Retoño | ||
|SpaM=Sprout | |SpaM=Sprout | ||
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|'''Seed''' | |'''Seed''' | ||
{{Foreignname | {{Foreignname | ||
|Jap=タネ | |||
|JapR=Tane | |||
|JapM=Seed | |||
|Spa=Semilla | |Spa=Semilla | ||
|SpaM=Seed | |SpaM=Seed |